Re: [Audyssey] [Bulk] Re: De Steno releases windows game.

2011-12-05 Thread joseph weakland
woohoo woohoo awesome i can't wait to check the other games out when availlable to do so email: josephweakl...@att.net skype: joeweakland1027 msn: josephweakl...@gmail.com yahoo messenger: joseph_weakl...@yahoo.com google phone number: 6304470709 aim: joeweakland1027 - Original Message -

Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread Thomas Ward
Hi Michael, Thanks. I downloaded and tested the new version. Its ok, but I've noticed a bit of an accessibility issue with it. When the text is printed to the screen NVDA tends to stutter and speech is extremely choppy on 64-bit Windows. As I've seen this issue before I think the issue is that Ri

Re: [Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Jeremy Kaldobsky
If you grabbed this little update right away and still can't use comma and period to review chat messages, then download it again. I realized that part wasn't fixed properly so I quickly fixed it and posted it again. The version number is still the same. www.kaldobsky.com/audiogames/SwampPatch

Re: [Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Valiant8086
Hey. Not sure if Jeremy is going to post here himself. If you download the game or the patch and can't review chats with period or comma, download the patch linked below. If you already downloaded the patch but still can't read with period and comma, try downloading it again. He changed just t

Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread michael barnes
Hey, Joseph. Yes he is planing on doing the other five games. The reason he had not been in the gaming picture because of personal reasons. But however he said that he would like to do all his six games for windows and hopefully make some new games. Richard was telling me yesterday in a email tha

[Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Jeremy Kaldobsky
I've posted version 1.8b as a last minute attempt to fix the radio bug before I leave for my first double shift of the week. The full download link won't be ready for like 20 minutes, but if you already have version 1.7b then there's no need to waste time downloading the larger file anyway. Jus

Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread joseph weakland
earlier i tried the windows version of the blckjack game and i love it. any more windows version of games by him planned? - Original Message - From: "michael barnes" To: Sent: Monday, December 05, 2011 8:32 PM Subject: Re: [Audyssey] De Steno releases windows game. Hey, Hayden. Ye

Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread michael barnes
Hey, Hayden. Yes my app is finally on the app store. The name of the app is call De Steno Games. it is also put out by fastintelligence. I hope that everyone is enjoying the new game from Richard. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn mor

Re: [Audyssey] Swamp, version 1.7b update

2011-12-05 Thread Richard Sherman
Hi Jeremy, My initial thoughts and bug reports. 1. The donating and getting rep points for multiple items seems to be fixed. 2. the Panning of items seems to be fixed. 3. The problem where sounds don't go away without reloading seems to be fixed. 4. I don't like the fact the review keys, left

[Audyssey] swamp radio bug?

2011-12-05 Thread Johnny Tai
All I hear on the radio is numbers, like people saying 1,2,or 3... Not sure what's going on, also I can't seem to review old radio messages using > or < --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make change

Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread Hayden Presley
Hi, As a sidenote, is your app yet on the appstore and if so, what is its name/ Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Monday, December 05, 2011 6:38 AM To: gamers@audyssey.org Subjec

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy
you're correct. sheesh guys, soon you'll be asking if you can do it online. lol. common sense people! - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Monday, December 05, 2011 4:48 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway

[Audyssey] Swamp, version 1.7b update

2011-12-05 Thread Jeremy Kaldobsky
Just in time for me to go spend another solid week of double shifts, I've got the update to Swamp posted. This should fix the reported bugs as well as add in a few new things. Because several files have been adjusted, I'm not offering the smaller download option this time. www.kaldobsky.com/a

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Ben
No man, just in practice. Or so I believe. Yohandy, correct me if I'm wrong. Going to bed for sleep now to prepare for a britain's got talent audition tomorrow. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tommy Sent: 05 Decembe

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy
Can I do that on the story mode & the other too? Tommy - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 1:43 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. auto block: pause game, go down once X,

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy
Thanks! That's help a lot! Tommy - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 1:43 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. auto block: pause game, go down once X, right X to turn it on

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy
auto block: pause game, go down once X, right X to turn it on full meter: down twice, X, right X - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 12:13 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway

Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Dakotah Rickard
I have noticed that too, that some zombies pan while others, reguardless of their type, don't. I've had dogs pan, I've had them not. I think it's all related, the rep bug and the panning, because it's to do with updating properly, or rather not updating properly. I don't kinow much at all about ho

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tom Randall
Hi again. I too am interested in whatever tips you can give on the settings you mention and on the MK menus in general. Unfortunately because of the way that the menus are shown, in particular the color contrast my wife cannot read them well at all so my knowledge of the MK menus is real real

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy
how do u get those settings that u talking about? - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 9:19 AM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hey Tom, I totally agree. in fact, don't just

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy
Hey Tom, I totally agree. in fact, don't just beat the AI, but beat the thing on the hardest setting possible in the game, and do it consistently. Also a very important thing is, learn everything about your particular character of choice. For example my character is scorpion, and I'm always loo

Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
Actually that does seem like the case, but the foot steps aren't looped but are separate events as each foot lands. It's overkill, but each foot is actually tracked individually in 2D and they move and step around the body following a set of rules to try to make them match how a person position

Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.

2011-12-05 Thread Tom Randall
Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly

Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
Thanks Steady, this helps a lot! This could actually explain why I haven't found the problem yet, because I may have been looking in entirely the wrong section. I will try looking in to the mouse steering to see if anything is out of the ordinary. > Hi Jeremy, my wild guess is the > problem m

Re: [Audyssey] modifying keys, was: Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
The number pad support has already been added to the next update I haven't posted yet. You are, however, able to use Home and End already in the version you're using. Where you enter the key, type HOME or END in all capital letters. > Anyway to asign the home and end keys > or the numpad key

Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Christopher Bartlett
The footsteps are a continuously updating looped sound. The zombie growl is a discrete event that might not be finished when we begin turning so it continues from the start position. That would be consistent with what I've experienced, and with the zombies who keep growling after they've splatted

[Audyssey] De Steno releases windows game.

2011-12-05 Thread michael barnes
Hey, Everyone. Incase my message didn't get through yesterday I have some great news for all! Richard L. De Steno email me and told me that he has made a windows version of Atlanic city blackjack. He just release it yesterday. He also told me I am more then welcome to pass it out to anyone that