Re: [Audyssey] several game design questions

2013-08-03 Thread Philip Bennefall
Hi John, Can you point me to a section of the manual that suggests this to be the case? If I made a mistake somewhere I'll have it corrected immediately. Though the official price is always that which is displayed on the blastbay.com ordering page, as Thomas says. Kind regards, Philip

Re: [Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-08-03 Thread Kaveinthran Pulanthran
hi, just a suggestion! we could create a game development list where all things game dev can be discussed and a nice section in audecy website where articles on game dev is posted! hth On 7/29/13, john jpcarnemo...@comcast.net wrote: Hi all, I've spent the last several hours working on

Re: [Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-08-03 Thread Trouble
Thomas already has a list for that. At 05:52 AM 8/3/2013, you wrote: hi, just a suggestion! we could create a game development list where all things game dev can be discussed and a nice section in audecy website where articles on game dev is posted! hth On 7/29/13, john

Re: [Audyssey] several game design questions

2013-08-03 Thread john
in the faq topic: A: The main difference is that you are allowed to sell the games that you create with the pro version. Because of this, the price has to be higher since it is a one-time fee only. If you make 3 games and each one sells some 25 copies for 20 dollars each, you will have made a

Re: [Audyssey] several game design questions

2013-08-03 Thread Philip Bennefall
Hi John, The calculation is correct but it should say Pro Unlimited, not Pro Single. I will change that. Kind regards, Philip Bennefall - Original Message - From: john jpcarnemo...@comcast.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] several game design questions

2013-08-03 Thread Bryan Peterson
That's accurate. If it was still seven-hundred he would only have said two times over. We are the Knights who say...Ni! -Original Message- From: john Sent: Saturday, August 03, 2013 8:23 AM To: Philip Bennefall ; Gamers Discussion list Subject: Re: [Audyssey] several game design

Re: [Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-08-03 Thread Thomas Ward
Hi, Actually, that already exists. Its just that not too many people know about it or have joined. The list is develop...@usagamesinteractive.com and it is dedicated to all things game development. I think what I should do, now that I own the Audyssey website and domain, I should move the game

[Audyssey] The Inquisitor for IOS: Can't Bring Up Game Objectives

2013-08-03 Thread Teresa Cochran
hi, all, I can't seem to make the game speak the objectives at any point unless I sit and wait for two minutes. Therefore, I seem to be doing things a bit out of order. I can bring up the notes by swiping from right to left, but swiping left to right to speak objectives isn't registering at

Re: [Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-08-03 Thread James Bartlett
Hello Thomas That sounds like a good idea to me. I think that a lot of people would get a great use out of it if you did that. bfn James -- From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, August 03, 2013 11:17 AM To: Gamers

Re: [Audyssey] looking for free weaponry sounds

2013-08-03 Thread Thomas Ward
Hi John, Well, as I am primarily a commercial developer I don't really know of any free sound sites, but I can give you a list of good places to buy commercial libraries. Audio Sparx http://www.audiosparx.com Shockwave Sound http://www.shockwave-sound.com Sound Dogs http://www.sounddogs.com

Re: [Audyssey] looking for free weaponry sounds

2013-08-03 Thread James Bartlett
hI there I did a google search for download free game sounds and I got a lot of good sites to download game sounds from. You should give it a look. hth James -- From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, August 03, 2013 12:37

Re: [Audyssey] looking for free weaponry sounds

2013-08-03 Thread john
What's the average price per sound on these? I took a look at some of soundDogs sounds yesterday, and they were asking $3.5 per sound or so, which is rather out of my budget. I've scene soni selling a couple libraries of sounds for around $0.25 to $1 per sound, is this generally average?

Re: [Audyssey] looking for free weaponry sounds

2013-08-03 Thread Philip Bennefall
Hi John, Generally it is a bad idea to buy individual sound effects, for the exact reason you mention. They tend to be rather expensive. It is when you buy entire packages, such as a CD or even a set of CD's, that the price per sound drops to practically nothing. But then you still have to

Re: [Audyssey] looking for free weaponry sounds

2013-08-03 Thread Thomas Ward
Hi John, Depends on the license of the sound, but usually I find sounds cost somewhere between $1.00 and $3.00. However, price varies do to length, quality, license, and other things. Just shop around until you find a sight that is in your personal budget. Cheers! On 8/3/13, john

Re: [Audyssey] Holy Grail (was: zork series)

2013-08-03 Thread Thomas Ward
Hi Kimberly, Well, if the game is that old I doubt it would run on a modern PC in any case. I don't know how your friend developed said game, but if it was written during the 16-bit era of software and processors its pretty much a no go for anyone running Windows 7 or Windows 8 on a 64-bit

Re: [Audyssey] looking for free weaponry sounds

2013-08-03 Thread john
I'm certainly going to be purchasing large amounts of sounds at once (if I do purchase any), which is why I'd prefer to default to free sounds where possible. I haven't done much research into buying libraries though, do you know if many of them offer downloads instead of physical media?

Re: [Audyssey] looking for free weaponry sounds

2013-08-03 Thread Bryan Peterson
I've personally never found many free sounds that were of satisfactory game quality. We are the Knights who say...Ni! -Original Message- From: john Sent: Saturday, August 03, 2013 3:15 PM To: Philip Bennefall ; Gamers Discussion list Subject: Re: [Audyssey] looking for free

Re: [Audyssey] looking for free weaponry sounds

2013-08-03 Thread Philip Bennefall
Hi John, Yes, most of the professional sound distributors offer their material as digital downloads. The Hollywood edge certainly does, and so does Sound Ideas as far as I'm aware. Kind regards, Philip Bennefall - Original Message - From: john jpcarnemo...@comcast.net To:

Re: [Audyssey] Holy Grail (was: zork series)

2013-08-03 Thread Dennis Towne
If it's written in a C dialect, I could port it and/or put it up somewhere. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, Aug 3, 2013 at 12:08 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Kimberly, Well, if the game is that old I doubt it would run on a modern PC in any

Re: [Audyssey] Holy Grail (was: zork series)

2013-08-03 Thread James Bartlett
Hello there Yes this is true, but what about XP? bfn James -- From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, August 03, 2013 3:08 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Holy Grail (was: zork

[Audyssey] retrieving text for triggers

2013-08-03 Thread Jesse Gaona
Hi all, I am currently using a trigger file that I downloaded from the Altar Aeon website, but I want to create my own trigger file. My question is how can I read the MUD’s text without logging on or is that not possible? Basically, do I have to actively be playing to retrieve the incoming text