Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Ian Reed
Hi Thomas, I'm not very familiar with VB6 but understand it to be a dynamically typed language. Don't dynamically typed languages sort of give you polymorphism on everything for free? In C# I would have an Animal class that has the Eat() method and use polymorphism to treat my Cat or Dog obj

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Ken The PionEar
jPhone? Sounds like a wild upgrade! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken -

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Thomas Ward
hi Ken, Yeah, you got that right. I love the flexibility of inheritance, but that isn't the only thing about object oriented programming you are missing in VB 6. Polymorphism is another aspect of object oriented programming that doesn't seem that big a deal until you realize all the things you ca

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Thomas Ward
Hi Charles, Hahaha. Very funny. However, I think woof woof is better than bow wow. Cheers! On 8/9/13, Charles Rivard wrote: > "woof, woof" was appropriate for where you did your hands on learning if the > > dog was a Lab. Or, if your instructor was from Germany, and if the students > > (as a

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Ken The PionEar
Inheritance--there's a reason to give up vb6! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Charles Rivard
"woof, woof" was appropriate for where you did your hands on learning if the dog was a Lab. Or, if your instructor was from Germany, and if the students (as a group) were following his lead, you were the flock and he would have been a German shepherd. -- If guns kill people, writing implement

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Thomas Ward
Hi Cara, Well, back when I was in college getting my computer science degree one of the professors stressed keeping things simple stupid. One of the ways he taught us to understand object orientated programming is by using common everyday things everyone was likely to be familiar with. One of our

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Cara Quinn
Hi Tomas, I like animals too and was actually thinking of including that but was just too darned late for me at the time. lol! but agreed though, animals are good! Love the cat class! ;) Meow, purr, hiss! lol! Anyway, I'll need to give Jacob's note a reread now that it's daytime. (Thanks Jacob!

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Jacob Kruger
Animal version also makes sense to me, and didn't say too many people understood my explanation version, but, anyway... Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list"

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Jacob Kruger
Same way, when trying to explain internet access protocols/ports like http:80, ftp:21, pop3:110, smtp:25 etc. to people, tell them to consider front and back doors to same house/address... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' ---

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread James Bartlett
hI there thank you for clearing that up for me. now I know how to look at it. bfn James -- From: "Thomas Ward" Sent: Friday, August 09, 2013 9:20 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Intro to game engine creation Hi Jacob

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Thomas Ward
Hi Jacob, Well, I regret to say I think your discussion of utensils was more confusing than it needs to be. You lost me a bit there when discussing the utensils and I know what inheritance is. When discussing inheritance and multiple inheritance I think any examples should be as simple as possibl

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread James Bartlett
what??? bfn James -- From: "Jacob Kruger" Sent: Friday, August 09, 2013 2:58 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Intro to game engine creation Might be a form of OT reply, but, when try to explain entities/classes/object ori

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread James Bartlett
Hello Thank you for sharing that. It made lots of cence. bfn James -- From: "Cara Quinn" Sent: Friday, August 09, 2013 1:46 AM To: "Gamers Discussion list" Subject: [Audyssey] Intro to game engine creation Hi All, -Thought I'd take a few m

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Jesse Gaona
Hi, I understood what Cara implied, but you, Jacob, just confused the s**t out of me. I get the basic, but when I try to set formulas, that's where the problem lays. Which is funny, because I passed both college algebra with an A, but I just can't understand how to apply it to gaming. I'm sure it'

Re: [Audyssey] Intro to game engine creation

2013-08-09 Thread Jacob Kruger
Might be a form of OT reply, but, when try to explain entities/classes/object oriented programming to people, one of the common examples I bring up to explain concept of parent-child/inheritance is something like utensils - know sounds silly, but bear with me... As in, in the kitchen drawer yo