Re: [Audyssey] Solara

2013-10-04 Thread dark
Hi Sly. When you double tap a heroe in the heroe's screen you will get their stats printed towards the bottom right, and their skills, actually in a more complete explanation than when you originally unlock them. This is the information to formulate your stratogy. I admit however I'm

Re: [Audyssey] Solara

2013-10-04 Thread dark
Hi ian. not as far as I know, however the speed you do quests and progress through the game is up to you. What your best off doing is either A, changing your shop setup to provide you more gold and food per hour, (I'd strongly advise building every tower upgrade you can so you have maximum

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi Ken, Interesting. Sounds a bit like Need for Speed. I don't know how much I'd pay for such a game until I tried it but a couple of deciding factors would be dependant on if it was designed for a modern version of Windows, if it were say Linux compatible, and weather or not I liked the game

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Dallas O'Brien
hiya, yep, this one sounds rather cool! i like the sound! like others have said, perhaps put a bit of something together and give us a sound bite of what it could be like, or even throw a demo of a basic form of it out there to testers to give it a whirl. still, given that it's fully supporting

[Audyssey] Treasure Hunt.

2013-10-04 Thread michael barnes
Hello. Does anyone have the Treasure Hunt 4.25 setup file? If so can I please get a copy of that version of the setup file? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] jim kitchen's golf game question

2013-10-04 Thread Charles Rivard
Some people set the game to the power indicator that gives beeps while others do not. I tried the beeping setting and only hear 1 beep, right near the full power indication. Without knowing how to properly use the beep, I find that it gets in the way of concentration. So, my questions are

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi, Oh, I definitely agree with joystick and gamepad support. These days the keyboard is rather obsolete as a game controller, and for a game like this playing with joysticks, gamepads, and racing wheels is the way to go for a game like this. Cheers! On 10/4/13, Dallas O'Brien

Re: [Audyssey] jim kitchen's golf game question

2013-10-04 Thread dark
Hi charlse. I like the beeps myself. Basically you hear one at about %90 power as the indicator cycles up, just before the meater hits the max, then another beep at %90on the way down. This means if your going for full power you hear the beep, then hit spacebar about a quarter second after.

Re: [Audyssey] Crazy drivers

2013-10-04 Thread wayne17a
Hello if you could make a mac version and the playabilty was good I think you would sale on that platform also just a thought -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Friday, October 04, 2013 8:31 AM To: Gamers

[Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall
Hi all! I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague of mine, Kristofer Eng who is a professional composer and musician, have been working on an engine that makes video game music as dynamic and adaptable as

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi Wayne, I agree. I don't know that Ken has the skills or the desire to make a Mac version, but if he would start considering doing that it would open up a lot of possibilities for him in terms of commercial games. There aren't many accessible games available for Mac yet and it is a golden

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Ian McNamara
The Mac is my primary operating system so if this could be developed for Mac you'd have my custom for sure. I would buy it if it were only a windows game but i'd buy it even more if it was on mac. Also I am wondering if there might be a possibility of it being made available for iOS. A

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Thomas Ward
Hi Philip, Let me congratulate you publicly for an awesome product so far. From the audio demo it really sounds like the music is like inside a Hollywood blockbuster film than a video game. The dynamic way Elias switches music tracks, fades in and out, and so forth gives a game developer so much

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Ulises A. Garcia
Hi, This is interesting. I am an avid enthusiast of music composition, arrangement orchestration and fanfares, etc in the Western arts. A few questions on the specifics: Are you veering towards using high-quality sound fonts or VST's like Educational Roland HQ Orchestral and Jazz, or is there

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall
Thanks, Thomas! It's always great to get this kind of feedback after showcasing a new product for the first time, even if it is just an audio trailer for the moment. Right now we are working intensively to wrap up the 1.0 release, and we are also beginning our marketing (primarily to larger

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall
Hi Al, Briefly, the objectives are these: 1. Make a tool for composer's that simplifies the process of making dynamic music suitable for the engine, as much as possible. This is Elias Composer's Studio, the front-end. 2. Make an engine that then allows the game programmer to make use of the

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Ian McNamara
This sounds a brilliant product. I have to say I am looking forward to seeing what kind of things could come out of this kind of product. I am very impressed with what i've heard so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall
Thanks, Ian! Kristofer and I are really hoping that it'll be useful both for composer's and programmers, and we're striving to get the word out there now. Kind regards, Philip Bennefall - Original Message - From: Ian McNamara ianmcnamar...@gmail.com To: phi...@blastbay.com; Gamers

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Josh
are you gunna market it to sighted people like sony playstation and such? sent from my vinux4 linux laptop On 10/04/2013 01:34 PM, Philip Bennefall wrote: Hi all! I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall
Hello Josh, Yes, our primary marketing efforts are focused on mainstream companies, but we consider it very important to get the word out into the blind community as well that this engine is being prepared for release. We figured that here, if anywhere, would be a great place to get creative

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Josh
will it work with ubuntu linux? sent from my vinux4 linux laptop On 10/04/2013 04:06 PM, Philip Bennefall wrote: Hello Josh, Yes, our primary marketing efforts are focused on mainstream companies, but we consider it very important to get the word out into the blind community as well that

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall
No worries. It already does. Kind regards, Philip Bennefall - Original Message - From: Josh joshknnd1...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, October 04, 2013 10:12 PM Subject: Re: [Audyssey] Upcoming technology for game music

[Audyssey] Epic Castlevania Music

2013-10-04 Thread Thomas Ward
Hi all, As this is nearing Halloween and this is game related I thought some of you might like to listen to some Epic Castlevania music. Here is the Youtube link. http://www.youtube.com/watch?v=1YPP4pkczB8 Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Thomas Ward
Hi Josh, Yes, from what I know that is the plan. It is not an exclusive product for the blind. It is designed for commercial developers be they Sony, Microsoft, EA Games, Activision, whoever. He has, however, added a shareware license that would apply to us just nicely. Cheers! On 10/4/13, Josh

Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Thomas Ward
Hi Josh, Yes, it does. The way Elias is designed it is fully cross-platformm compatible. It can be used on Windows, Linux, Mac, iOS, whatever. It is not tied to any specific platform and audio API which means a game developer of any platform can get the library for the platform he plans to

Re: [Audyssey] Epic Castlevania Music

2013-10-04 Thread Ian Reed
Hi Thomas, Thanks for this. My brother used to have his alarm clock set to play music from Super Castlevania 4 every morning. It was good stuff. That particular music sounds a bit old now since it was for Super Nintendo, but is still very nostalgic for me. Here's my favorite from that

[Audyssey] Having to change email address

2013-10-04 Thread Kenneth Downey
I've been having trouble with my SMTP server, and don't know what's going on. From now on, once my new address is subscribed to the list, probably using that new one. Good is the worst enemy of best. Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Having to change email address

2013-10-04 Thread Kenneth Downey
Of course I can still sent from my iPhone… Like I'm doing now, but I can't send anything from my computer. Good is the worst enemy of best. Ken On Oct 4, 2013, at 10:59 PM, Kenneth Downey kenwdow...@me.com wrote: I've been having trouble with my SMTP server, and don't know what's going on.

[Audyssey] More Halloween type games.

2013-10-04 Thread michael barnes
Hello. I am surprise that no one mention the following games when it came to Halloween games. 1. Night of Parasite, 2. Treasure Hunt, 3. Chillingham, 4. Papasangre, 5. The Nightjarr. I can't think of anymore titles but I know that there is still more games that could be thought as Halloween

Re: [Audyssey] More Halloween type games.

2013-10-04 Thread Charles Rivard
Treasure Hunt is a Halloween game? From what I remember, it wasn't, unless I'm thinking of a different game. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, October 05,

Re: [Audyssey] More Halloween type games.

2013-10-04 Thread michael barnes
Hey, Charles. The reason I would call it a Halloween game is because you are going after a mad scientist. In some of the old classic movies they had people that was mad scientists that would do different things. Another game that I thought of is Self Destruct because of the nasty monsters