The first five nots are the lowest to fifth lowest. The second five are highest
to fifth highest.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo
Sent: Sunday, November 24, 2013 8:28 AM
To: Gamers Discussion list
Subject:
Hi Dakotah,
That's precisely my thoughts. I don't want to overly complicate the
game idea because quite frankly I neither have the time or the energy
to develop anything somewhat complex. With me pretty much in meetings
and such every day when I get home and have time to do something for
myself I
Yeah. You can totally ignore Godville and things will still get done.
I'm trying for the achievement where I ignore my hero for an entire
year.
On 11/24/13, dark wrote:
> Well Lindsy, As Austin said, the point of Godville is basically to just
> watch what your hero does. You can punish or reward
But I'd love, love to play something like this.
On 11/24/13, Dakotah Rickard wrote:
> I have a good suggestion. I know it's good because I've used it a lot.
> Don't overcomplicate things. The more you add, the more you'll want to add.
> Having various skills as buyables, having various weapons an
I have a good suggestion. I know it's good because I've used it a lot.
Don't overcomplicate things. The more you add, the more you'll want to add.
Having various skills as buyables, having various weapons and shields
and armor and such as another type of buyable, all that sounds not
only feasible b
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oh for that y lee coyote to win!
At 10:00 AM 11/25/2013, you wrote:
Hi Darren,
Well, off the top of my head I can say Roadrunner seems to be the
primary ISP that is giving us delivery errors. We aren't sure why, but
there is something not working right between there mail servers and
ours. We ch
Hi Tom.
I agree on your skills ideas and varieties of upgrades, whether warriors or
robots, but I was also thinking in terms of what was actually happening in!
battle, so that when fighting the player actually had different options to
choose than just hitting the attack button over again.
S
Hi Darren,
Well, off the top of my head I can say Roadrunner seems to be the
primary ISP that is giving us delivery errors. We aren't sure why, but
there is something not working right between there mail servers and
ours. We checked out Kitchensinc.net and for some weird reason we are
getting an
Hi Dark,
Good point. As it so happens I was looking at a possible d20 attack
type system for my game as attacks would not only be effected by the
roll of the dice but different skills and weapons would also effect
the outcome too. Encumbrance can effect other stats like speed which
would add a bit
Hi Dark,
Well, more options and possible strategies is actually one of the
reasons why I wanted to rewrite the Hack game with my own ideas and a
different theme. While Dan's original was a fun little time waster
meant to be carried around on an old Braille N' Speak it was rather
limited in what a
hi tom,
it might be useful to know if possible what isp's are causing the problems?
Then individual users would know if and why it's affecting them?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 24 November 2013 22:31
To: Gamers Discu
Hi Dark,
Well, we are certainly trying. We were looking at the logs this
morning and found some anonymous errors which seem to be the fault of
the users' ISP rather than with Mailman itself. We haven't found
anything wrong with our Mailman configurations, with cPanel, or
anything on our end to ex
Hi friends,
I have some dificulties to ends this level in insane mode.
I do not understand how I have to do the scale. In the manual, the explanation
is:
“On insane difficulty you arrange the pipes in a musical scale of sorts”
Ideas?
Tjamls.
Kiam;
---
Gamers mailing list __ Gamers@audyssey.org
I
Well Lindsy, As Austin said, the point of Godville is basically to just
watch what your hero does. You can punish or reward them, or resurrect, but
essentially those things just speed up progress, you can actually do
nothing at all and your hero will still go on quests, fight monsters etc.
In
Ah, it seems good fun, actually.
-Original Message-
From: austin pinto
Sent: Sunday, November 24, 2013 11:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Godville.
no godville is a rpg in which u must only see your hero play and if he
loses his health u must encarage or punish
no godville is a rpg in which u must only see your hero play and if he
loses his health u must encarage or punish him and if he dies u must
resurect him and some thing more
On 11/24/13, Lindsay Cowell wrote:
> Hi all
>
> Is it me, or is godville a very weird game, you don’t seem to have to do
> a
Hi all
Is it me, or is godville a very weird game, you don’t seem to have to do
anything?
Lindsay Cowell
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You can make changes or update your subscription via the web, at
Well sTeven I'm not sure about the hand holding thing, to me that is
waay too forward, though that's something for another topic.
But getting slapped by tegan is sort of amusing, indeed it's quite
interesting to know that her character was sort of based on her persona.
Actually I had a s
Glad this is getting fixed tom, I know it's been a right royal pain in the
rear!
All the best,
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, November 24, 2013 4:07 AM
Subject: [Audyssey] Important! Temporary list shutdown tonight.
Hello
Hi Tom.
Nice idea, but just a few things could make the replay factor greater.
For example, suppose while you could train with experience, and buy basic
weapons and armor in the shop, you obtained weapons by defeating your
enemies, and got one at random. This means if you were a sword speci
I Agree with Milo, well at least about the stratogy end, though for me
robots would be equally cool, (actually to me since I've never used a bns
the original hack is of less interest though I do intend to have a look at
the game).
The more stratogy and options in combat and such there are, the
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