You can also get it off his page at:
http://www.kaldobsky.com/audiogames/Preludeamals.zip
All his games are listed on the page
http://www.kaldobsky.com/audiogames/
On 1/24/2017 10:12 PM, Phil Vlasak wrote:
John,
Thanks! I goofed not finding preludeamals in my games list.
I only found
John,
Thanks! I goofed not finding preludeamals in my games list.
I only found Lunimals.
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Tuesday, January 24, 2017 9:26 PM
Subject: Re: [Audyssey] preludeamals (way too
http://www.agarchive.net/games/aprone/Preludeamals.zip
--
From: "Michael Maslo"
Sent: Tuesday, January 24, 2017 20:15
To: "Gamers Discussion list"
Subject: Re: [Audyssey] preludeamals (way too much
One thing to consider is that many programmers use bgt to write their games.
Bgt does not support, in any way, sighted gaming.
I've given this substantial thought for my own projects, even going so far as
to attempt using the nvda speech viewer in order to
allow sighted users to read what the
If you are looking for preludeamals
you won't find it,
The game is, Lunimals
an eco system simulation game
This is a life simulation game, where you attempt to create, and maintain, a
complex eco-system on the moon.
This beta has 7 missions, each with their own set of quests.
Unlike his
Where can I get this game
Sincerely,
Michael Maslo
> On Jan 24, 2017, at 19:06, Travis Siegel wrote:
>
> I don't know how many folks here have played aprone's preludeamals, but if
> you haven't, you should. The game is so much fun. This is exactly the kind
> of
I don't know how many folks here have played aprone's preludeamals, but
if you haven't, you should. The game is so much fun. This is exactly
the kind of thing I've been thinking of making for myself, only I hadn't
quite managed to get all the details worked out, but the vague outline
was