Re: [Audyssey] Important Moderator Message (please read)

2010-07-17 Thread Andy
Hi, I have a solution that I use all the time in all kinds of apps. It's called TinySpel and it spell checks words you type, on the fly, as long as you set it to watch that particular app. Any incorrectly spelled word, it beeps and you can bring up suggestions. Of course my email client spell

Re: [Audyssey] question

2010-04-22 Thread Andy
Hi, First of all, can you please make your subjects more meaningful? I almost didn't read this message and therefore wouldn't have been able to answer your question. No. There's only dialog at the beginning, if you play the game you will know that. There are little bits when you blow up th

Re: [Audyssey] BGT progress

2010-04-01 Thread Andy
Hi Thom, Slightly off topic here, but what's a union and a construct? Thomas Ward wrote: Hi Phil, Yay! I'm glad to see the progress you are making with BGT. It is a great tool. Although, I do have a question. When I was looking through the language tutorial I didn't see any way to get into

Re: [Audyssey] playing sounds in BGT?

2010-03-28 Thread Andy
Hello, You need to load the sounds first. sound.load("/sounds/sound1.wav"); Or whatever your sound path is. Then call play on the sound, or play_looped or any of the other play functions. Casey Mathews wrote: Hello all. I've really been working on this for a while. I'm trying some stuff

[Audyssey] BGT question regarding handles.

2010-03-28 Thread Andy
Hi, I know this is a dumb question, but I don't really understand the point of handles or why I would need them. I mean, sound@ monster and sound monster, for instance. What's the difference between them? Why would I need handles? What's the point of them? Thanks for your help. --- Gamers mai

Re: [Audyssey] another error with the game.

2010-03-26 Thread Andy
Hi, This... Is a mess. Firstly, to load your sounds you have to make them sound objects, I believe. So: sound gunsound; gunsound.load("gun4.wav"); gunsound.play(); Etc etc. In line 6 (excluding all blank lines): double y_position=10.10 There should be a semicolon at the end of that line... In th

Re: [Audyssey] another error with the game.

2010-03-26 Thread Andy
Hi, I can't really help you if I can't see any code. You are getting errors because you're not conforming to the proper syntax, although without the code I've no idea what's going wrong. Granted, I'm not a programmer myself, however I've read quite a bit of code, from various sources in variou

Re: [Audyssey] Bgt stuff that confuses me

2010-03-25 Thread Andy
Hi Thom, So you're saying, then, that main has to be at the bottom of the program? Thomas Ward wrote: Hi Dark, Smile. Welcome to the wonderful world of resource management. Don't feel too bad as this is an issue that comes up all the time with new programmers, because they often think as you d

Re: [Audyssey] the codeing.

2010-03-24 Thread Andy
Functions like that should be all one word. Show_game_window. In addition there are no parenthesis around your function call. There should be. So for instance: Show_game_window("City Attack"); String variable values need quotes around them. Muhammed, it sounds as if you don't have punctuation

Re: [Audyssey] My first BGT attempt...

2010-03-24 Thread Andy
If i'm not mistaken it should be a right brace at the end of that, not a left. Muhammed Deniz wrote: Bryan, could you do this? As far as I looked, it showed it like this. { gun.wav, robot 1.wav, robot 2.wav, robot 3.wav { This is what it said if i'm not rong. Contact info. email: muhamme..

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Andy
Hi phil, I know this is totally not conforming to C++ syntax, but is it possible (or do you have plans) to make semicolons optional in the final release? Languages like Python, for instance, don't use such things, and it's kind of confusing, with with if statements not needing them and pr

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Andy
As I understand it, the strings need to be in quotation marks and numeric variables do not have quotation marks. So for instance... string name = "My name is..."; int age = 11; Etc etc. Muhammed Deniz wrote: Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact inf

Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Andy
I find that pressing up arrow, letting up on it, then jabbing the irght arrow like a crazy man brigs me through just fine. Mike Reiser wrote: Definitely like this game, now if I can just figure out the trick to jumping over these pits that'll be great lol. Mike On Nov 16, 2009, at 12:0

Re: [Audyssey] SC soundpack

2009-09-12 Thread Andy
Hi, Actually, I don't think you can use the same packs. If I'm correct on this, they depend on triggers to play sounds. More than likely SC has different triggers than Cosmos or Miriani. Worth a try, I guess, but I would think a lot of tweeking would be in order toget it working. shaun ever

Re: [Audyssey] JUDGEMENT DAY

2009-08-24 Thread Andy
Hi, You just, literally, let it try to play itself. If a ship comes, let it land. Although if you just start a game and press backspace you should get 2 trohpies. Although, watching the game attempt to play itself is rather amusing. Nicol wrote: Hi david Sorry, I am still new to the game.

Re: [Audyssey] JUDGEMENT DAY

2009-08-24 Thread Andy
Hi, To open rocket rage you actually need 4 trophies. You can geg 2 in one shot by opening a game and pressing backspace. SO just start a game on easy, for instance, and press backspace. HTH. David Standen wrote: Hi Nicol, You can allow the game to play by itself (medium or hard difficult

Re: [Audyssey] the GMA Games list

2009-08-20 Thread Andy
If I remember correctly, you were supposed to contact GMA themselves about that. Helps reduce spam, I think. Charles Rivard wrote: I'm not sure, but you should be able to find it at www.gmagames.com HTH --- Shepherds are the best beasts. - Original Message - From: "Nicol" <0722001...

Re: [Audyssey] GMA game engine

2009-08-18 Thread Andy
Hi, I think the engine was written in Visual Basic 6, and I think that said language is heading the way of the dinosaurs. Josh wrote: Hi, You know it would be nice if GMA games would release a free version of their engine. I know audio game maker was a flop. But if game creation could be ma

Re: [Audyssey] stuck in vip mud

2009-02-22 Thread Andy
il you hit "Connect". It's a really strange issue, but it works for me. Hope this helps. -Andy On 2/21/09, Zachary Kline wrote: > Hi, > I recommend you give other clients a shot to see how they behave. > If they work, then VIP is somehow at fault. > I'm not sure h

Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread Andy
Wow Thomas! Cool trailer! On 2/7/09, Thomas Ward wrote: > Hello gamers, > We have just released an all new audio trailer of Mysteries of the > Ancients 0.5. This all new trailer includes new background music, new > character sounds, as well as Acapela Heather doing audio voice overs for > the gam

Re: [Audyssey] urgent help with vipmud!

2008-11-19 Thread Andy
Without any sort of script to guide me in what direction your attempting to go in, I suspect it's an incorrect sound path. The simplist way to rectify this is to make a folder under the VIPMud sounds folder called a name that siuts the purpose. In that case, this is what you would do. #trigger {te

Re: [Audyssey] Hello and some information.

2008-11-11 Thread Andy
starships? 4) Fixing the manual navigation help file so it's your own :-p That's all I've got to say. This was meant to be constructive, not a flame; so don't take it in that direction. Regards, Andy On 11/10/08, shaun everiss <[EMAIL PROTECTED]> wrote: > ok then how d

Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-26 Thread Andy
Ya know what? Tyler Littlefield, please, from this one topic alone (only read this one as I've een having problems, but that's not for this list), but as I was saying. All I've seen from VV, whatever that is, VV? What's the address to connect to? What's "VV" going to have? And @recycle #1, for th

Re: [Audyssey] Humanity MOO

2008-10-12 Thread Andy, on Braille Plus
Hmm, weird, works fine for me here. The address once again: jaybird.no-ip.info port Perhaps it was down? I don't know since I just woke up. LOL. On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote: >Iv jut tridconecing wth the address given in this email with vip mud and >I get an 11

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Andy, on Braille Plus
Hi. jaybird.no-ip.info port . On Sat, 11 Oct 2008 20:01:36 -0600, Tj wrote: >What's the host/port? I'll come and and raise up some, interetsing comments >about it. Who knows. I might like it! >- Original Message - >From: "Ryan Smith" <[EMAIL PROTECTED]> >To: "Gamers Discussio

Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, , The legend?

2008-08-22 Thread Andy, on Braille Plus
Yep. Like me, for instance? I understand that you have a right to play who you are Pat, we've all got, erm. Had, in my case, rights to play whoever. Anyway, my point is, I was stranded so much that I had enough, so I said, screw this game, and over chatter said the game sucked thereby getting

Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, , The legend...

2008-08-22 Thread Andy, on Braille Plus
Yeh. Pat, nice work, it's because of you that I quit the game. Have a guess at my char name, privately, please, off-list, if you don't mind. HINT: I rescued Sisco and got shot down, and of course was stranded a bunch of times by you and refused to pay you. On Fri, 22 Aug 2008 18:05:19 -0400

Re: [Audyssey] ="iso-8859-1"quite"miriani_game_questionworldas_, Pms, 'sounds"=

2008-08-22 Thread Andy, on Braille Plus
I was stranded so much I made like no money, I had like 2 mil and that's all. So I banned myself. On Fri, 22 Aug 2008 18:12:18 +0100, piotru[ wrote: >O. with the speed i'm making money I hardly now can upgrade my fighter, O >excuse me My already upgraded fighter turned in to pieces of patrick

Re: [Audyssey] ="iso-8859-1"quite"miriani_game_questionworldas_, Pms, 'ounds"=

2008-08-22 Thread Andy, on Braille Plus
All I had was a freighter nothing else. Nothing. He sent his dawn combat darn drones, this starship has been hit, this starship has been hit, escape pod.. On Fri, 22 Aug 2008 18:03:59 +0200, Willem wrote: >I don't agree with everything you said. >I can't answer yes to any of your questions. I

Re: [Audyssey] ="iso-8859-1"quite"miriani_game_questionworldas_, Pms, 'sounds"=

2008-08-22 Thread Andy, on Braille Plus
Nod. He's the reason I quit. I once did nothing I sware, I just landed, and I was a week old said nothing about anyth on any channels I was silent. Boom bang ba! I'm gone.. I hate that b, and. Well.. On Fri, 22 Aug 2008 16:30:33 +0100, piotru[ wrote: >hi! >you said you need help with combat

Re: [Audyssey] Miriani

2008-08-22 Thread Andy, on Braille Plus
Exactly! Same here! On Fri, 22 Aug 2008 17:23:03 +0200, Willem wrote: >Hi all. > >After only 4 days of playing Miriani I am considering to leave the game again. >My ship just got blown up by Patrick Fitzpatrick. It goes to show that the >game >has the same shortcomings that made me stop play

Re: [Audyssey] ="iso-8859-1"quite"miriani_game_questionworldas_, Pms, 'ounds"=

2008-08-17 Thread Andy
Well, I was stunned and stranded like 12 times in one week, had ships shot down but I played anyway. So, to rid myself of it I yelled over chatter my lj, and miriani sucked. Perfect, now I'm banned and can rid myself of the pathetic Establishment. On 17 Aug 2008 10:5:10 -0300, Mauricio peixo

Re: [Audyssey] Sarah and the castel of witchcraft and wizardry

2008-08-10 Thread Andy
Hi, I don't believe you need any sapi voices in Sarah. The at&t and laquendo are "in" the game--basically, recorded clips if I'm not mistaken. On Sun, 10 Aug 2008 14:39:54 +0200, Kevin Weispfennig wrote: >On 8/10/2008 2:21 PM wrote Thomas Ward: >>Hi Kevin, >>Well, Sarah did the voice overs f

Re: [Audyssey] Sarah and the castel of witchcraft and wizardry

2008-08-10 Thread Andy
Hi, I think some of the Laquendo voices are in there. At the last check, some could cry, laugh, and sound like various other emotions. I am not sure of the URL to these though, but I know for sure Susan is used in some parts and I'm not sure what else. On Sun, 10 Aug 2008 13:38:40 +0200, Kev

Re: [Audyssey] wonder if any games can be played on braille plus somewhat easily?

2008-08-01 Thread Andy
Hi. Good point, but the thing is, Python has many libraries. Unfortunately, the braille plus and icon are not equipped with full, functioning versions of Linux. Well, it might have full Linux, I don't know. To program with it, you need to use a tool called Developer, it's at tech.aph.org/mm

Re: [Audyssey] my oppinion to the game market

2008-08-01 Thread Andy
Hi Damien, I think you should do what Mr. Ward, and some Draconis games like Alien Outback. To me it'll be better and less hastle. On Fri, 1 Aug 2008 15:44:52 +0100, Damien Sadler wrote: >Hi Thomas, >Yeah. I wanted to perhaps start online registration system, but also I like >to make it up t

Re: [Audyssey] my oppinion to the game market

2008-08-01 Thread Andy
Only bad thing about key generators is that if you are so inclined, and some blind people are as we know, to disassemble the products and make their own key generator. So, sometimes, it's not just the developer who gets the key generators.. It also might be scumbags who like to disassemble and

Re: [Audyssey] Judgment Day

2008-08-01 Thread Andy
Judgment Day costs 25 dollars. On Fri, 01 Aug 2008 14:04:55 +0200, Kevin Weispfennig wrote: >Hi > >How mutch do judgement day now kost? > >Kevin > > > >-- >Email: [EMAIL PROTECTED] >Homepage: http://www.weisi4u.de >Klango-Blog: http://kevinweisi.klango.net >Klango-Username: kevinweisi >Skype:

Re: [Audyssey] my oppinion to the game market

2008-08-01 Thread Andy
Hi. The game registration application creates the keys. On Fri, 01 Aug 2008 15:03:26 +0200, Kevin Weispfennig wrote: >Hi, > >And who creates this key? Who make that the key works? And how? Kevin > >-- >Email: [EMAIL PROTECTED] >Homepage: http://www.weisi4u.de >Klango-Blog: http://kevinweisi.kl

Re: [Audyssey] Audio Game Maker Website

2008-08-01 Thread Andy
Kevin: The AGM is dead. In other words, there is no more support or anything from the developers. Basically, it was useless in terms of games. It had many bugs and was not practical and because of the support that they no longer provide, it's dead pretty much. Oh yeah, they also don't clean o

Re: [Audyssey] my oppinion to the game marked

2008-08-01 Thread Andy
A hardware key, I believe, is tied to the hardware. Lets say you install Judgment Day. It gives you a product ID. Now lets say you get a new computer, and the ID is different. That is because it's using your hardware specifications on your computer to generate ID'S. If I'm wrong on this someo

[Audyssey] Jim, Puppy 1 is awesome!

2008-07-22 Thread Andy
Hi list. Well, with my XP computer pretty much a corrupted BIOS and Windows, making booting into a recovery disc nonpossible, I ended up buying a Vista computer, installing all the crap I need on it. So thus I have been busy, and not enough time for game playing. So I got everything working,

Re: [Audyssey] SAPI5 problems

2008-07-05 Thread Andy
Damien, I had this problem as well. Run deluxerlex or whatever it's called again, then remove the voices. Reinstall the voices, and you should be set. If that still doesn't work, after reinstalling the voices run deluxerlex or whatever in heck it's called. On Sat, 5 Jul 2008 18:52:07 +0100,

Re: [Audyssey] Dos Games was RS Games

2008-06-15 Thread Andy
Hi what is keynote multimedia? On Sun, 15 Jun 2008 10:43:39 -0400, Thomas Ward wrote: >Hi Shaun, >Yeah, I know what you mean about not being able to run some of the older >Dos games. After my parents got our first IBM compatible system, an IBM >I386, I got several Dos games. A lot of those ga

[Audyssey] Site update for RS Games

2008-06-14 Thread Andy
Hi all. Rs Games has some new updates. As most of you know I am Ryan's twin bro, so I figured I'd lett yall know what's going on. Rs Games will be closed for a few months. As schooling draws to a close, Ryan felt he needed some time off from development. All game production has stopped, review

[Audyssey] We lost another dev

2008-06-11 Thread Andy
Hi, it seems that RS Games is closing. Going to their main page: rsgames.co.nr Produces nothing. This is very sad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://

[Audyssey] Does anyone have the means to help someone with Pokemon Pearl/Diamond or Pokemon Fire Red/Leaf Green?

2008-06-07 Thread Andy
me at [EMAIL PROTECTED] Sorry to be posting like this guys, but he said he was on a list for an hour, and got tons of email, so hates mailing lists. If anyone has the means to help Jordan out, please do email him. Thanks. Andy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
Only bad thing was with them rounds, I had a situation where there was lots of them swaying ships, and one after another I blew 'em up. Good thing I had about 7 ground nukes, LOL! Came in handy that game I can tell you. Also on level 16, when you get up to vector's shields, it's all good. The

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
Not wanting to brag but. That's what I'm here for. Grin I've beaten vector on baby black hole, walk in space, half and half, and random, although I think the mission I got on random was baby black. Hmm. On Wed, 04 Jun 2008 20:05:23 -0400, Thomas Ward wrote: >Hi Nicol, >Yeah, everyone has t

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
His bombs imho make it challenging because you have to listen for where there is no wooshing noises then go there immediately. That's where the superlasers come in handy. On Wed, 4 Jun 2008 12:28:30 +0100, Dark wrote: >Indeed, but imho the change in difficlty betwene Vector and the rest of t

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
I usually listen for the lowest pitched shalleaps, get them first, and then go for the kill. If I have a few items which I don't use, I get the lifters as fast as I can then get the others. Kinda interesting how I do it. On Wed, 4 Jun 2008 05:40:53 +0100, Dark wrote: >Hi Nicol. > >What you

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
I only use the items when I'm in total danger. By that I mean like a whole batch are gonna land, boom! Gone. Superlasers I save for the big fight on level 16. It's awesome. On Tue, 3 Jun 2008 22:36:07 -0600, Bryan Peterson wrote: >I don't think they need to make the landing round easier. Ju

Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Andy
It just takes practice to get this stuff right. I had the same stuff you experienced the same problems. Got it in the end though, just takes practice. On Tue, 3 Jun 2008 21:46:42 +0200, nicol wrote: >Hi all >I'm slightly disappointed in troopanum2. I've recently purchased it. baby >black ho

[Audyssey] Fwd: [GameTalk] hunter now vista compliant

2008-05-31 Thread Andy
Bsc games troop 2, pipe 2 and hunter now work in vista. Forwarded message On Sat, 31 May 2008 22:55:25 -0400, Justin Daubenmire wrote: Hey All, Just a quick note to say that Hunter is now Microsoft Windows Vista Compliant. So Hunter will now work /run on Vista and can be downloaded o

Re: [Audyssey] your decision

2008-05-25 Thread Andy
It's going to shape up to be the next "major" release of Microsoft Windows that Microsoft shall push out. On Sat, 24 May 2008 17:01:19 -0500, tim kilgore` wrote: >What's windows 7? > >Tim >- Original Message - >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >

Re: [Audyssey] make a trophy

2008-05-14 Thread Andy
Or, maybe, if in the parashoot jump bonus game, and you do not make the landing pad you get something. Can't think of a name for it now. Maybe, if you hit atheer once, and then his nukes get you, you get something. A suggesttion to make. The satellite should have more hits to kill it. Hold dow

Re: [Audyssey] judgment day survey

2008-05-13 Thread Andy
Hi Liam. Features liked: - Unlockables - All sounds in the game - the videos are funny as heck! I get a kick out of 'em! - The score posting - The fact that once you beat it, for example you beat it once, there's still more to come, wherez in other games, beat it and you're done. - Very accessib

Re: [Audyssey] SDM 3Do Public Beta 1 Pre-Release

2008-05-10 Thread Andy
Hi I was one of the testers (obviously), and I think it's truely going to be fun. What do you guys think of the game? On Sat, 10 May 2008 20:57:24 -0400, Ryan Smith wrote: >Hi Audyssey, >We have released our 3D Beta 1 Pre-Release, meaning a release that is >for the public to download and com

Re: [Audyssey] chane link question

2008-05-08 Thread Andy
Pretty sure toilets are sometimes called johns. On Thu, 8 May 2008 22:28:50 +0200, nicol wrote: >HI all >I enjoy chane link a lot. there is a word association I can't snap. >The 7 words in the chane are creation, genesis, bible, gospel, john, >toilet >and cleaner. >The association toilet

Re: [Audyssey] chane link question

2008-05-08 Thread Andy
Yes, isn't that funny? Never knew that either. When I'm bored to death I'll research it. On Thu, 08 May 2008 17:45:41 -0400, Thomas Ward wrote: >Hi Nicol, >Here in the United States one of the nicknames for the toilet is a >John. >Not sure where the nickname came from, but it is one of the

Re: [Audyssey] trupenam 2 versus dark destroyer

2008-04-30 Thread Andy
Thom, that is certainly true. And, also you can tap the arrows if you want to in troopanum. I tried it. On Wed, 30 Apr 2008 12:42:49 -0700, Charles Rivard wrote: >Also, I believe that Dark Destroyer is a free game, although I may be >wrong >about that, while Troopanum2 costs. >--- >Laughte

Re: [Audyssey] acefire is now freeware!to !

2008-04-30 Thread Andy
Oh, wow that's pretty cool. On Wed, 30 Apr 2008 16:04:17 +0200, Claudio wrote: >Hello all! >I have happy news for you!!! >Acefire is now freeware!! >Yes, you read completely rightAcefire is now avaylable for free! >Get it from: >http://www.x-sight-interactive.net >Happy gaming! >Best regards,

Re: [Audyssey] Blind Chat App?

2008-04-30 Thread Andy
Yeah Miranda I found to be a nightmare. On Wed, 30 Apr 2008 17:37:29 +0200, Chrissy wrote: >no, both of you have to have the same messenger installed and add each >other >into the contact list. >there is mirinda though, which is a client that serves more than one >messenger, so instead of h

Re: [Audyssey] the landing bonus round in trupenam

2008-04-30 Thread Andy
Hi Nicol, Glad you got it working mate! Took me awhile to get the dong thing to land right, but like you I got it in the end. On Wed, 30 Apr 2008 18:16:41 +0200, wrote: >Hi all. >Nicol here. >I'm so very excited! Once i got my salary i'm gonna buy trupenam! Its a >fantastic game! I eventu

Re: [Audyssey] the landing bonus round in trupenam

2008-04-30 Thread Andy
Yeah, I do not push it immediately. I just wait till it's wa on the other end and then tap the other arrow once, and then pause and do it again. Works almost every time. On Wed, 30 Apr 2008 12:57:10 -0700, Charles Rivard wrote: >S >P >O >I >L >E >R > > >Continually tap the up arrow as

Re: [Audyssey] trupenam 2 versus dark destroyer

2008-04-30 Thread Andy
Hi. Dark Destroyer is free and, according to what someone told me, programmed in Autoit. So, obviously it's not as good as troop 2. Also, judgment day is the same way: the ships get louder. On Wed, 30 Apr 2008 06:31:09 +0200, wrote: >Just from playing the demo of trupenam i have gathered

Re: [Audyssey] conecting problem in acefire!

2008-04-30 Thread Andy
I'd think yes you need a port open because if I'm not mistaken, a port is what gets data in and out of a comp. If I am wrong I am sorry, but that's what I was told. If you die not have a port open the web would not work nor would email. On Wed, 30 Apr 2008 09:13:33 -0700, djc wrote: >You b

Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Andy
Bro, are you kidding? Most people on audiogames dot net who know me, know that I lothe (or have lothed) muds. As of, let me see. Half hour ago.. That's changed. Wish I could've played more of this but I gotta go in for jerby testing tomorrow so can't. Oh well, still fun as heck! As someone who

Re: [Audyssey] what would you like?

2008-04-17 Thread Andy
Wouldn't mind games for the braille+ at the moment, but if you can't afford basic for ppc you can't afford any of these either, since it's one thousand four hundred dollars for one. Worth it though. Unfortunately it's development language *must* be Python which absolutely! stinks! > ---

Re: [Audyssey] light cars

2008-04-16 Thread Andy
Hi, if possible can one upload to sendspace and just send to the list globally and then you won't have to send it individually? Just a thought. > - Original Message - >From: "constantine (on laptop)" <[EMAIL PROTECTED] >To: [EMAIL PROTECTED], Gamers Discussion list Date sent: Wed, 1

Re: [Audyssey] quidditch game news

2008-04-16 Thread Andy
Option 2 also. >- Original Message - >From: "ian mcnamara" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Wed, 16 Apr 2008 10:40:22 +0100 >Subject: Re: [Audyssey] quidditch game news >i would rather have option 2 >- Original Message - >From: "Orin" <[EMAIL PROTEC

Re: [Audyssey] Sarah and the Building of Un-Scientific Things

2008-04-15 Thread Andy
What lawsuit? > - Original Message - >From: "Phil Vlasak" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Tue, 15 Apr 2008 17:43:26 -0400 >Subject: [Audyssey] Sarah and the Building of Un-Scientific Things >Games We'd like to play >Phil worried about the current law suit

Re: [Audyssey] super deekout

2008-04-15 Thread Andy
It's unlimited levels. It gets harder and harder. > - Original Message - >From: [EMAIL PROTECTED] >To: Gamers Date sent: Tue, 15 Apr 2008 20:43:36 +0200 >Subject: [Audyssey] super deekout >HI all >Let me rephrase the question I asked earlier on. I just wanted to know if super deeko

Re: [Audyssey] trupenam2 question

2008-04-15 Thread Andy
I won't garentee nothing, but here's how I do it and I get some points most of the time. Sorry if there's any difficult to read stuff, not at my best now. But, your right in tapping the up arrow continuously. But, also, as soon as you hear your ship veer don't push the arrow. So for example

Re: [Audyssey] trupenam2 question

2008-04-15 Thread Andy
Yeah that's what I do but I wait till the ship goes all the way to the other side. If it drifts I let it drift till it can't drift anymore and then tap the opposite key from where it drifted, if that makes sense, all the while tapping up arrow as fast as humanly possible. > - Original

Re: [Audyssey] super deekout

2008-04-15 Thread Andy
No > - Original Message - >From: [EMAIL PROTECTED] >To: Gamers Date sent: Tue, 15 Apr 2008 09:34:26 +0200 >Subject: [Audyssey] super deekout >Is it possible to beat the game? In other words is it possible to cause the stats file to display: "congrachulations! You beat the game". as

Re: [Audyssey] Visual Basic 6 reasons why I love it

2008-04-11 Thread Andy
c sharp is d flat, yes. I have a trick for remembering that still-ff. Kinda weird actually, but also, c sharp (c#were is a programming language. You didn't know that? :d > - Original Message - >From: "Charles Rivard" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Fri,

Re: [Audyssey] In regard to claudio

2008-04-07 Thread Andy
There's lots of books (one of which I have: visual basics 6 for dummies), the book has some major humor. I have it in electronic format but thing is I'm pretty sure it's not legal--it might be though, I'll have to check. > - Original Message - >From: "Claudio" <[EMAIL PROTECTED] >T

[Audyssey] In regard to claudio

2008-04-07 Thread Andy
Hi. As there are several posts I agree with on this matter, I'll just roll it into a separate thread rather than bombarding the list with replies. I myself do not own a mobile phone. Though I have a linux PDA we probably know what it is... Braille+! Anyways. I aggreee with Thomas. Try a f

Re: [Audyssey] dan's games

2008-04-06 Thread Andy
Yes. It isddl > - Original Message - >From: "Chrissy" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Mon, 7 Apr 2008 03:15:42 +0200 >Subject: Re: [Audyssey] dan's games >hi josh >how do you install this one? >in the site it says to extract into games subdirectory. when

Re: [Audyssey] superdeakout

2008-04-06 Thread Andy
Tom da bomb? Huh? What the heck does that mean lol > - Original Message - >From: "Charles Rivard" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Sun, 6 Apr 2008 02:02:00 -0700 >Subject: Re: [Audyssey] superdeakout >Thom da bomb? Hmm. >--- >Laughter is the best medicine.

Re: [Audyssey] superdeakout

2008-04-04 Thread Andy
Sd is free, yes. Closing in June, oh no... > - Original Message - >From: "constantine (on laptop)" <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Fri, 04 Apr 2008 22:21:21 -0600 >Subject: Re: [Audyssey] superdeakout >I thought super deekout was now free? Maybe not, but I'm

Re: [Audyssey] superdeakout

2008-04-04 Thread Andy
All Dan did was modify the superdeekout application and removed all the references. Hey, I should know: I asked him. > - Original Message - >From: "constantine (on laptop)" <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Fri, 04 Apr 2008 22:27:32 -0600 >Subject: Re: [Audysse

Re: [Audyssey] New Company, BaldPug Games.

2008-04-01 Thread Andy
Yeah right, like we all knew that. It was still funny though, and %f that game became real... Lol! That'd be funy! > - Original Message - >From: "Phil Vlasak" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Tue, 1 Apr 2008 08:34:26 -0500 >Subject: [Audyssey] New

Re: [Audyssey] i think I figured out the answer to my query

2008-03-27 Thread Andy
Yep, that's it... > - Original Message - >From: "Charles Rivard" <[EMAIL PROTECTED] >To: "audyssey gamers group" Date sent: Wed, 26 Mar 2008 23:28:28 -0700 >Subject: [Audyssey] i think I figured out the answer to my query >I hope I didn't blow it, but here's what I did with those Dan

Re: [Audyssey] Dan Z games

2008-03-27 Thread Andy
Yeah, those were always freeware, Dark. > - Original Message - >From: "dark" <[EMAIL PROTECTED] >To: "Charles Rivard" <[EMAIL PROTECTED]>,"Gamers Discussion list" Date sent: Thu, 27 Mar 2008 09:58:19 - >Subject: Re: [Audyssey] Dan Z games >charles, the three files are self-extrac

Re: [Audyssey] Dan Z games

2008-03-27 Thread Andy
The dan z website reveals all the info. > - Original Message - >From: "Charles Rivard" <[EMAIL PROTECTED] >To: "audyssey gamers group" Date sent: Wed, 26 Mar 2008 21:49:17 -0700 >Subject: [Audyssey] Dan Z games >According to the news in the latest Audyssey magazine, 3 of the Dan Z ga

Re: [Audyssey] back issues of the magazine

2008-03-26 Thread Andy
If you get hold of all 53 issues mind passing those along? > - Original Message - >From: "aiden gardiner" <[EMAIL PROTECTED] >To: "Charles Rivard" <[EMAIL PROTECTED]>,"Gamers Discussion list" Date sent: Wed, 26 Mar 2008 22:18:16 - >Subject: Re: [Audyssey] back issues of the magazi

Re: [Audyssey] the mag

2008-03-26 Thread Andy
Ummm, 2? Lol how could one have two wives? > - Original Message - >From: "Raul A. Gallegos" <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Wed, 26 Mar 2008 15:50:35 -0400 >Subject: Re: [Audyssey] the mag >I have a couple of volunteers doing this with all the mags, but sin

Re: [Audyssey] Mysteries Of The Aztecs question.

2008-03-26 Thread Andy
Ye, happened here, too. > - Original Message - >From: "James Scholes" <[EMAIL PROTECTED] >To: "Gamers mailing list" Date sent: Wed, 26 Mar 2008 17:11:29 - >Subject: [Audyssey] Mysteries Of The Aztecs question. >Hi, I am really confused here, I get to the end of level 6 in Mysteri

Re: [Audyssey] Intro!

2008-03-26 Thread Andy
Yeah Raul those beeps are annoying. Ah well. Least it's fun! > - Original Message - >From: "Raul A. Gallegos" <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Wed, 26 Mar 2008 15:46:08 -0400 >Subject: Re: [Audyssey] Intro! >I agree here. In fact, it's the trophe system wh

Re: [Audyssey] the mag

2008-03-26 Thread Andy
Yeah not here either, I even checked my spam folder. Nothin > - Original Message - >From: "Charles Rivard" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Wed, 26 Mar 2008 15:10:41 -0700 >Subject: Re: [Audyssey] the mag >Not in my inbox, deleted folder, or anywhere. Bumm!

Re: [Audyssey] Intro!

2008-03-25 Thread Andy
Treasure hunt is also good so is Troop v 2! > - Original Message - >From: "Ryan Smith" <[EMAIL PROTECTED] >To: "Charles Rivard" <[EMAIL PROTECTED]>, "Gamers Discussion list" Date sent: Tue, 25 Mar 2008 21:03:38 -0400 >Subject: Re: [Audyssey] Intro! >I like Judgment Day, and Super Lia

Re: [Audyssey] Blog Entry

2008-03-25 Thread Andy
Although the logd is fun, I agree with the rest of that entry. Good luck, though! > - Original Message - >From: "Ryan Smith" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Tue, 25 Mar 2008 21:06:57 -0400 >Subject: Re: [Audyssey] Blog Entry >Yes, good luck tristan! What

Re: [Audyssey] Intro!

2008-03-25 Thread Andy
Hi. Love it! > - Original Message - >From: Jeffrey Parker <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Tue, 25 Mar 2008 20:59:34 -0400 >Subject: Re: [Audyssey] Intro! >How do you guys like judgement day? >

Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Andy
est medicine. Look around you and find a dose. >- Original Message - >From: "Andy" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Sent: Monday, March 24, 2008 6:22 PM >Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot. >> Yeah

Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Andy
Yeah, I know Ryan, and Thom wow that's interesting. Actually, I know a few people who use proper grammar and stuff, not that it matters to me, I'm perfectly fine with deciphering 3 letter jumbled funk, although when I have 30 messages that's where I draw the line. Or should I saw msgsen (grin

Re: [Audyssey] making a game together

2008-03-24 Thread Andy
ly place I >really work with other people is at X-Sight, but theres no licensing >issues, because we're all the team. >-Ryan >On 3/24/08, Andy <[EMAIL PROTECTED]> wrote: >> Yeah, collaborating with a developer(s), would be a lot of pain >> for most, as many work

Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Andy
thanks a lot. >I don't even do it on MSN. >Time is an illusion, lunchtime doubly so. >- Original Message - >From: "Andy" <[EMAIL PROTECTED] >To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" >Sent: Monday, M

Re: [Audyssey] strangest thing in treasure hunt...

2008-03-24 Thread Andy
t: Re: [Audyssey] strangest thing in treasure hunt... >Just return to it. the key will unlock it for you. >- Original Message - >From: "Andy" <[EMAIL PROTECTED] >To: Sent: Monday, March 24, 2008 4:11 PM >Subject: [Audyssey] strangest thing in treasure hunt...

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