hey Raul,
this is awesome news! a big congrats to you man! :)
Cheers!
At 09:19 PM 19/03/2007, you wrote:
That kind of sounds bad if you think about it smile. Anyway, as most of
you by now may or may not know, I have a new job. I will be able to afford
to buy the Sarah game now. Of course, I
Hi all,
New attempting to play topspeed 2, but it just seems
confusing. first of all, is my car meant to remain in the stereo
feild at all times? I'm trying to play time trial to start with, and
it seems that sometimes when the thing tells me left it will go left
itself so my
Hi Cara,
No, I speakers are correct, it just doesn't seem to make sense to
me that if we go right, the sound is to the left. it would just make
more sense if the car is in the stereo feild. I'm still missing
something but that's OK. spose I'll get it eventually.
Cheers!
At 02:04 PM
Hi cara,
I can't really make sense of it, but it's not you. it's just the
concept I don't get. but maybe, like you to start with, I'll get it eventually.
thanks,
Cheers!
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.16.13/632
Hi Nicole,
I'm sure no-one will deny losing family members isn't a traumatic
experience. But honestly, that doesn't give Ivan an excuse to take
something and call it his own.
He may not have the sounds any more, but his dragon game is certainly
too much like Superliam to pass off as simply
hey if Justin is taking on students, I'll be up for that! Lol nah but
seriously, good point you raise there Thomas. I'd love to be taught
a programming language, especially to be able to develop a game.
Anyone want to take me on as a guineapig student? :) Again, I'm
serious. course we'd need
I haven't even finished listening to the demo of this yet, but I can
also see the similarities to superLiam.
and further to Liam's points, I also could hardly understand the
intro to the first level. This guy spoke way too close to the
microphone. can't believe he didn't notice that! I'm sorry
been completed.
Hope this helps.
* Rachel D Keyte [EMAIL PROTECTED] [061011 19:02]:
ah wow, sounds good! :)
with the conversations, when you are typing in a subject, is that
like a question the player would ask to the character, and then the
next feild is what the character would reply
oh, it's just fantastic! I consider myself somewhat computer
iliterate and I thought, any game creation is going to be way over my
head, but this is truly fabulous! I can get over how powerful it is!
we can create games as complicated or simple as we can. I'm starting
off simple course. :)
in. It makes no sense, but oh well. I'm also
still a bit confused on the battle system.
- Original Message -
From: Rachel D Keyte [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 4:21 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator
ah wow, sounds good! :)
with the conversations, when you are typing in a subject, is that
like a question the player would ask to the character, and then the
next feild is what the character would reply with?
Cheers!
At 10:51 AM 12/10/2006, you wrote:
Right now I'm working on an RPG
Oh OK thanks for that.
wasn't quite clear on how that worked.
Cheers!
At 12:24 PM 12/10/2006, you wrote:
Actually no. The reply with field is what the character would say in
response to the subject. So the subject might be favor, so the player would
type Ask insert character about favor, and
Lol sounds like a Jim kitchen game to me! :) hahaha
anyway where does one download this? Lol
Cheers!
At 11:42 PM 20/09/2006, you wrote:
There is an adult interactive fiction game called Santa's Little Helper
in which you play an elf trying to get things organized for the big
night out for Santa.
Hi all, (since for some reason my email serve doesn't seem to want me
to subscribe to Dan Z's email list), I thought I'd ask any of you
superDeekout fans for a bit of knowledge.
OK, there's 84 levels in the game, and just then I've only mannaged
to get to my highest - halfway through level 6.
would be interested in the Aussie board if you create one.
thanks
maria
- Original Message -
From: Rachel D Keyte [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, September 02, 2006 7:21 PM
Subject: [Audyssey] Jim Kitchen's Monopoly
Hi again gang,
I was just reading
Hi Raul, thanks.
It's Ok. Yes, am really enjoying the list so far.
everyone does seem awesome.
Cheers!
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/437 - Release Date: 4/09/2006
Hi Thomas,
thank you so much for your very detailed reply. sounds like your
more favourable of C#.net. will have to do some investigating. :)
Cheers! :)
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/436 - Release Date:
Hi gamers,
Just subscribed to this list. I actually attempted through email
the other day but got nothing so am not really sure what happened
there. so this time I went to the web page so it's all cool now!
I'm from Melbourne australia, and a bit of an audio game addict
Hi again gang,
I was just reading the list archives and had forgotten to mention I
downloaded a lot of Jim Kitchen's sappy5 games the other day and seem
pretty addicted to monopoly at the moment. The description says you
can create your own board, but how does one go about this? I
Hi Thomas, as I said in my intro, i'm a total no-nothing when it
comes to all this, at the moment anyway. Lol
What are the differences in each of those program languages? And
what exactly is audoit?
and also, when exactly does it change from writing a visual game (for
sighties) to the blindy
20 matches
Mail list logo