Re: [Audyssey] Music Puzzle Released!!

2012-12-03 Thread Shard Workshop
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard > Workshop > Sent: Monday, December 03, 2012 10:56 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Music Puzzle Released!! > > That is actually a nice suggestion! > > Added right now ;). You can d

Re: [Audyssey] help contacting shard workshop

2012-11-18 Thread Shard Workshop
> > To: > Sent: Saturday, November 17, 2012 4:33 PM > Subject: [Audyssey] help contacting shard workshop > > > Hi list, >> I am wondering, does anyone have a contact e mail address for shard >> workshop? or its owner lorenzo which I guess amounts to the same thing. &

Re: [Audyssey] Happy first birthday Shard Workshop! (announcementinside)

2012-11-12 Thread Shard Workshop
ames> > > > ----- Original Message - From: "Shard Workshop" < > shardworks...@gmail.com> > To: "Gamers Discussion list" > Sent: Sunday, November 11, 2012 8:39 PM > Subject: [Audyssey] Happy first birthday Shard Workshop! > (announcementinside)

Re: [Audyssey] Happy first birthday Shard Workshop! (announcement inside)

2012-11-12 Thread Shard Workshop
Our official website! http://www.shardworkshop.com 2012/11/12 equest > Good evening, > Where does one get your games from?? I would like to try some. > Thank you, > Lisa > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sh

Re: [Audyssey] Happy first birthday Shard Workshop! (announcementinside)

2012-11-12 Thread Shard Workshop
Hi guys, we understand money problems that's why we are trying to lower our prices as much as possible. In addition you'll be doing a great job even if you are "just" telling people about Shard Workshop and audiogaming in general: we need more gamers!! :D I'm glad y

Re: [Audyssey] Music Puzzle, a puzzle game from Shard Workshop

2012-11-06 Thread Shard Workshop
es into a > puzzle? I'm already itching to try this thing. imagine loading Rush's 2112 > into it? you'll be playing for hours! hahahahahahaha! > > > -Original Message- From: Shard Workshop > Sent: Saturday, November 03, 2012 6:41 PM > To: Gamers Discu

Re: [Audyssey] Music Puzzle, a puzzle game from Shard Workshop

2012-11-03 Thread Shard Workshop
un...@audyssey.org] On Behalf Of Shard > Workshop > Sent: Saturday, November 03, 2012 2:23 PM > To: Gamers Discussion list > Subject: [Audyssey] Music Puzzle, a puzzle game from Shard Workshop > > Hi everyone! > Long time no hear, but here we are more alive than ever! > During

Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread Shard Workshop
v=EiVH1Tm5f6k> Ejection dev diary <http://www.youtube.com/watch?v=CLyNkPt3eW4> Random missions dev diary <http://www.youtube.com/watch?v=zyeTdlL2IQE> MK20 bombs dev diary <http://www.youtube.com/watch?v=ts2xbl1K_nY> Have fun, all of you, and thanks for the support! t

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Shard Workshop
Hi Thomas, that's a good idea, and we, Shard Workshop, know exactly what you are talking about (somebody already mentioned us here). I am not blind, and I have a very strong background as videogamer and I have literally tons of idea of how to reproduce the mainstream sensation in the audi

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-27 Thread Shard Workshop
P. S. > Sorry if I have understood what has been said here about the direction > compass in a wrong manner. > ----- Original Message - From: "Shard Workshop" < > shardworks...@gmail.com> > > To: "Gamers Discussion list" > Sent: Tuesday, December 20, 2011

Re: [Audyssey] zero sight flying question

2011-12-24 Thread Shard Workshop
Yep, it'll probably change with the next patch :D. Anyway what you say is correct, and to make things simpler there is the fine tuning system for the headings (shift + arrow key) 2011/12/24 dark > Hi Alan. > > It's all about the angle. keep track of your vertical heading with the t > key. When

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
> > > To: "Gamers Discussion list" > Sent: Thursday, December 22, 2011 4:46 PM > > Subject: Re: [Audyssey] a thought on the Shard Workshop project > > > i think it applies to the demo, to >> >> On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: &

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
t; < > themusicalbre...@gmail.com> > > To: "'Gamers Discussion list'" > Sent: Thursday, December 22, 2011 9:21 AM > > Subject: Re: [Audyssey] a thought on the Shard Workshop project > > > OK, small dissertation to follow. >> >> Fl

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
refer? > if i may ask, where does the current system of direction come from? so as > i may understand it a little better. > best regards > dallas > > > > On 20/12/2011 22:47, Shard Workshop wrote: > >> As soon as the patch will be ready, it will freely downloadable

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
What? We've released no patch at the moment. 2011/12/20 Charles Rivard > Ah. Patch 2? Heh heh heh. > > --- > Shepherds are the best beasts, but Labs are a close second. > - Original Message - From: "Shard Workshop" < > shardworks...@gmail.com> &

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
o want the heading of 0 degrees to be > north, rather than 90 degrees being north. I would not buy a game based on > a buggy demo. Thanks. > > > > --- > > Shepherds are the best beasts, but Labs are a close second. > > - Original Message - From: "Shard Workshop&

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
> anyway, thought i would throw that idea out for you to decide on. > best regards > dallas > > > > On 21/12/2011 07:42, Shard Workshop wrote: > >> Don't worry guys, we actually listen to the community and we're working on >> a toggle ;) >> &

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
-Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Shard Workshop > Sent: Thursday, December 22, 2011 1:22 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] a thought on the Shard Workshop project >

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
has potential. Just > thought some of the bugs and features needed to be fixed before I was > willing to spend money on it. However, if I haven't said so before you > guys are off to a good start into the audio games community. > > Cheers! > > On 12/22/11, Shard Workshop

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shar

Re: [Audyssey] Slight Issue with New Zero Sight Demo

2011-12-22 Thread Shard Workshop
Yes, I con confirm that problem, it should be fixed now, try downloading the demo again. Sorry for the inconvenience, and thanks for the heads up! 2011/12/22 Kelly Sapergia > Hi, > > I just visited the Shard Workshop site, and noticed a new demo version of > Zero Sight is now availa

Re: [Audyssey] Need Help Taking Off In Zero Sight

2011-12-20 Thread Shard Workshop
All the info here: http://www.shardworkshop.com/zero-sight 2011/12/20 lenron brown > where can i find that game and how much will it be i want to try out the > game > > On 12/20/11, william lomas wrote: > > i hold down the down arrow it seems to take me off remember when u hold > down > > arrow

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Shard Workshop
Don't worry guys, we actually listen to the community and we're working on a toggle ;) 2011/12/20 Dallas O'Brien > ahh, ok. interesting way of doing things in a flight sim, as what do > pilots have in front of them? ... a compass. all plains have one. actually, > they have several. lol. > let al

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Shard Workshop
Actually, the right place is the thread in the official forum: http://www.shardworkshop.com/forum/viewtopic.php?f=5&t=50 2011/12/20 shaun everiss > yes this is one of the places. > The audiogames.net forum is another to. > Its got more people on it but then it doesn't matter where you post your

Re: [Audyssey] Need Help Taking Off In Zero Sight

2011-12-20 Thread Shard Workshop
Press the S key. Please remember that all these informations are in the manual! 2011/12/20 Kelly Sapergia > Hi, > > How do you determine the speed instead of the engine power? > > > Thanks. > > Yours Sincerely, > Kelly John Sapergia > Show Host and Production Director > The Global Voice Internet

Re: [Audyssey] an error in Zero sight

2011-12-20 Thread Shard Workshop
gamers-boun...@audyssey.org] On > Behalf Of Shard Workshop > Sent: Tuesday, December 20, 2011 6:51 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] an error in Zero sight > > This is a well know bug, that we managed to track down and fix. The fix > will be included in t

Re: [Audyssey] an error in Zero sight

2011-12-20 Thread Shard Workshop
This is a well know bug, that we managed to track down and fix. The fix will be included in the next patch. For the moment be sure to be have an airport selected when you pres F1, F2 or F3. To be sure of your selection, press F11 untile the Flying Interface says "browsing airports" and then press F

Re: [Audyssey] zero sight comments

2011-12-20 Thread Shard Workshop
Zachary and Hayen are perfectly right here ;). Thanks for the user-to-user support 2011/12/20 Hayden Presley > Hi, > I can understand that. The way I see it is that if you train your ear, you > can catch the relevant information. In addition, it would be easy to miss > something vital to whateve

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Shard Workshop
As soon as the patch will be ready, it will freely downloadable from http: www.shardworkshop.com/zero-sight for anyone who bought the game. The ones with the demo will just need to re download it. On the compass matter, everyone may be right. We know that 0 North is something a lot of you are used

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-19 Thread Shard Workshop
I would like to suggest Shard Workshop. We just released our first audiogame, Zero Sight, that is a pretty complex flight simulator. I know I'm biased, but this is just to let you know we exist! I don't want to influence your decision, so these are some sources of information: Our we

Re: [Audyssey] Zero Sight Patch

2011-12-19 Thread Shard Workshop
Hi Ryan, as soon as the patch will be available, it will be possible for everyone to download it from Zero Sight official page, http://shardworkshop.com/zero-sight. The downloaded file will very likely be a setup that will auto install the new files. In that way you'll be able to enjoy the changes

Re: [Audyssey] ordered zero sight

2011-12-19 Thread Shard Workshop
That's great William! 2011/12/19 william lomas >hi i ordered zero sight as the demo whilst good won't give you the > true scope of the game until u get it for real so going give it a go > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
arding my order: > ignore it. It seems as if my download got sent before the confirmation > eMail...lol > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Shard Workshop &g

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
t; > Ron and trusty four pawed copilot/first officer Leader Dog Boz. > > > > -Original Message- From: Dallas O'Brien > > Sent: Sunday, December 18, 2011 10:55 PM > > To: Gamers Discussion list > > Subject: Re: [Audyssey] Shard Workshop Zero Sight release

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
We are considering this too. Thank you! @EVERYBODY Sorry for flooding your mails. What do you guys and gals do when you have to answer 5 or 6 mail in the same topic? Do you answer with single mails to the single person or with a big mail full of @xxx @yyy ? Thanks ;) 2011/12/19 Alfredo_The_Music_

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
r us to do is to write some Braille reminders of >> the shortcut keystrokes and their functions so that we can at least get off >> of the ground. SMILES. >> So that's my opinion of the new hand to ear flight simulator at this time. >> >> -Original Message----- Fr

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
ontrol as well. > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Shard Workshop > Sent: Sunday, December 18, 2011 9:56 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Shard Workshop Zero Sight released

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Shard Workshop
Great! 2011/12/19 Ian McNamara > Hi yep will give it a try when i can not normely the kind of game i'm good > at but really think i'll give the demmo a try then if i like it concidder > buying it. > > Ian McNamara > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Shard Workshop
It is in the game folder. The default is c:\program files\shard workshop\zero sight. 2011/12/19 Reinhard Stebner > I am looking for the manual and I am unable to find it. I cannot find it on > the website for in the program group in the start menu. > -Original Message- >

[Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Shard Workshop
Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real initiation in the world of audiogaming. Shard Workshop is proud to annouce that its first audiogame, Zero Sight, has been released just now. You can find all the details at http://www.shardworkshop.com/zero-sight We

Re: [Audyssey] demo of zero sight

2011-12-18 Thread Shard Workshop
something happens. 2011/12/18 william lomas > any info yet on how the demo work? do we just get the landing and take off > map so fly around with no enemies? > also are the missions timed or do we have as long as required? > > On Dec 18, 2011, at 11:22 AM, Shard Workshop w

Re: [Audyssey] demo of zero sight

2011-12-18 Thread Shard Workshop
Great William! Yes you'll be able to download the demo freely, but when you'll buy the game there will be another download. 2011/12/18 william lomas > HI all especial to lorenzo > > When the game is released ont he 19th, zero sight I mean, do we have to > download 2 separate files? > One for dem

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shard Workshop
Hi all, I'm Lorenzo Bellincampi, founder of Shard Workshop, an audiogame development project. Maybe someone of you already knows me. This is an interesting topic Jeremy, and I wanted to add the point of view of a developer. I agree with a lot of what you said, especially the part in which yo

Re: [Audyssey] Zero Sight

2011-12-13 Thread Shard Workshop
your game. > > Really really loved it. > > It's been a longtime I was waiting for something like this. > > Keep up the great work. > > Cheers, > > Jorge Gonçalves > > jopo...@hotmail.com > > Skype: joport3 > > Twitter: www.twitter.com/go

Re: [Audyssey] Zero Sight

2011-12-09 Thread Shard Workshop
e pluss key in the trailer, that was the one I thought you > meant, not the numberpad. > > Beware the grue! > > Dark. > - Original Message - From: "Shard Workshop" < > shardworks...@gmail.com> > > To: "Gamers Discussion list" > Sent: Fri

Re: [Audyssey] Zero Sight

2011-12-09 Thread Shard Workshop
Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't worry, having a desktop is not a strict requirement. If for some reason you don't have a keypad (netbook, some laptopt etc) there are two alternative keys for giving and taking power from the engines. 2011/12/

[Audyssey] Shard Workshop project is live!

2011-12-08 Thread Shard Workshop
Hi gamers! I'm Lorenzo "PixelSapiens" Bellincampi and I'm here to inform you that a new audiogames development project is born! Shard Workshop is a project aimed at delivering the best audiogaming experience for everyone, especially blind and visually impaired people throug