aders. Sadly, I don't think we'll
get much help from the skilled programmers in the if community.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2
can only draw more blind people into digital life. The thought of
paying half as much as I did for Jaws to get a screen-reader which I'd then
never have to pay to keep updated is mighty appealing.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For B
teresting news about
accessible games to enjoy soon.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-an
that to a number of people so it's an
understandable if unfortunate circumstance. Why they don't just include
freeware games which can run and install more simply and/or simply explain
the unusual requirement to getting the full version of Superdeakout, I don't
know.
Michael
screen-readers.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creator and former editor of Au
ng nasty when I run the
file. I hope Francis is able to have the game posted on a place where it can
be downloaded faster.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word
Hello everyone. I went to download this game and got a warning that it was
infected with a trojan. I thought I'd take a slight chance and disable AVG's
web shield but find that I can't download the game at all. Does anybody have
any news regarding this?
Michael Feir
Author of
at work on games
for us and I have no doubt your new employer will recognise how willing and
ready you are to take on work.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word
won't hear any
complaints from me.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creat
Lets not forget about Superdeakout. Dan Zingaro released it as freeware when
he went out of business and I can't think of a more action-packed
arcade-style free game.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.
rt for stealing their
work. That's why Paramount is so vigorous about defending against
infringement on Star Trek for example. They wouldn't look at it as
unprofitable in the long term.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind P
here in
Canada. A very appropriate time to say a public "thank you" to Tom and all
other developers who are working away. Games are a very powerful art form
and you bring that splendidly to a group of people who otherwise would once
again be stuck on the sidelines. I salute you
I've put the link right in my initial message just above my signature. You
should try right-clicking on it and saving target as. Hope that helps.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/co
n be entertaining. I'd be interested to hear about how
others do with this game particularly if you can get one or more other people
to play with you. The link to this game is:
www.asbouniverse.com/talisman.zip
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Perso
e on band width
costs.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creator and former edi
in such a form.
He's probably going to get swamped this time around though. Think of all
those blind chess groups, schools with chess clubs, parents and others who
are going to pounce on this. It's going to be quite a hefty number I'd say.
Michael Feir
Author of Personal Power:
I hope I get the game from him soon to check it out. I don't play Chess
often but always like to see how well accessible games are implemented. I
expect he'll get flooded with emails this time around. Chess is pretty
popular. In layman's terms, what is a rating of 2300 like?
Mich
I believe that site carries advertising from Google or something like that.
America's Army is a game for sighted people and is definitely not
accessible.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-plane
as easy as
Smugglers3. That's for certain. Still, when the accessible mode is all done,
Smugglers4 is definitely going to be a far supperior game. We just have to
be patient and vocal about what does and doesn't work for us.
Michael Feir
Author of Personal Power:
How Accessible Computers
you travel and the like seems to be completely unworkable to me. I use Jaws
version 9. The combat screen looks equally unworkable at this point. You can
get the game at:
www.nielsbauergames.com
Best of luck, everyone.
Michael Feir
Author of Personal Power:
How Accessible Computers Can En
will spur others to start something
which will be kept more up to date. I've certainly noted in my guide that
Vista had its differences. That'll just have to do. The guide's a done deal
now thank goodness. I can relax and unwind a bit now before plunging into my
next project. Glad you&
FOR IMMEDIATE RELEASE
June, 2008
Michael Feir creates a free computer guide for blind people with a unique style
and focus. He wants more to start using computers and the Internet for personal
pursuits.
Many blind people have the mistaken impression that computers are strictly
tools for work
h have caused you so much grief so
far will flip over and begin to be true assets to you. You'll have fufilled
expectations and brought us two very popular games to start your business
off right.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http
It's in the "the games" section. There's also an announcement in the "what's
new" section.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
- Original Message
27;m doing with muds but
I've fiddled around a little and it certainly seems to work well.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
- Original Message -
From: "jeh" <[EMAIL PROTEC
ria and Angband. It's harder to navigate with those
because there isn't any way to get row and column information like there was
in Dos. It's too easy to get mixed up.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.b
Yes. The game just keeps getting harder indefinitely. There's no end to it.
It's a classic arcade game in that sense.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
- Original Message -
Fro
any plus-signs which are
closed doors to explore levels. Hope that helps you get started.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
- Original Message -
From: "Ron Schamerhorn" <[EMAIL P
It's the latter. It just keeps going and gets harder indefinitely. A true
arcade-style game.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
- Original Message -
From: "jeh" <[EM
The sonic game link doesn't seem to work either. I like that leap of faith
game so far.
- Original Message -
From: "Claudio" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, April 08, 2008 3:33 PM
Subject: Re: [Audyssey] Experimental Audio Games 2008
> Hi Sander!
> I can
Thanks for that, Eleanore. I've just stuck your link in there.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
- Original Message -
From: "John Bannick" <[EMAIL PROTECTED]>
To:
S
people who haven't gone online are often asked to do
essentially. Computers are not seen as fun initially and that's what I feel
has to change.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
-
games are certainly stellar free examples of good
accessible games and I'd hate to see them disappear.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
---
Gamers mailing list __ Gamers@audyssey.org
If y
rather than in a group setting. Also, some people
will produce art purely for themselves. I see no reason why a programmer
couldn't decide to do that in his or her spare time. You'd then have to be a
personal friend of that programmer to even be aware of what he or she had
produced.
M
m the
developer in an extremely long time now. At this point, it would be quite a
pleasant surprise to have him return to finish the excellent work he
started. Sadly, I believe economics have forced him to pursue other
activities.
Michael Feir
Creator and former editor of Audyssey Magazine
1996
will see that
despite a lot of adversity, he did his absolute best to make good on a
promise. That will certainly count for a lot in the long run if he decides
to keep working on accessible games. I, for one, sincerely hope that he
does.
Michael Feir
Creator and former editor of Audyssey Magazine
le can take that "you are what you
eat" stuff a little too far sometimes. Happy Easter, everyone.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13
- Original Message -
From: "Thomas Ward&qu
7;t set any release dates ahead of schedule. Tell
the community what you're working on but not when you hope to be finished.
Also, don't take any pre-orders until you're absolutely certain that you
have the ability and the will to finish a game as described. Not everyone
will appreciate be
e of responsability and dedication required to keep things
interesting. I don't think this community can survive limping along as the
odd student decides to do some accessible game or other as a school project.
It's great when that happens but they by definition can't put the ki
kind of thing we're seeing again here. I don't think I'm
being unreasonable in wanting something at least a bit similar to what I
paid for and fought hard for.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog
audio. It's a wonderful legacy to leave the blind gaming community. Of
course, I would have preferred that Dan continued to develop new titles. He
shows so much promise. However, it's a releaf to see that his games will
remain available for interested people.
Michael Feir
Creator
One angle here might be fatigue. The more often you swing the sword within a
short time, the slower you can swing it again. I think you should stick to
historical weapons and not go all modern on us.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at
when I'm able to get the
funds to upgrade Jaws and go to a Vista machine, I'll have to do that all
over again. If people keep passing around keys and cracks, I just hope
developers keep their legal customers foremost.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-200
I find mines to be more worth-while than the armour
although it can be helpful to have the extra five points grace before being
blown up.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.blindspots.net
- Original Message -
From: "Darren H
ch was the only capital
ship I could manage to get. Trading's not my strong suit.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.blindspots.net
- Original Message -
From: "Darren Harris" <[EMAIL PROTECTED]>
To: "&
I had to put my key in. You had to click a spot which said register game or
unlock game. There was also a link to continue with the free trial. One way
that the author of the game recommended to get the music to stop was to get
the game to crash and then run it again. The game would then give you a
That's like saying that people will break into your house whether you like
it or not so there's no use fighting it. Do you honestly think we shouldn't
at least make it harder for people to commit criminal acts? Perhaps, I
should just carry my credit card in a pocket instead of more securely in m
There's also an addon for it. I've just purchased the game and the addon
yesterday. It's exactly the kind of game I've been after for years. I had to
get the addon from a separate place and can't remember where that was but
it's certainly a blast to play despite having to disable the music and r
Sounds like a good idea Tom. The guardian could certainly be some form of
fire-spitting beast.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 12, 2007 12:22 PM
Subject: [Audyssey] Thoughts About Guardian Sound.
> Hi e
Given the current conditions in the accessible games industry, I can't
imagine such a thing being very feasible. Most games have a system which
only lets them unlock fully once they've been activated and registered. I
don't see how developers could give copies of their games to such a lending
s
In the origional game, after you pass all of the levels, you start again but
with everything continuously getting harder. You could keep playing
indefinitely until you eventually got killed. Is that going to be in this
version of Monty? Also, what about bonus levels? They're just like ordinary
There are plenty of ways to add longevity and replay value to sidescrollers.
The genre of game doesn't demand they be linear or devoid of randomness. You
just have to keep in mind the prospect of the computer setting up impossibly
hard challenges and build in rules conserning what can be placed
The Checkers game is on volume four of the Azabat games. It's called
Draughts in the UK which is where your confusion stemns from I think, Jim.
Also on that cd are Backgammon, Dominos and Scrazabat which is Scrabble.
Hope that helps.
- Original Message -
From: "Jim Kitchen" <[EMAIL PROT
They play very well. I did a review of them quite a while ago. I
particularly like Backgammon. Keep in mind however that you get good
implementations of the basic games. There aren't all the frills sighted
people might expect in their computer versions of classic board games. That
said, I've fo
happy to know the wedding went
absolutely splendidly and fun was had by all including yours truly.
Michael Feir
Creator and former editor of Audyssey Magazine: 1996-2004
E-mail: [EMAIL PROTECTED]
___
Gamers mailing list .. Gamers@audyssey.org
To u
if you want them to be timed I can do it, but random elements
> seamed a good idea at the time.
>
> Michael Feir wrote:
>> Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to
>> speak. I had hoped for some more in-depth discussion about the proper use
&g
Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to
speak. I had hoped for some more in-depth discussion about the proper use of
random elements in games. The unavoidable bomb in Treasure mania1 is a clear
instance of completely unfair and unavoidable death. What you've tho
> means you'd fine the game extremely tough, that's what we want,
> right? not a game where we go bang bang bang, inished, lol, we want
> one that will last a while and take a while to master and counquer
> will
>
> On 17 Apr 2007, at 12:29, Michael Feir wrote:
>
>>
That's far too capricious, Tom. Randomly getting killed through no fault of
your own isn't fun. It's stupid. There should be a basic amount of
guaranteed time to cross those platforms before they disappear. The point of
those in the game was to get used to their pattern of appearing and
disappe
They certainly are. It just takes a while to create each game. I think Ian's
working on some sort of word games next.
- Original Message -
From: "marcatony" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, April 02, 2007 10:51 AM
Subject: [Audyssey] Spoonbill Games
> Do
I figured that out. Just keep quickly hitting the down arrow and it'll go
down. It disn't seem to if I just held down the down arrow.
- Original Message -
From: "damien c. sadler - head of x-sight interactive"
<[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, March 24, 20
I got it. It works fine although piecing together some of the sounds is a
bit difficult. It's a neat idea but it could have used a sound index. I
think I'm slowly getting the hang of it though.
- Original Message -
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: S
I don't think anybody's more eager to get the game than I am but I'm willing
to wait to have it done right. This is going to be a terrific game and
terrific for showing sighted people who can actually compare it to the
original and gain an understanding of how we can play games. It could be
wha
They're coming out with a new version 8 any time now which will be a free
upgrade for people with an SMA. That update will do a lot for people using
Vista and those using earlier versions of Windows. I think people who don't
have the SMA would have to pay for the upgrade. You should keep an eye
a lit
torch.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 8:07 PM
Subject: Re: [Audyssey] mon
ould easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our develop
ecome more proficient at using. I've always been willing to
betatest for developers and feel that I have a good grasp on what makes a
fun game. Also, as always, I'll be an ambassador for accessible games any
chance I get.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996
I believe people are talking about saving a game being played so you can
continue playing it later. You must be able to save actual created games or
the whole system would be useless.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original
mers. I think time and effort from developers will eventually fix that and
is doing that already slowly.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamer
accessible form.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 15, 2007 1:11 AM
Subject: Re: [Audysse
That game is nothing like what Che is talking about. Jim's use of "mule"
refers to somebody who sells and transports drugs. The game M.U.L.E. is
about colonising a planet and is far more complex. I used to know what
M.U.L.E. acronim stood for but can't remember now.
Mich
#x27;d have the numbers to achieve something similar to the
Silver Lining team.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
As Dave Greenwood has continuously maintained, he never intended his game to
be a precise copy of Doom. It was merely like Doom hence the name Shades of
Doom. If it were illegal to make games even remotely similar to each other,
there would be very few games out there.
Michael Feir
Creator and
not impossible to
come up with a truly fully original game outside of any genre. However, just
like with fantasy or science fiction novels, there's tremendous room for
different takes on these things.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTE
on. I very much
doubt that tighing a game to a large license dramatically effects its sales.
That would be a nifty socioeconomic exparament to run.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "david&quo
podcast of it. Liam spent quite a lot of time and
effort producing that game. I certainly look forward to seeing more
sidescrollers for our community but would like them to be original and push
the bar higher than the bare basics.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-200
s and look
forward to doing what I can to help that happen.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "djc" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 24, 2006 12:15 PM
Subject: Re: [Audyss
epends
on how much extra variables, computing power, etc is tipically available in
those players.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Steve Crawford" <[EMAIL PROTECTED]>
To: "Gamers
is on your hard
drive and it will be added to the list of supported games.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
style game but this one's really won me over. I especially like how
playing the bonus games well can give your base better capability. That's
truly neat.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From:
have to manually quit the game
yourself when in this circumstance. It's a fairly small gripe overall. The
presentation was very good for a free puzzle game. It's the best I've seen
from Litetech Interactive so far.
Michael Feir
Creator and former Editor of Audyssey Mag
ch in terms of basic
navigation and aiming? Also, what kind of additions are you planning for
your free Asteroids? Alien Outback and Troopanum shows clearly that there is
more than one way to approach a basic classic arcade game. I assume both
games are going to take a while to complete.
Mich
motivation for producing
accessible games. Progress will therefore likely be quite slow.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Ronald Hopkins II" <[EMAIL PROTECTED]>
To: "Gamers
nds a more
realistic feel. His attempt to do that seems to have been part of what
caused him grief trying to complete the project.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Bryan Peterson" <[EM
but only one finished but very basic
sidescroller. You have a chance to bring a truly great classic game to us.
Please don't blow it by changing the game beyond all recognition.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Origina
I found that openal dll file and it didn't seem to help. I still get an
error whenever I try and run soundpong. I put it in my system32 folder and
in the soundpong bin folder but nothing has changed. Any suggestions, folks?
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2
You just need to be certain you download the right pysonic file for version
2.4. I initially had that problem too. Now, I just can't figure out how to
defeat enemies and get anywhere in the game.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROT
ada is trouncing the Chinese
at the moment. If you want to listen in, come to:
www.talkingcommunities.com/pat
and enter the auditorium room. You just have to put in your name and leave
the password field blank.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-ma
Hello, everyone. Do any of you have a list of ip addresses for people who
host races for Topspeed2? It seems harder to find places one can go and
regularly race. If anybody has such a list, please send it my way.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail
If you climb up a rope for ten seconds, it certainly won't take that long to
fall back down. You might indeed fall that distance in a second or a second
and a half. You pick up speed very fast while falling.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [
Hi folks. Drop on in to the games people play room on for the people for a word
or two about accessible games. I'll hang around for a bit and see if anybody
shows up but I may eventually get tempted away by that new Texas Holdem table.
Michael Feir
Creator and former editor of Audyssey Mag
Hi folks. I've just gotten my laptop going and set up on a new portable table.
I figured I'd see if the game chat was alive at all. Sadly, it appears not. If
anyone wants to catch me in here, I'll hang around for an hour or so.
Michael Feir
Creator and former editor of Audyssey
I can think of at least two attempts to make a flight-style game for us.
Neither one of them was ever completed. I hope somebody eventually pulls
that off for us. Even a two-dimensional space arcade game like Asteroids or
a neat action space trading/combat game would be great.
Michael Feir
t much out there
to play. You'd likely get more sales. I'm not a sports fan myself but would
still be interested in taking it for a spin. I didn't think I'd like racing
games initially but have had a blast with them.
Michael Feir
Creator and former Editor of Audyssey Mag
One free game's as good as another. I'd certainly take a look at it when
you've got it done.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To:
but didn't
attach the right file to the message.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, May
Sounds good to me. I always liked Arizona Smith.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, Ma
x27;s
showing.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, May 20, 2006 4:59 PM
Subject: [Audyssey] Lords of
that?
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
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I would certainly agree with that line of thought. Of course, whether or not
it's a cheat would depend on whether the whole level was laid out for the
sighted player in the original game. I suspect that this wasn't the case.
Michael Feir
Creator and former Editor of Audyssey Magazine
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