Re: [Audyssey] windows frots under xp

2009-02-05 Thread Michael Feir
aders. Sadly, I don't think we'll get much help from the skilled programmers in the if community. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2

Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Michael Feir
can only draw more blind people into digital life. The thought of paying half as much as I did for Jaws to get a screen-reader which I'd then never have to pay to keep updated is mighty appealing. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For B

Re: [Audyssey] Help!

2009-01-07 Thread Michael Feir
teresting news about accessible games to enjoy soon. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-an

Re: [Audyssey] "Dancing The Klango" couldn't get more exciting! Orcanit...

2009-01-04 Thread Michael Feir
that to a number of people so it's an understandable if unfortunate circumstance. Why they don't just include freeware games which can run and install more simply and/or simply explain the unusual requirement to getting the full version of Superdeakout, I don't know. Michael

Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread Michael Feir
screen-readers. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Au

Re: [Audyssey] night of parasites

2008-11-15 Thread Michael Feir
ng nasty when I run the file. I hope Francis is able to have the game posted on a place where it can be downloaded faster. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word

[Audyssey] night of parasites

2008-11-15 Thread Michael Feir
Hello everyone. I went to download this game and got a warning that it was infected with a trojan. I thought I'd take a slight chance and disable AVG's web shield but find that I can't download the game at all. Does anybody have any news regarding this? Michael Feir Author of

Re: [Audyssey] a small update

2008-11-12 Thread Michael Feir
at work on games for us and I have no doubt your new employer will recognise how willing and ready you are to take on work. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Michael Feir
won't hear any complaints from me. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creat

Re: [Audyssey] exciting free games - are there such things?

2008-11-02 Thread Michael Feir
Lets not forget about Superdeakout. Dan Zingaro released it as freeware when he went out of business and I can't think of a more action-packed arcade-style free game. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.

Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-15 Thread Michael Feir
rt for stealing their work. That's why Paramount is so vigorous about defending against infringement on Star Trek for example. They wouldn't look at it as unprofitable in the long term. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind P

Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-13 Thread Michael Feir
here in Canada. A very appropriate time to say a public "thank you" to Tom and all other developers who are working away. Games are a very powerful art form and you bring that splendidly to a group of people who otherwise would once again be stuck on the sidelines. I salute you

Re: [Audyssey] an accessible board game

2008-09-27 Thread Michael Feir
I've put the link right in my initial message just above my signature. You should try right-clicking on it and saving target as. Hope that helps. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/co

[Audyssey] an accessible board game

2008-09-27 Thread Michael Feir
n be entertaining. I'd be interested to hear about how others do with this game particularly if you can get one or more other people to play with you. The link to this game is: www.asbouniverse.com/talisman.zip Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Perso

Re: [Audyssey] Fw: Announcing the release ofBlind GamersChessChallenge

2008-09-23 Thread Michael Feir
e on band width costs. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former edi

Re: [Audyssey] Fw: Announcing the release of Blind GamersChessChallenge

2008-09-22 Thread Michael Feir
in such a form. He's probably going to get swamped this time around though. Think of all those blind chess groups, schools with chess clubs, parents and others who are going to pounce on this. It's going to be quite a hefty number I'd say. Michael Feir Author of Personal Power:

Re: [Audyssey] Fw: Announcing the release of Blind Gamers ChessChallenge

2008-09-22 Thread Michael Feir
I hope I get the game from him soon to check it out. I don't play Chess often but always like to see how well accessible games are implemented. I expect he'll get flooded with emails this time around. Chess is pretty popular. In layman's terms, what is a rating of 2300 like? Mich

Re: [Audyssey] Blink nation games

2008-09-19 Thread Michael Feir
I believe that site carries advertising from Google or something like that. America's Army is a game for sighted people and is definitely not accessible. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-plane

Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-15 Thread Michael Feir
as easy as Smugglers3. That's for certain. Still, when the accessible mode is all done, Smugglers4 is definitely going to be a far supperior game. We just have to be patient and vocal about what does and doesn't work for us. Michael Feir Author of Personal Power: How Accessible Computers

[Audyssey] smugglers 4

2008-07-04 Thread Michael Feir
you travel and the like seems to be completely unworkable to me. I use Jaws version 9. The combat screen looks equally unworkable at this point. You can get the game at: www.nielsbauergames.com Best of luck, everyone. Michael Feir Author of Personal Power: How Accessible Computers Can En

Re: [Audyssey] a new computer guide for blind people

2008-06-20 Thread Michael Feir
will spur others to start something which will be kept more up to date. I've certainly noted in my guide that Vista had its differences. That'll just have to do. The guide's a done deal now thank goodness. I can relax and unwind a bit now before plunging into my next project. Glad you&

[Audyssey] a new computer guide for blind people

2008-06-19 Thread Michael Feir
FOR IMMEDIATE RELEASE June, 2008 Michael Feir creates a free computer guide for blind people with a unique style and focus. He wants more to start using computers and the Internet for personal pursuits. Many blind people have the mistaken impression that computers are strictly tools for work

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Michael Feir
h have caused you so much grief so far will flip over and begin to be true assets to you. You'll have fufilled expectations and brought us two very popular games to start your business off right. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http

Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

2008-04-28 Thread Michael Feir
It's in the "the games" section. There's also an announcement in the "what's new" section. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message

Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

2008-04-28 Thread Michael Feir
27;m doing with muds but I've fiddled around a little and it certainly seems to work well. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: "jeh" <[EMAIL PROTEC

Re: [Audyssey] Nethack

2008-04-16 Thread Michael Feir
ria and Angband. It's harder to navigate with those because there isn't any way to get row and column information like there was in Dos. It's too easy to get mixed up. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.b

Re: [Audyssey] super deekout

2008-04-15 Thread Michael Feir
Yes. The game just keeps getting harder indefinitely. There's no end to it. It's a classic arcade game in that sense. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - Fro

Re: [Audyssey] Self-Voicing Nethack

2008-04-15 Thread Michael Feir
any plus-signs which are closed doors to explore levels. Hope that helps you get started. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: "Ron Schamerhorn" <[EMAIL P

Re: [Audyssey] super deekout question again.

2008-04-10 Thread Michael Feir
It's the latter. It just keeps going and gets harder indefinitely. A true arcade-style game. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: "jeh" <[EM

Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread Michael Feir
The sonic game link doesn't seem to work either. I like that leap of faith game so far. - Original Message - From: "Claudio" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, April 08, 2008 3:33 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 > Hi Sander! > I can

Re: [Audyssey] superdeakout

2008-04-04 Thread Michael Feir
Thanks for that, Eleanore. I've just stuck your link in there. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: "John Bannick" <[EMAIL PROTECTED]> To: S

Re: [Audyssey] superdeakout

2008-04-03 Thread Michael Feir
people who haven't gone online are often asked to do essentially. Computers are not seen as fun initially and that's what I feel has to change. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 -

[Audyssey] superdeakout

2008-04-03 Thread Michael Feir
games are certainly stellar free examples of good accessible games and I'd hate to see them disappear. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 --- Gamers mailing list __ Gamers@audyssey.org If y

Re: [Audyssey] is this cutting your own throat?

2008-03-26 Thread Michael Feir
rather than in a group setting. Also, some people will produce art purely for themselves. I see no reason why a programmer couldn't decide to do that in his or her spare time. You'd then have to be a personal friend of that programmer to even be aware of what he or she had produced. M

Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Michael Feir
m the developer in an extremely long time now. At this point, it would be quite a pleasant surprise to have him return to finish the excellent work he started. Sadly, I believe economics have forced him to pursue other activities. Michael Feir Creator and former editor of Audyssey Magazine 1996

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-24 Thread Michael Feir
will see that despite a lot of adversity, he did his absolute best to make good on a promise. That will certainly count for a lot in the long run if he decides to keep working on accessible games. I, for one, sincerely hope that he does. Michael Feir Creator and former editor of Audyssey Magazine

Re: [Audyssey] My responce to Michael Feir.

2008-03-23 Thread Michael Feir
le can take that "you are what you eat" stuff a little too far sometimes. Happy Easter, everyone. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog.php?user=13 - Original Message - From: "Thomas Ward&qu

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Michael Feir
7;t set any release dates ahead of schedule. Tell the community what you're working on but not when you hope to be finished. Also, don't take any pre-orders until you're absolutely certain that you have the ability and the will to finish a game as described. Not everyone will appreciate be

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Feir
e of responsability and dedication required to keep things interesting. I don't think this community can survive limping along as the odd student decides to do some accessible game or other as a school project. It's great when that happens but they by definition can't put the ki

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Feir
kind of thing we're seeing again here. I don't think I'm being unreasonable in wanting something at least a bit similar to what I paid for and fought hard for. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.blindspots.net/blog

Re: [Audyssey] hosting for DanZ games

2008-03-20 Thread Michael Feir
audio. It's a wonderful legacy to leave the blind gaming community. Of course, I would have preferred that Dan continued to develop new titles. He shows so much promise. However, it's a releaf to see that his games will remain available for interested people. Michael Feir Creator

Re: [Audyssey] using weapons in MOTA

2008-02-14 Thread Michael Feir
One angle here might be fatigue. The more often you swing the sword within a short time, the slower you can swing it again. I think you should stick to historical weapons and not go all modern on us. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at

Re: [Audyssey] piracy of judgment day

2008-02-05 Thread Michael Feir
when I'm able to get the funds to upgrade Jaws and go to a Vista machine, I'll have to do that all over again. If people keep passing around keys and cracks, I just hope developers keep their legal customers foremost. Michael Feir Creator and former editor of Audyssey Magazine 1996-200

Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Michael Feir
I find mines to be more worth-while than the armour although it can be helpful to have the extra five points grace before being blown up. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.blindspots.net - Original Message - From: "Darren H

Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Michael Feir
ch was the only capital ship I could manage to get. Trading's not my strong suit. Michael Feir Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.blindspots.net - Original Message - From: "Darren Harris" <[EMAIL PROTECTED]> To: "&

Re: [Audyssey] smugglers3?

2008-01-04 Thread Michael Feir
I had to put my key in. You had to click a spot which said register game or unlock game. There was also a link to continue with the free trial. One way that the author of the game recommended to get the music to stop was to get the game to crash and then run it again. The game would then give you a

Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Michael Feir
That's like saying that people will break into your house whether you like it or not so there's no use fighting it. Do you honestly think we shouldn't at least make it harder for people to commit criminal acts? Perhaps, I should just carry my credit card in a pocket instead of more securely in m

Re: [Audyssey] Smugglers 3, a new space trading game

2007-12-17 Thread Michael Feir
There's also an addon for it. I've just purchased the game and the addon yesterday. It's exactly the kind of game I've been after for years. I had to get the addon from a separate place and can't remember where that was but it's certainly a blast to play despite having to disable the music and r

Re: [Audyssey] Thoughts About Guardian Sound.

2007-12-12 Thread Michael Feir
Sounds like a good idea Tom. The guardian could certainly be some form of fire-spitting beast. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, December 12, 2007 12:22 PM Subject: [Audyssey] Thoughts About Guardian Sound. > Hi e

Re: [Audyssey] audio games lending library

2007-12-03 Thread Michael Feir
Given the current conditions in the accessible games industry, I can't imagine such a thing being very feasible. Most games have a system which only lets them unlock fully once they've been activated and registered. I don't see how developers could give copies of their games to such a lending s

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Michael Feir
In the origional game, after you pass all of the levels, you start again but with everything continuously getting harder. You could keep playing indefinitely until you eventually got killed. Is that going to be in this version of Monty? Also, what about bonus levels? They're just like ordinary

Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Michael Feir
There are plenty of ways to add longevity and replay value to sidescrollers. The genre of game doesn't demand they be linear or devoid of randomness. You just have to keep in mind the prospect of the computer setting up impossibly hard challenges and build in rules conserning what can be placed

Re: [Audyssey] Checkers

2007-09-25 Thread Michael Feir
The Checkers game is on volume four of the Azabat games. It's called Draughts in the UK which is where your confusion stemns from I think, Jim. Also on that cd are Backgammon, Dominos and Scrazabat which is Scrabble. Hope that helps. - Original Message - From: "Jim Kitchen" <[EMAIL PROT

Re: [Audyssey] Backgammon Game

2007-06-17 Thread Michael Feir
They play very well. I did a review of them quite a while ago. I particularly like Backgammon. Keep in mind however that you get good implementations of the basic games. There aren't all the frills sighted people might expect in their computer versions of classic board games. That said, I've fo

[Audyssey] a reminder from your editor

2007-06-10 Thread Michael Feir
happy to know the wedding went absolutely splendidly and fun was had by all including yours truly. Michael Feir Creator and former editor of Audyssey Magazine: 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To u

Re: [Audyssey] question about the vanishing platforms in monti

2007-04-18 Thread Michael Feir
if you want them to be timed I can do it, but random elements > seamed a good idea at the time. > > Michael Feir wrote: >> Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to >> speak. I had hoped for some more in-depth discussion about the proper use &g

Re: [Audyssey] question about the vanishing platforms in monti

2007-04-17 Thread Michael Feir
Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to speak. I had hoped for some more in-depth discussion about the proper use of random elements in games. The unavoidable bomb in Treasure mania1 is a clear instance of completely unfair and unavoidable death. What you've tho

Re: [Audyssey] question about the vanishing platforms in monti

2007-04-17 Thread Michael Feir
> means you'd fine the game extremely tough, that's what we want, > right? not a game where we go bang bang bang, inished, lol, we want > one that will last a while and take a while to master and counquer > will > > On 17 Apr 2007, at 12:29, Michael Feir wrote: > >>

Re: [Audyssey] question about the vanishing platforms in monti

2007-04-17 Thread Michael Feir
That's far too capricious, Tom. Randomly getting killed through no fault of your own isn't fun. It's stupid. There should be a basic amount of guaranteed time to cross those platforms before they disappear. The point of those in the game was to get used to their pattern of appearing and disappe

Re: [Audyssey] Spoonbill Games

2007-04-02 Thread Michael Feir
They certainly are. It just takes a while to create each game. I think Ian's working on some sort of word games next. - Original Message - From: "marcatony" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, April 02, 2007 10:51 AM Subject: [Audyssey] Spoonbill Games > Do

Re: [Audyssey] Lightech Interactive: A new game released!

2007-03-24 Thread Michael Feir
I figured that out. Just keep quickly hitting the down arrow and it'll go down. It disn't seem to if I just held down the down arrow. - Original Message - From: "damien c. sadler - head of x-sight interactive" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, March 24, 20

Re: [Audyssey] problem with the treasure game fromlighttechinteractive

2007-03-24 Thread Michael Feir
I got it. It works fine although piecing together some of the sounds is a bit difficult. It's a neat idea but it could have used a sound index. I think I'm slowly getting the hang of it though. - Original Message - From: "Yohandy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: S

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Michael Feir
I don't think anybody's more eager to get the game than I am but I'm willing to wait to have it done right. This is going to be a terrific game and terrific for showing sighted people who can actually compare it to the original and gain an understanding of how we can play games. It could be wha

Re: [Audyssey] Vista & Jaws

2007-03-01 Thread Michael Feir
They're coming out with a new version 8 any time now which will be a free upgrade for people with an SMA. That update will do a lot for people using Vista and those using earlier versions of Windows. I think people who don't have the SMA would have to pay for the upgrade. You should keep an eye

Re: [Audyssey] monty trailer

2007-01-20 Thread michael feir
a lit torch. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 20, 2007 8:07 PM Subject: Re: [Audyssey] mon

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread michael feir
ould easily be wrong about this but I can't imagine somebody making an Asteroids clone to rival what Nolan and Tom are working on. It'll help tremendously when I can try some of their sample games and get a better feel for things. At this stage though, I don't think our develop

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread michael feir
ecome more proficient at using. I've always been willing to betatest for developers and feel that I have a good grasp on what makes a fun game. Also, as always, I'll be an ambassador for accessible games any chance I get. Michael Feir Creator and former Editor of Audyssey Magazine 1996

Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread michael feir
I believe people are talking about saving a game being played so you can continue playing it later. You must be able to save actual created games or the whole system would be useless. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread michael feir
mers. I think time and effort from developers will eventually fix that and is doing that already slowly. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamer

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
accessible form. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 15, 2007 1:11 AM Subject: Re: [Audysse

Re: [Audyssey] M.U.L.E.

2007-01-14 Thread michael feir
That game is nothing like what Che is talking about. Jim's use of "mule" refers to somebody who sells and transports drugs. The game M.U.L.E. is about colonising a planet and is far more complex. I used to know what M.U.L.E. acronim stood for but can't remember now. Mich

Re: [Audyssey] Copyright issues was star wars sounds

2007-01-14 Thread michael feir
#x27;d have the numbers to achieve something similar to the Silver Lining team. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
As Dave Greenwood has continuously maintained, he never intended his game to be a precise copy of Doom. It was merely like Doom hence the name Shades of Doom. If it were illegal to make games even remotely similar to each other, there would be very few games out there. Michael Feir Creator and

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
not impossible to come up with a truly fully original game outside of any genre. However, just like with fantasy or science fiction novels, there's tremendous room for different takes on these things. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTE

Re: [Audyssey] star wars sounds

2007-01-14 Thread michael feir
on. I very much doubt that tighing a game to a large license dramatically effects its sales. That would be a nifty socioeconomic exparament to run. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "david&quo

Re: [Audyssey] star wars sounds

2007-01-14 Thread michael feir
podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-200

Re: [Audyssey] Story about accessible gaming on NPR

2006-12-24 Thread michael feir
s and look forward to doing what I can to help that happen. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "djc" <[EMAIL PROTECTED]> To: Sent: Sunday, December 24, 2006 12:15 PM Subject: Re: [Audyss

Re: [Audyssey] DVD TV games

2006-12-22 Thread michael feir
epends on how much extra variables, computing power, etc is tipically available in those players. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Steve Crawford" <[EMAIL PROTECTED]> To: "Gamers

Re: [Audyssey] Winfrots tts 2002

2006-12-18 Thread michael feir
is on your hard drive and it will be added to the list of supported games. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Yvonne Alaniz" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

Re: [Audyssey] jd movies

2006-12-15 Thread michael feir
style game but this one's really won me over. I especially like how playing the bonus games well can give your base better capability. That's truly neat. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From:

[Audyssey] blank block from lite tech interactive

2006-12-02 Thread michael feir
have to manually quit the game yourself when in this circumstance. It's a fairly small gripe overall. The presentation was very good for a free puzzle game. It's the best I've seen from Litetech Interactive so far. Michael Feir Creator and former Editor of Audyssey Mag

[Audyssey] two Asteroids style games

2006-12-01 Thread michael feir
ch in terms of basic navigation and aiming? Also, what kind of additions are you planning for your free Asteroids? Alien Outback and Troopanum shows clearly that there is more than one way to approach a basic classic arcade game. I assume both games are going to take a while to complete. Mich

Re: [Audyssey] Hello. Was wondering why if alchemygamestudios is notproducing games, why is the site still up, everything about max is still there.

2006-09-30 Thread michael feir
motivation for producing accessible games. Progress will therefore likely be quite slow. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Ronald Hopkins II" <[EMAIL PROTECTED]> To: "Gamers

Re: [Audyssey] Thoughts about Montezuma's Revenge.

2006-09-29 Thread michael feir
nds a more realistic feel. His attempt to do that seems to have been part of what caused him grief trying to complete the project. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Bryan Peterson" <[EM

Re: [Audyssey] Thoughts about Montezuma's Revenge.

2006-09-29 Thread michael feir
but only one finished but very basic sidescroller. You have a chance to bring a truly great classic game to us. Please don't blow it by changing the game beyond all recognition. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Origina

Re: [Audyssey] Sound Pong

2006-08-06 Thread michael feir
I found that openal dll file and it didn't seem to help. I still get an error whenever I try and run soundpong. I put it in my system32 folder and in the soundpong bin folder but nothing has changed. Any suggestions, folks? Michael Feir Creator and former Editor of Audyssey Magazine 1996-2

Re: [Audyssey] Accessible Platform Game: Moosic

2006-08-06 Thread michael feir
You just need to be certain you download the right pysonic file for version 2.4. I initially had that problem too. Now, I just can't figure out how to defeat enemies and get anywhere in the game. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROT

[Audyssey] gole ball narrated at talking communities

2006-06-28 Thread michael feir
ada is trouncing the Chinese at the moment. If you want to listen in, come to: www.talkingcommunities.com/pat and enter the auditorium room. You just have to put in your name and leave the password field blank. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-ma

[Audyssey] topspeed2 servers

2006-06-25 Thread michael feir
Hello, everyone. Do any of you have a list of ip addresses for people who host races for Topspeed2? It seems harder to find places one can go and regularly race. If anybody has such a list, please send it my way. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail

Re: [Audyssey] Monty's first impressions

2006-06-24 Thread michael feir
If you climb up a rope for ten seconds, it certainly won't take that long to fall back down. You might indeed fall that distance in a second or a second and a half. You pick up speed very fast while falling. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [

[Audyssey] game chat in for the people

2006-06-15 Thread Michael Feir
Hi folks. Drop on in to the games people play room on for the people for a word or two about accessible games. I'll hang around for a bit and see if anybody shows up but I may eventually get tempted away by that new Texas Holdem table. Michael Feir Creator and former editor of Audyssey Mag

[Audyssey] game chat

2006-06-08 Thread Michael Feir
Hi folks. I've just gotten my laptop going and set up on a new portable table. I figured I'd see if the game chat was alive at all. Sadly, it appears not. If anyone wants to catch me in here, I'll hang around for an hour or so. Michael Feir Creator and former editor of Audyssey

Re: [Audyssey] New Blind Adrenaline game survey

2006-05-31 Thread michael feir
I can think of at least two attempts to make a flight-style game for us. Neither one of them was ever completed. I hope somebody eventually pulls that off for us. Even a two-dimensional space arcade game like Asteroids or a neat action space trading/combat game would be great. Michael Feir

Re: [Audyssey] New Blind Adrenaline game survey

2006-05-31 Thread michael feir
t much out there to play. You'd likely get more sales. I'm not a sports fan myself but would still be interested in taking it for a spin. I didn't think I'd like racing games initially but have had a blast with them. Michael Feir Creator and former Editor of Audyssey Mag

Re: [Audyssey] everyboddy pleas read! This is inportont!

2006-05-26 Thread michael feir
One free game's as good as another. I'd certainly take a look at it when you've got it done. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Ivan Fegundez" <[EMAIL PROTECTED]> To:

Re: [Audyssey] Ivan's game

2006-05-26 Thread michael feir
but didn't attach the right file to the message. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Ron Schamerhorn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, May

Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-22 Thread michael feir
Sounds good to me. I always liked Arizona Smith. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, Ma

Re: [Audyssey] Lords of the galaxy question

2006-05-20 Thread michael feir
x27;s showing. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, May 20, 2006 4:59 PM Subject: [Audyssey] Lords of

[Audyssey] sonic invaders is now free

2006-05-07 Thread michael feir
that? Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/lis

Re: [Audyssey] Monty review feature.

2006-04-26 Thread michael feir
I would certainly agree with that line of thought. Of course, whether or not it's a cheat would depend on whether the whole level was laid out for the sighted player in the original game. I suspect that this wasn't the case. Michael Feir Creator and former Editor of Audyssey Magazine 1

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