Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread shaun everiss
well I could help with sfx for that, I have a load of free sfx for this. At 01:43 a.m. 27/02/2009, you wrote: >Just to add to this, Kai's point about guns decaying is a great one. >Something else that would also go a long way toward realistic weapons >is bullets falling and ricocheting. True it'd

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Shadow Dragon
ey] [MOTA] Weapons Firing Glitch A spear gun. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Thursday, February 26, 2009 11:42 AM Subject: Re: [Audyssey] [MOTA] Weapons Firing

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Charles Rivard
A spear gun. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Thursday, February 26, 2009 11:42 AM Subject: Re: [Audyssey] [MOTA] Weapons Firing Glitch Its pretty much impo

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Shadow Dragon
esworth" Sent: Thursday, February 26, 2009 5:43 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] [MOTA] Weapons Firing Glitch Just to add to this, Kai's point about guns decaying is a great one. Something else that would also go a long way toward realistic weapons i

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Thomas Ward
Hi Scott, This sounds like something I might want to save for the second Tomb Hunter game in the series. Scott Chesworth wrote: Just to add to this, Kai's point about guns decaying is a great one. Something else that would also go a long way toward realistic weapons is bullets falling and rico

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Liam Erven
amers Discussion list Subject: Re: [Audyssey] [MOTA] Weapons Firing Glitch Just to add to this, Kai's point about guns decaying is a great one. Something else that would also go a long way toward realistic weapons is bullets falling and ricocheting. True it'd mean finding sounds for each

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Scott Chesworth
Just to add to this, Kai's point about guns decaying is a great one. Something else that would also go a long way toward realistic weapons is bullets falling and ricocheting. True it'd mean finding sounds for each surface, but it would give you some more real physics to play with, specially if you

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Thomas Ward
Hi kai, Thanks for the bug report/note. I just wrote it down in the todo file, and I'll take care of that issue for you in Beta 2. Smile. Kai wrote: Greetings Thom et al. The game code isn't taking into consideration the sound being played when a weapon is fired, and apparently thinks the s

[Audyssey] [MOTA] Weapons Firing Glitch

2009-02-25 Thread Kai
Greetings Thom et al. The game code isn't taking into consideration the sound being played when a weapon is fired, and apparently thinks the sound is about 0 seconds long. If you fire the pistol, for example, you have to wait a while before the pistol sound will play again (simulating pistol sp