well I could help with sfx for that, I have a load of free sfx for this.
At 01:43 a.m. 27/02/2009, you wrote:
>Just to add to this, Kai's point about guns decaying is a great one.
>Something else that would also go a long way toward realistic weapons
>is bullets falling and ricocheting. True it'd
ey] [MOTA] Weapons Firing Glitch
A spear gun.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Thursday, February 26, 2009 11:42 AM
Subject: Re: [Audyssey] [MOTA] Weapons Firing
A spear gun.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Thursday, February 26, 2009 11:42 AM
Subject: Re: [Audyssey] [MOTA] Weapons Firing Glitch
Its pretty much impo
esworth"
Sent: Thursday, February 26, 2009 5:43 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] [MOTA] Weapons Firing Glitch
Just to add to this, Kai's point about guns decaying is a great one.
Something else that would also go a long way toward realistic weapons
i
Hi Scott,
This sounds like something I might want to save for the second Tomb
Hunter game in the series.
Scott Chesworth wrote:
Just to add to this, Kai's point about guns decaying is a great one.
Something else that would also go a long way toward realistic weapons
is bullets falling and rico
amers Discussion list
Subject: Re: [Audyssey] [MOTA] Weapons Firing Glitch
Just to add to this, Kai's point about guns decaying is a great one.
Something else that would also go a long way toward realistic weapons is
bullets falling and ricocheting. True it'd mean finding sounds for each
Just to add to this, Kai's point about guns decaying is a great one.
Something else that would also go a long way toward realistic weapons
is bullets falling and ricocheting. True it'd mean finding sounds for
each surface, but it would give you some more real physics to play
with, specially if you
Hi kai,
Thanks for the bug report/note. I just wrote it down in the todo file,
and I'll take care of that issue for you in Beta 2.
Smile.
Kai wrote:
Greetings Thom et al.
The game code isn't taking into consideration the sound being played when a
weapon is fired, and apparently thinks the s
Greetings Thom et al.
The game code isn't taking into consideration the sound being played when a
weapon is fired, and apparently thinks the sound is about 0 seconds long.
If you fire the pistol, for example, you have to wait a while before the pistol
sound will play again (simulating pistol sp