Re: [Audyssey] [Spam] entomb question

2009-03-05 Thread Dakotah Rickard
If you're going to go that far, you might want to give some race or class the ability to cause enemy weapons to break or shatter. Still the question remains concerning the different types of leather. Does this have an effect on anythingg? That is, is deer any better or worse than, say, cave bear?

Re: [Audyssey] [Spam] entomb question

2009-03-04 Thread dark
hi. In the next build there's apparently going to be an analise spel to exactly tell you this thing. At the moment the higherarchy goes from weakest to strongest: nothing, all cloth, all leather, copper, Bronze, Iron. Beware the Grue! Dark. - Original Message - From: Allan

Re: [Audyssey] [Spam] entomb question

2009-03-04 Thread Allan Thompson
From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 04, 2009 3:21 AM Subject: Re: [Audyssey] [Spam] entomb question hi. In the next build there's apparently going to be an analise spel to exactly tell you this thing. At the moment the higherarchy

Re: [Audyssey] [Spam] entomb question

2009-03-04 Thread Jason Allen
The footstep sounds. A step on stone is a correct movement. A sandy sound means you brushed up against a wall and can't go any more in that direction. There is no penalty for walking into a wall. Some audio games I played would blast this shrieking noise whenever you bumped into a wall. I thought