amers Discussion list'
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Yes mine too though my mobility instructor was worse than me laughing.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas
navigation was: The future of Blastbay Studios
Hi Dark,
Ok? Sounds like your mobility instructor was an idiot. Never once in my
life has a mobility instructor told me to count steps. Quite the
opposite in fact. They usually cued me into land marks, sounds, and
other things I could use to assess
-
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, December 26, 2009 9:32 PM
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi Dark,
Ok? Sounds like your mobility instructor was an idiot. Never once in my
life has a mobility
Hi Dark,
Ok? Sounds like your mobility instructor was an idiot. Never once in my
life has a mobility instructor told me to count steps. Quite the
opposite in fact. They usually cued me into land marks, sounds, and
other things I could use to assess where I was without depending on
something
ssage -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Saturday, December 26, 2009 10:38 PM
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Interesting point about coordinates Dark. With your taste for RPG's
that tend to hav
was a cattle
> grid, so all I neded to do to find it was go too far, reach the grid
> and turn back.
>
> needless to say, i called the mobility officer some very colourful names
> after that.
> - Original Message -----
> From: "Thomas Ward"
> To: "Gamer
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, December 26, 2009 8:32 PM
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi Dark,
As a game developer I find your comments and suggestions most helpful. So
Hi Dark,
As a game developer I find your comments and suggestions most helpful.
So as I understand it as long as I design my game engine a long the GMA
engine, which I am, including such features as place markers, visited
here before announcements, and even try my best to give each room a name
ubject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
I like the side-steping idea... I mean, isn't that akin to what you do in
mainstream console games that are 3d? If you hold left, you don't just spin
around in circles... you walk and or run in that direction. The only g
thing like shades, so long as there is something to distinguish in
the different directions.
beware the Grue!
dark.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, December 26, 2009 4:32 AM
Subject: Re
maybe the first three
onimusha games.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, December 25, 2009 7:10 PM
Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi.
As regards 3D navigation, in fact naviga
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, December 25, 2009 9:10 PM
To: Gamers Discussion list
Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi.
As regards 3D navigation, in fact navigation in general, as I've said,
Hi.
As regards 3D navigation, in fact navigation in general, as I've said,
i'm probably the worst person you meet, with a biological cause sinse I was
born prematurely and suffered brain damage which has resulted in me having
an attrocious sense of spacial coordination and balance.
Freq
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