Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Charles Rivard
When you hear a punch, doesn't that indicate that it has already hit the mark, in which case you're too late to defend against it? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Clement Chou chou.clem...@gmail.com To:

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
Nope. Because there's two sounds. There's one for the sound of the blow moving, and then there's the sound when it connects. Two different things, but the point of case then is to stay out of punching range. Prevent it from happening in the first place. If the opponent is jumping towards you,

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Scott Chesworth
It does indeed mean that the punch has already landed, but that'd be the same in an accessible version of the same game, or even in real life would it not? Given that you've missed the chance to defend by that point, it'd be time to either retreat or counter, and being able to tell which attacks

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
You explained it in a minute whereas I would've probably taken 5 minutes to write that out... I can do it, but I can't explain it that well. Thanks Scott. This is precisely what we have to be aware of... and would you believe it? This helps us to be aware in every day life as well. I'm an

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Charles Rivard
I would like, and it might be a big help to others who haven't tried this sort of approach, to hear a recording of blind person playing such games, slowed down to a point to where you can hear the audible cues, have them explained during a short pause, then have the action continue. Sort of

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Thomas Ward
Hi Charles, That's kind of hard to do. For one thing the kinds of fighting games Yohandy, Clement, etc are talking about are extremely fast pased gqames. We are talking somewhere between 50 to 60 frames per second. It can be so fast that there isn't time to breath let alone talk between moves. So

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Shiny protector
You could do it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 09, 2011 7:08 PM Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games. Hi

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
Fair point, Thomas, but the thing is if the fight is being commentated as it goes on, it can be described fairly. And Yohandy if you want to go online and do this I'm up for it. So long as you have a way to record one of the ps3s and both our voices at the same time, I'm good to go. Just let

[Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Christopher Bartlett
Ok, I would like to understand something. I have heard that there is a lot of complexity in the fighting games, planning strategies and the like. I accept that this is true. Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Clement Chou
Well said, Christopher... and I hear what you are saying completely. I can explain it in some detail, but I'll answer more questions next week when I have a new game to show, so I can walk people through things as I explore for the first time. In fighting games on this generation of consoles,

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 02:54:45PM -0800, Christopher Bartlett wrote: Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my current life level and weapon load (where appropriate) my opponent's condition, and any time-based factors.

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Clement Chou
If you're worried about throwing out missed punches when your opponent is on the ground... listen to the sound of them falling, and wait for them to get up again. There are sounds for that, too... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to