Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-30 Thread Hayden Presley
uesday, June 29, 2010 6:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? Hi Hayden, H...That certainly would be interesting. i know for a fact several Atari classics like Packman etc have been created as online web gam

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-30 Thread Hayden Presley
g] On Behalf Of Thomas Ward Sent: Tuesday, June 29, 2010 6:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? Hi Hayden, Thanks. I didn't know that. I've never actually played any of Che's card games so di

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-29 Thread Thomas Ward
Hi Hayden, H...That certainly would be interesting. i know for a fact several Atari classics like Packman etc have been created as online web games, but I don't know that the technology is there to make them fully accessible as you don't have access to things like OpenAL, DirectX, etc so can no

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-29 Thread Thomas Ward
Hi Hayden, Thanks. I didn't know that. I've never actually played any of Che's card games so didn't know he has started using graphics. Glad to here it. Smile. On 6/28/10, Hayden Presley wrote: > Hi Thomas, > Correction. Che's cardgames now have graphics as well. > > Best Regards, > Hayden ---

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-28 Thread Hayden Presley
Subject: Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? Hi, As you say a lot depends on exactly the type of game that is going to be created. However, making a game web based actually would make matters worse not better as it is harder to incorperate accessibility

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-28 Thread Hayden Presley
...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, June 27, 2010 4:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? well there are examples. 1. teraformas. this game had graphics and sound though probably not as good

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-28 Thread Hayden Presley
yssey] Advice on implamenting accessibility into a visual/graphical game? Hi Steve, Interesting. I don't know of many accessible game developers that have created a web based game that was both visually graphical and fully accessible to a blind player other than All in Plays card games. One

Re: [Audyssey] Advice on implamenting accessibility into a, visual/graphical game?

2010-06-28 Thread Steve S
Hi Eleanor, thanks for the information and link to the site...I'll check it out tomorrow when I have time, cheers Steve. - Original Message - From: "Eleanor" To: Sent: Monday, June 28, 2010 2:21 PM Subject: [Audyssey] Advice on implamenting accessibility into a,visual

Re: [Audyssey] Advice on implamenting accessibility into a, visual/graphical game?

2010-06-28 Thread Muhammed Deniz
Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Eleanor" To: Sent: Monday, June 28, 2010 2:21 PM Subject: [Audyssey] Advice on implamenting accessibility into a,visual/graphical game? There are several ways in which a graphical game can be made acc

[Audyssey] Advice on implamenting accessibility into a, visual/graphical game?

2010-06-28 Thread Eleanor
There are several ways in which a graphical game can be made accessible. It is always easier to do if it is planned in from the beginning, but at least some accessibility can be added. We use both Java and self-voicing AND compatibility with JAWS. We are exploring the use of Flash and self-v

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-28 Thread AudioGames
Hi Steve and list, Here're some answers from me... Question 1: What is the best combination for accessibility within a visual environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and self-voicing? Java (graphics) and a client TTS based program? etc... Answer: The choice of tec

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-28 Thread Thomas Ward
Hi Steve, Interesting. I don't know of many accessible game developers that have created a web based game that was both visually graphical and fully accessible to a blind player other than All in Plays card games. One game that might help you and the developer of this game is an accessible game cal

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-28 Thread Steve S
to more complex projects, cheers Steve. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 10:53 PM Subject: Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? well there are exampl

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-27 Thread shaun everiss
well there are examples. 1. teraformas. this game had graphics and sound though probably not as good as shades of doom or gtc as an experimental game it was quite interesting. Unfortunately its never been updated so some bugs still remain. the blind eye is a prime example on what is not a good

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-27 Thread Thomas Ward
Hi, As you say a lot depends on exactly the type of game that is going to be created. However, making a game web based actually would make matters worse not better as it is harder to incorperate accessibility features into the program. Here is a simple example of what I mean. With a language like J

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-27 Thread Thomas Ward
Hi Steve, Well, as I am both a game player and a software developer I'd say I am definitely in a position to help you and your friend here. If you have any questions you would like to ask me specifically I'm certain I may be a big help. Anyway, here are the questions and answers to the questions yo

Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-27 Thread Hayden Presley
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Steve S Sent: Sunday, June 27, 2010 7:14 AM To: Gamers@audyssey.org Subject: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? Hi list. I have a few questions regarding the realistic possibiliti

[Audyssey] Advice on implamenting accessibility into a visual/graphical game?

2010-06-27 Thread Steve S
Hi list. I have a few questions regarding the realistic possibilities of incorporating accessibility within a graphical game...and I'm hoping some list members would be able to offer their advice. I have a sighted programmer friend who has taken an interest in how I would go about playing a g