uesday, June 29, 2010 6:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?
Hi Hayden,
H...That certainly would be interesting. i know for a fact several
Atari classics like Packman etc have been created as online web gam
g] On
Behalf Of Thomas Ward
Sent: Tuesday, June 29, 2010 6:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?
Hi Hayden,
Thanks. I didn't know that. I've never actually played any of Che's
card games so di
Hi Hayden,
H...That certainly would be interesting. i know for a fact several
Atari classics like Packman etc have been created as online web games,
but I don't know that the technology is there to make them fully
accessible as you don't have access to things like OpenAL, DirectX,
etc so can no
Hi Hayden,
Thanks. I didn't know that. I've never actually played any of Che's
card games so didn't know he has started using graphics. Glad to here
it.
Smile.
On 6/28/10, Hayden Presley wrote:
> Hi Thomas,
> Correction. Che's cardgames now have graphics as well.
>
> Best Regards,
> Hayden
---
Subject: Re: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?
Hi,
As you say a lot depends on exactly the type of game that is going to
be created. However, making a game web based actually would make
matters worse not better as it is harder to incorperate accessibility
...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, June 27, 2010 4:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?
well there are examples.
1. teraformas.
this game had graphics and sound though probably not as good
yssey] Advice on implamenting accessibility into a
visual/graphical game?
Hi Steve,
Interesting. I don't know of many accessible game developers that have
created a web based game that was both visually graphical and fully
accessible to a blind player other than All in Plays card games. One
Hi Eleanor, thanks for the information and link to the site...I'll check it
out tomorrow when I have time, cheers Steve.
- Original Message -
From: "Eleanor"
To:
Sent: Monday, June 28, 2010 2:21 PM
Subject: [Audyssey] Advice on implamenting accessibility into
a,visual
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Eleanor"
To:
Sent: Monday, June 28, 2010 2:21 PM
Subject: [Audyssey] Advice on implamenting accessibility into
a,visual/graphical game?
There are several ways in which a graphical game can be made acc
There are several ways in which a graphical game can be made
accessible. It is always easier to do if it is planned in from the
beginning, but at least some accessibility can be added. We use both
Java and self-voicing AND compatibility with JAWS. We are exploring the
use of Flash and self-v
Hi Steve and list,
Here're some answers from me...
Question 1:
What is the best combination for accessibility within a visual environment.
E.g, Java (graphics) and self-voicing? Flash (graphics)
and self-voicing? Java (graphics) and a client TTS based program? etc...
Answer:
The choice of tec
Hi Steve,
Interesting. I don't know of many accessible game developers that have
created a web based game that was both visually graphical and fully
accessible to a blind player other than All in Plays card games. One
game that might help you and the developer of this game is an
accessible game cal
to more complex projects, cheers Steve.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 10:53 PM
Subject: Re: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?
well there are exampl
well there are examples.
1. teraformas.
this game had graphics and sound though probably not as good as
shades of doom or gtc as an experimental game it was quite interesting.
Unfortunately its never been updated so some bugs still remain.
the blind eye is a prime example on what is not a good
Hi,
As you say a lot depends on exactly the type of game that is going to
be created. However, making a game web based actually would make
matters worse not better as it is harder to incorperate accessibility
features into the program. Here is a simple example of what I mean.
With a language like J
Hi Steve,
Well, as I am both a game player and a software developer I'd say I am
definitely in a position to help you and your friend here. If you have
any questions you would like to ask me specifically I'm certain I may
be a big help. Anyway, here are the questions and answers to the
questions yo
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Steve S
Sent: Sunday, June 27, 2010 7:14 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?
Hi list. I have a few questions regarding the realistic possibiliti
Hi list. I have a few questions regarding the realistic possibilities of
incorporating accessibility within a graphical game...and I'm hoping some list
members would be able to offer their advice. I have a sighted programmer
friend who has taken an interest in how I would go about playing a g
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