Hi Thomas,
I know that in my games I need to reset the sapi5 voice engine before changing
engines. That is going from an ATT voice to a Neo Speech, Microsoft or
Cepstral. Otherwise the voice is all very distorted and fuzzy.
So I do the below code whenever changing to a new voice. nov being
Hi Jim,
I know. I do the same thing to reset the Speech Engine before
switching to Neospeech, Natural Voices, whatever. Problem is though
the Neospeech voices continue to sound fuzzy, distorted, etc even
though I properly disposed of the old Sapi speech engine and
initialized the new one. I
] BGT future development
Hi,
FYI. Racing wheels are supported through the same API as joysticks,
game pads, boxing gloves, etc. The DirectInput joystick API is fairly
universal in supporting a variety of game devices through the joystick
device code. So in general if BGT supported joysticks
Hi Muhammed,
I explained it in an earlier post. Don't you read your e-mail?
Essentially, what I was refering to is some game consoles and PC games
have special game controllers in the form of a boxing glove used for
boxing games. I haven't seen them around for quite a while, but I do
know they
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 12, 2011 3:42 PM
Subject: Re: [Audyssey] BGT future development - My replies
Hi Jim,
I know. I do the same thing to reset the Speech Engine before
switching to Neospeech, Natural Voices, whatever. Problem is though
and a stearingweal for raceing games.
saygilar sevgiler.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, January 10, 2011 11:11 PM
Subject: Re: [Audyssey] BGT future
: [Audyssey] BGT future development
I would like to see eventually a physical game UI such as buttons, boxes
and
the like. It would be useful for us who want to create configuration
dialogues, or possible some secondary kind of apps.
---
Gamers mailing list __ Gamers@audyssey.org
If you want
@audyssey.org
Sent: Monday, January 10, 2011 10:06 PM
Subject: Re: [Audyssey] BGT future development
I would like to see eventually a physical game UI such as buttons, boxes and
the like. It would be useful for us who want to create configuration
dialogues, or possible some secondary kind
sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 11, 2011 9:36 AM
Subject: Re: [Audyssey] BGT future development
damien, if you have some stuff worth while to share, you should ask
keywasfull on klango to get invited to the bgt folder.
Just use the handle
, January 11, 2011 9:36 AM
Subject: Re: [Audyssey] BGT future development
damien, if you have some stuff worth while to share, you should ask
keywasfull on klango to get invited to the bgt folder.
Just use the handle crashmaster.
This goes to anyone that has something usefull, game, code, etc
Hi all,
Thank you for the large number of suggestions! I'll respond to you all below in
one big message, as to avoid cluttering up the list.
Thomas. If I added force feedback I think it would actually be advantageous for
me to do everything through code, as the goal of BGT is to wrap
Hi,
Philip wrote:
I have looked into XInput, but it does not support neither keyboards
nor mouse devices which makes it rather unatractive for me. The only
reason then
to use it would be for extended joystick and game pad support which is
certainly an option, but not something I'm sure about
Hi,
FYI. Racing wheels are supported through the same API as joysticks,
game pads, boxing gloves, etc. The DirectInput joystick API is fairly
universal in supporting a variety of game devices through the joystick
device code. So in general if BGT supported joysticks generically
through
on the subject of sapi, bgt should always use the system default
unless you choose.
Hi all,
Thank you for the large number of suggestions! I'll respond to you
all below in one big message, as to avoid cluttering up the list.
Thomas. If I added force feedback I think it would actually be
Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, January 11, 2011 8:24 PM
Subject: Re: [Audyssey] BGT future development - My replies
on the subject of sapi, bgt should always use the system default unless
you choose.
Hi all,
Thank you for the large number
Hi Bryan,
Well, if it makes you feel any better I've had my own troubles with
the Neospeech voices in games. For example, in an older release of the
G3D engine when I was toying around with Sapi 5 voices I noticed if I
used a different default voice such as ATT Mike and then switched to
Neospeech
Hi all!
I am happy to say that the BGT engine is selling well, and so I am working on a
1.1 release. I was wondering what you would most like to see implemented in the
next version? About a week ago I added full mouse support, but the majority of
the changes in this release are still bugfixes.
Joystick/gamepad support.
On 1/10/2011 12:16 PM, Philip Bennefall wrote:
Hi all!
I am happy to say that the BGT engine is selling well, and so I am working on a
1.1 release. I was wondering what you would most like to see implemented in the
next version? About a week ago I added full mouse
Hi Philip,
Easy, I would like support for XAudio 2 a common low-level audio API.
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You can make changes or update your subscription via the web, at
on its way.
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 10, 2011 7:40 PM
Subject: Re: [Audyssey] BGT future development
Hi Philip,
Easy, I would like
!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 10, 2011 11:48 AM
Subject: Re: [Audyssey] BGT future development
Hi Phil,
That is actually being worked on as we speak. I have hired a coder who is
rewriting my
: Re: [Audyssey] BGT future development
Well like I said on the forum topic you posted, the thing I'd personally
like to see could be related more to Angelscript itself than BGT. But for
some reason it doesn't like certain SAPI voices, namely the Neospeach
voices. For some reason those voices don't
as
I recall.
We are the Knights who say...Ni!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 10, 2011 12:17 PM
Subject: Re: [Audyssey] BGT future development
Hi Bryan,
What main menu are you
Hi Philip,
Well, mouse support is nice, but I'd definitely recommend joystick and
game pad support as well. Game's like Q9 are fine with the keyboard,
but if you added joystick support I think they would be not only more
fun with a joystick it also saves ware and tare on your keyboard.
Bottom
Hi Philip,
Yay! Can't hardly wait for the new Streemway library. It will totally
rock in the BGT engine. Assuming I don't make such a middleware lib in
the mean time myself of course. I've heard some of the things that can
be done with XAudio2 and it absolutely rocks. XAudio2 is probably the
best
10, 2011 10:11 PM
Subject: Re: [Audyssey] BGT future development
Hi Philip,
Well, mouse support is nice, but I'd definitely recommend joystick and
game pad support as well. Game's like Q9 are fine with the keyboard,
but if you added joystick support I think they would be not only more
fun
Hi Philip,
Well, force feedback is a tad bit tricky. In the old days you could
simply create and load a force feedback profile using the effects
editor. However, since releasing DirectX 9 Microsoft has done away
with the force feedback effects editor and force feedback profiles,
and now all the
] On
Behalf Of Philip Bennefall
Sent: Monday, January 10, 2011 3:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT future development
Hi Thomas,
I agree. Joystick support is on my to do list for sure. DirectInput is
surprisingly easy to use, and so it shouldn't take me very long
Subject: [Audyssey] BGT future development
Hi all!
I am happy to say that the BGT engine is selling well, and so I am working
on a 1.1 release. I was wondering what you would most like to see
implemented in the next version? About a week ago I added full mouse
support, but the majority
Hi, Philip,
I'd like to see multi-threading added to BGT.
Allen
On Jan 10, 2011, at 11:16 AM, Philip Bennefall wrote:
Hi all!
I am happy to say that the BGT engine is selling well, and so I am working on
a 1.1 release. I was wondering what you would most like to see implemented in
the
I think another feature that would be usefull is updating games if
you had the sources to the new version if only little changes were needed.
like not having to reright loads of things so that users can play
them without having to go back and wait for stuff to be fixed.
At 07:40 a.m.
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Allen
Sent: Monday, January 10, 2011 7:59 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] BGT future development
Hi, Philip,
I'd like to see multi-threading added to BGT.
Allen
On Jan 10, 2011, at 11:16 AM, Philip
list
Subject: Re: [Audyssey] BGT future development
Hi, Philip,
I'd like to see multi-threading added to BGT.
Allen
On Jan 10, 2011, at 11:16 AM, Philip Bennefall wrote:
Hi all!
I am happy to say that the BGT engine is selling well, and so I am working
on a 1.1 release. I was wondering
Sent: Monday, January 10, 2011 7:47 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] BGT future development
Greetings Philip.
I definitely will agree with the few who have advocated joystick/gamepad
support.
I note that you're trying to get these devices to work under direct
Discussion list
Subject: Re: [Audyssey] BGT future development
Hi,
What about loading and being able to use your own DLL's?
Thanks.
-Ryan
On Mon, Jan 10, 2011 at 9:27 PM, Hayden Presley hdpres...@hotmail.com
wrote:
Hi Phillip,
One thing I would like is to include some of the scriptsin the Include
Of Liam Erven
Sent: Monday, January 10, 2011 4:06 PM
To: 'Philip Bennefall'; 'Gamers Discussion list'
Subject: Re: [Audyssey] BGT future development
I would like to see eventually a physical game UI such as buttons, boxes and
the like. It would be useful for us who want to create configuration
dialogues
Subject: Re: [Audyssey] BGT future development
Hi Kai,
Bad idea...badidea (I'm referring to MIDI files). There is a game out
there,
I don't know if you've tried it, which is a Mario game. The music is all
done in MIDI sequences and it is a nightmare. For one thing you don't know
what's happening
: Monday, January 10, 2011 1:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT future development
Hi Bryan,
What main menu are you refering to? The Sapi issue will have nothing to do
with AngelScript, as AngelScript deals with the scripting language itself
and has no idea about
.
Kai
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 10, 2011 6:29 PM
Subject: Re: [Audyssey] BGT future development
Hi Kai,
Bad idea...badidea (I'm referring to MIDI files). There is a game out
Of Philip Bennefall
Sent: Monday, January 10, 2011 1:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT future development
Hi Bryan,
What main menu are you refering to? The Sapi issue will have nothing to do
with AngelScript, as AngelScript deals with the scripting language itself
Hi Kai,
Well, that does make sense, but midi is more or less a thing of the
past. For example, DirectMusic, the DirectX component for midi music,
is no longer supported by DirectX 9 and later versions. Although, a
legacy library does ship with Windows 7 who knows how long DirectX
midi support
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