Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Jim Kitchen
Hi Thomas, I know that in my games I need to reset the sapi5 voice engine before changing engines. That is going from an ATT voice to a Neo Speech, Microsoft or Cepstral. Otherwise the voice is all very distorted and fuzzy. So I do the below code whenever changing to a new voice. nov being

Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Thomas Ward
Hi Jim, I know. I do the same thing to reset the Speech Engine before switching to Neospeech, Natural Voices, whatever. Problem is though the Neospeech voices continue to sound fuzzy, distorted, etc even though I properly disposed of the old Sapi speech engine and initialized the new one. I

Re: [Audyssey] BGT future development

2011-01-12 Thread Shiny protector
] BGT future development Hi, FYI. Racing wheels are supported through the same API as joysticks, game pads, boxing gloves, etc. The DirectInput joystick API is fairly universal in supporting a variety of game devices through the joystick device code. So in general if BGT supported joysticks

Re: [Audyssey] BGT future development

2011-01-12 Thread Thomas Ward
Hi Muhammed, I explained it in an earlier post. Don't you read your e-mail? Essentially, what I was refering to is some game consoles and PC games have special game controllers in the form of a boxing glove used for boxing games. I haven't seen them around for quite a while, but I do know they

Re: [Audyssey] BGT future development - My replies

2011-01-12 Thread Phil Vlasak
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 3:42 PM Subject: Re: [Audyssey] BGT future development - My replies Hi Jim, I know. I do the same thing to reset the Speech Engine before switching to Neospeech, Natural Voices, whatever. Problem is though

Re: [Audyssey] BGT future development

2011-01-11 Thread burakyuksek
and a stearingweal for raceing games. saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 10, 2011 11:11 PM Subject: Re: [Audyssey] BGT future

Re: [Audyssey] BGT future development

2011-01-11 Thread Damien Pendleton
: [Audyssey] BGT future development I would like to see eventually a physical game UI such as buttons, boxes and the like. It would be useful for us who want to create configuration dialogues, or possible some secondary kind of apps. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] BGT future development

2011-01-11 Thread shaun everiss
@audyssey.org Sent: Monday, January 10, 2011 10:06 PM Subject: Re: [Audyssey] BGT future development I would like to see eventually a physical game UI such as buttons, boxes and the like. It would be useful for us who want to create configuration dialogues, or possible some secondary kind

Re: [Audyssey] BGT future development

2011-01-11 Thread Damien Pendleton
sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 9:36 AM Subject: Re: [Audyssey] BGT future development damien, if you have some stuff worth while to share, you should ask keywasfull on klango to get invited to the bgt folder. Just use the handle

Re: [Audyssey] BGT future development

2011-01-11 Thread Oriol Gómez
, January 11, 2011 9:36 AM Subject: Re: [Audyssey] BGT future development damien, if you have some stuff worth while to share, you should ask keywasfull on klango to get invited to the bgt folder. Just use the handle crashmaster. This goes to anyone that has something usefull, game, code, etc

[Audyssey] BGT future development - My replies

2011-01-11 Thread Philip Bennefall
Hi all, Thank you for the large number of suggestions! I'll respond to you all below in one big message, as to avoid cluttering up the list. Thomas. If I added force feedback I think it would actually be advantageous for me to do everything through code, as the goal of BGT is to wrap

Re: [Audyssey] BGT future development - My replies

2011-01-11 Thread Thomas Ward
Hi, Philip wrote: I have looked into XInput, but it does not support neither keyboards nor mouse devices which makes it rather unatractive for me. The only reason then to use it would be for extended joystick and game pad support which is certainly an option, but not something I'm sure about

Re: [Audyssey] BGT future development

2011-01-11 Thread Thomas Ward
Hi, FYI. Racing wheels are supported through the same API as joysticks, game pads, boxing gloves, etc. The DirectInput joystick API is fairly universal in supporting a variety of game devices through the joystick device code. So in general if BGT supported joysticks generically through

Re: [Audyssey] BGT future development - My replies

2011-01-11 Thread shaun everiss
on the subject of sapi, bgt should always use the system default unless you choose. Hi all, Thank you for the large number of suggestions! I'll respond to you all below in one big message, as to avoid cluttering up the list. Thomas. If I added force feedback I think it would actually be

Re: [Audyssey] BGT future development - My replies

2011-01-11 Thread Bryan Peterson
Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 8:24 PM Subject: Re: [Audyssey] BGT future development - My replies on the subject of sapi, bgt should always use the system default unless you choose. Hi all, Thank you for the large number

Re: [Audyssey] BGT future development - My replies

2011-01-11 Thread Thomas Ward
Hi Bryan, Well, if it makes you feel any better I've had my own troubles with the Neospeech voices in games. For example, in an older release of the G3D engine when I was toying around with Sapi 5 voices I noticed if I used a different default voice such as ATT Mike and then switched to Neospeech

[Audyssey] BGT future development

2011-01-10 Thread Philip Bennefall
Hi all! I am happy to say that the BGT engine is selling well, and so I am working on a 1.1 release. I was wondering what you would most like to see implemented in the next version? About a week ago I added full mouse support, but the majority of the changes in this release are still bugfixes.

Re: [Audyssey] BGT future development

2011-01-10 Thread Valiant8086
Joystick/gamepad support. On 1/10/2011 12:16 PM, Philip Bennefall wrote: Hi all! I am happy to say that the BGT engine is selling well, and so I am working on a 1.1 release. I was wondering what you would most like to see implemented in the next version? About a week ago I added full mouse

Re: [Audyssey] BGT future development

2011-01-10 Thread Phil Vlasak
Hi Philip, Easy, I would like support for XAudio 2 a common low-level audio API. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] BGT future development

2011-01-10 Thread Philip Bennefall
on its way. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 10, 2011 7:40 PM Subject: Re: [Audyssey] BGT future development Hi Philip, Easy, I would like

Re: [Audyssey] BGT future development

2011-01-10 Thread Bryan Peterson
! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 10, 2011 11:48 AM Subject: Re: [Audyssey] BGT future development Hi Phil, That is actually being worked on as we speak. I have hired a coder who is rewriting my

Re: [Audyssey] BGT future development

2011-01-10 Thread Philip Bennefall
: Re: [Audyssey] BGT future development Well like I said on the forum topic you posted, the thing I'd personally like to see could be related more to Angelscript itself than BGT. But for some reason it doesn't like certain SAPI voices, namely the Neospeach voices. For some reason those voices don't

Re: [Audyssey] BGT future development

2011-01-10 Thread Bryan Peterson
as I recall. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 10, 2011 12:17 PM Subject: Re: [Audyssey] BGT future development Hi Bryan, What main menu are you

Re: [Audyssey] BGT future development

2011-01-10 Thread Thomas Ward
Hi Philip, Well, mouse support is nice, but I'd definitely recommend joystick and game pad support as well. Game's like Q9 are fine with the keyboard, but if you added joystick support I think they would be not only more fun with a joystick it also saves ware and tare on your keyboard. Bottom

Re: [Audyssey] BGT future development

2011-01-10 Thread Thomas Ward
Hi Philip, Yay! Can't hardly wait for the new Streemway library. It will totally rock in the BGT engine. Assuming I don't make such a middleware lib in the mean time myself of course. I've heard some of the things that can be done with XAudio2 and it absolutely rocks. XAudio2 is probably the best

Re: [Audyssey] BGT future development

2011-01-10 Thread Philip Bennefall
10, 2011 10:11 PM Subject: Re: [Audyssey] BGT future development Hi Philip, Well, mouse support is nice, but I'd definitely recommend joystick and game pad support as well. Game's like Q9 are fine with the keyboard, but if you added joystick support I think they would be not only more fun

Re: [Audyssey] BGT future development

2011-01-10 Thread Thomas Ward
Hi Philip, Well, force feedback is a tad bit tricky. In the old days you could simply create and load a force feedback profile using the effects editor. However, since releasing DirectX 9 Microsoft has done away with the force feedback effects editor and force feedback profiles, and now all the

Re: [Audyssey] BGT future development

2011-01-10 Thread Liam Erven
] On Behalf Of Philip Bennefall Sent: Monday, January 10, 2011 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT future development Hi Thomas, I agree. Joystick support is on my to do list for sure. DirectInput is surprisingly easy to use, and so it shouldn't take me very long

Re: [Audyssey] BGT future development

2011-01-10 Thread Kai
Subject: [Audyssey] BGT future development Hi all! I am happy to say that the BGT engine is selling well, and so I am working on a 1.1 release. I was wondering what you would most like to see implemented in the next version? About a week ago I added full mouse support, but the majority

Re: [Audyssey] BGT future development

2011-01-10 Thread Allen
Hi, Philip, I'd like to see multi-threading added to BGT. Allen On Jan 10, 2011, at 11:16 AM, Philip Bennefall wrote: Hi all! I am happy to say that the BGT engine is selling well, and so I am working on a 1.1 release. I was wondering what you would most like to see implemented in the

Re: [Audyssey] BGT future development

2011-01-10 Thread shaun everiss
I think another feature that would be usefull is updating games if you had the sources to the new version if only little changes were needed. like not having to reright loads of things so that users can play them without having to go back and wait for stuff to be fixed. At 07:40 a.m.

Re: [Audyssey] BGT future development

2011-01-10 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Allen Sent: Monday, January 10, 2011 7:59 PM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] BGT future development Hi, Philip, I'd like to see multi-threading added to BGT. Allen On Jan 10, 2011, at 11:16 AM, Philip

Re: [Audyssey] BGT future development

2011-01-10 Thread Ryan Smith
list Subject: Re: [Audyssey] BGT future development Hi, Philip, I'd like to see multi-threading added to BGT. Allen On Jan 10, 2011, at 11:16 AM, Philip Bennefall wrote: Hi all! I am happy to say that the BGT engine is selling well, and so I am working on a 1.1 release. I was wondering

Re: [Audyssey] BGT future development

2011-01-10 Thread Hayden Presley
Sent: Monday, January 10, 2011 7:47 PM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] BGT future development Greetings Philip. I definitely will agree with the few who have advocated joystick/gamepad support. I note that you're trying to get these devices to work under direct

Re: [Audyssey] BGT future development

2011-01-10 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] BGT future development Hi, What about loading and being able to use your own DLL's? Thanks. -Ryan On Mon, Jan 10, 2011 at 9:27 PM, Hayden Presley hdpres...@hotmail.com wrote: Hi Phillip, One  thing I would like is to include some of the scriptsin the Include

Re: [Audyssey] BGT future development

2011-01-10 Thread Hayden Presley
Of Liam Erven Sent: Monday, January 10, 2011 4:06 PM To: 'Philip Bennefall'; 'Gamers Discussion list' Subject: Re: [Audyssey] BGT future development I would like to see eventually a physical game UI such as buttons, boxes and the like. It would be useful for us who want to create configuration dialogues

Re: [Audyssey] BGT future development

2011-01-10 Thread Bryan Peterson
Subject: Re: [Audyssey] BGT future development Hi Kai, Bad idea...badidea (I'm referring to MIDI files). There is a game out there, I don't know if you've tried it, which is a Mario game. The music is all done in MIDI sequences and it is a nightmare. For one thing you don't know what's happening

Re: [Audyssey] BGT future development

2011-01-10 Thread Hayden Presley
: Monday, January 10, 2011 1:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT future development Hi Bryan, What main menu are you refering to? The Sapi issue will have nothing to do with AngelScript, as AngelScript deals with the scripting language itself and has no idea about

Re: [Audyssey] BGT future development

2011-01-10 Thread Kai
. Kai - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 10, 2011 6:29 PM Subject: Re: [Audyssey] BGT future development Hi Kai, Bad idea...badidea (I'm referring to MIDI files). There is a game out

Re: [Audyssey] BGT future development

2011-01-10 Thread Bryan Peterson
Of Philip Bennefall Sent: Monday, January 10, 2011 1:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT future development Hi Bryan, What main menu are you refering to? The Sapi issue will have nothing to do with AngelScript, as AngelScript deals with the scripting language itself

Re: [Audyssey] BGT future development

2011-01-10 Thread Thomas Ward
Hi Kai, Well, that does make sense, but midi is more or less a thing of the past. For example, DirectMusic, the DirectX component for midi music, is no longer supported by DirectX 9 and later versions. Although, a legacy library does ship with Windows 7 who knows how long DirectX midi support