Re: [Audyssey] Force feedback

2014-12-24 Thread shaun everiss
Well I did have an old crappy logitech stick in the day but never used it. now days gamepads are the rage, and I haven't managed to find a stick. Saying that a pad is easier to store, and to be brootally honest I have only played tdv and topspeed a few times and none at all since ages ago. At

[Audyssey] Force feedback

2014-12-20 Thread Milos Przic
Hi all, I was thinking of buying a steering wheel and a flight controller to be able to play Top Speed and TDV in a more realistic way. What are your experiences? I am particularely interested in devices with force feedback. How realistic can it be? Is it a simple vibration on impact that remind

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-16 Thread shaun everiss
Yeah a friend that had a logitech said it did this and got a presition stick. But who knows, I may try to get an ms compatible stick mainly because they are supported in windows just about every windows that will support one well who knows. At 01:58 a.m. 16/08/2014, you wrote: Hi Shaun, I ha

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-15 Thread Thomas Ward
Hi Shaun, I have heard that some joysticks and gamepads had that problem with not correctly centering even when properly calibrated. Although, I haven't encountered that problem myself I have heard that was a problem with some makes and models of force feedback devices. Not sure if it still holds

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-15 Thread shaun everiss
Well a major reason why back in the day my friends quit force feadback sticks was their tendency to not center right even when calibrated. back in the day it was the presition sticks. My cousin with x box controlers has these things called control flukes which slot over and lock into place on

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-14 Thread Thomas Ward
Hi Charles, I was definitely planning on including force feedback support for USA Raceway. That actually has been one of the reasons that particular project was held up as I was waiting for SDL 2.0 to come out with force feedback support so I could include it in Mac and Linux releases of Raceway.

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-14 Thread Charles Rivard
ot;Gamers Discussion list" Sent: Thursday, August 14, 2014 6:36 AM Subject: Re: [Audyssey] force feedback was: Re: game controller question Hi Dark, I don't know much about how much control iOS has over the iPhone's vibration, but I would imagine there should be some way t

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-14 Thread Thomas Ward
Hi Jim, Obviously weather to use or not use force feedback is purely a matter of personal preference. However, I will say if a gamer isn't use to it force feedback may feel a little strange at first. Its a different form of feedback where you, the gamer, are employing vibration as another sensatio

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-14 Thread Thomas Ward
Hi Dark, I don't know much about how much control iOS has over the iPhone's vibration, but I would imagine there should be some way to control the rate of vibration and duration. After all we are just talking a miniature motor that vibrates and should be programmable from a developers standpoint.

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-14 Thread Jim Kitchen
Hi Thomas, I don't guess that I ever installed any of the software that came with my joysticks. So that would be one reason that I have never programmed with force feedback. Another would be that I do not particularly care for things vibrating in my hands. My vacuum cleaner doesn't even hav

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread dark
Hi Tom. As I said, I do know that force feedback hasn't been used much but I find it interesting that the technology was there, at least in direct x 8 to make it a much more major part of games (audio or otherwise). I wonder if Ios development allows for the similar control of a phone's vibr

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread Thomas Ward
Hi Charles, Yes, using force feedback to determine if a car is on the track or in the marbles is an excellent example of a good use for force feedback technology. When racing on the track the racing wheel could lightly vibrate, a steady and smooth feeling, but when a car is in the marbles the vibr

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread Charles Rivard
A handheld game that used force feedback immediately comes to my mind. Lunker Bass had a fairly realistic feel of a fish taking the bait and fighting back as you tried to reel it in. I would also think that force feedback could be used in a racing game when you drive into the marbles on a pave

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread Thomas Ward
Hi Dark, Well, I agree that force feedback is definitely one of those features that has never really lived up to its full potential. It is something that a game developer could use to add a new and much more unique experience to any game, but has largely been ignored or misused. Therefore it never

Re: [Audyssey] Force Feedback: RE: Quick USA Games Survey.

2008-05-17 Thread Thomas Ward
Hi Bryan, Well, interesting enough you probably don't know this but those arcade driving machines are basically big commercial joysticks specially built for game x. The entire machine might have force feedback ability allowing you to feel the boat, car, or bike to vibrate as you drive it. For ex

Re: [Audyssey] Force Feedback: RE: Quick USA Games Survey.

2008-05-17 Thread Thomas Ward
Hi, Sure can. Many force feedback controllers will allow you to reverse the direction of the motor to act as a counter force thus making them hard to steer or simulate hitting something. The only thing is if you try and move the controller against the motor you can break your controller forcing

Re: [Audyssey] Force Feedback: RE: Quick USA Games Survey.

2008-05-16 Thread Bryan Peterson
scussion list" Sent: Friday, May 16, 2008 7:39 AM Subject: [Audyssey] Force Feedback: RE: Quick USA Games Survey. > Hi, > Good explanation there Tom. I think also if the device supports it, the > game > can make the controller wheel jerk in the player's hands to make it har

[Audyssey] Force Feedback: RE: Quick USA Games Survey.

2008-05-16 Thread Munawar Bijani
Hi, Good explanation there Tom. I think also if the device supports it, the game can make the controller wheel jerk in the player's hands to make it harder to control when scraping against a wall or something. Trust me, it's so much fun to play around with :). Of course you don't want the jerking t