Well I did have an old crappy logitech stick in the day but never used it.
now days gamepads are the rage, and I haven't managed to find a stick.
Saying that a pad is easier to store, and to be brootally honest I
have only played tdv and topspeed a few times and none at all since ages ago.
At
Hi all,
I was thinking of buying a steering wheel and a flight controller to be able to
play Top Speed and TDV in a more realistic way. What are your experiences? I am
particularely interested in devices with force feedback. How realistic can it
be? Is it a simple vibration on impact that remind
Yeah a friend that had a logitech said it did this and got a presition stick.
But who knows, I may try to get an ms compatible stick mainly because
they are supported in windows just about every windows that will
support one well who knows.
At 01:58 a.m. 16/08/2014, you wrote:
Hi Shaun,
I ha
Hi Shaun,
I have heard that some joysticks and gamepads had that problem with
not correctly centering even when properly calibrated. Although, I
haven't encountered that problem myself I have heard that was a
problem with some makes and models of force feedback devices. Not sure
if it still holds
Well a major reason why back in the day my friends quit force
feadback sticks was their tendency to not center right even when calibrated.
back in the day it was the presition sticks.
My cousin with x box controlers has these things called control
flukes which slot over and lock into place on
Hi Charles,
I was definitely planning on including force feedback support for USA
Raceway. That actually has been one of the reasons that particular
project was held up as I was waiting for SDL 2.0 to come out with
force feedback support so I could include it in Mac and Linux releases
of Raceway.
ot;Gamers Discussion list"
Sent: Thursday, August 14, 2014 6:36 AM
Subject: Re: [Audyssey] force feedback was: Re: game controller question
Hi Dark,
I don't know much about how much control iOS has over the iPhone's
vibration, but I would imagine there should be some way t
Hi Jim,
Obviously weather to use or not use force feedback is purely a matter
of personal preference. However, I will say if a gamer isn't use to it
force feedback may feel a little strange at first. Its a different
form of feedback where you, the gamer, are employing vibration as
another sensatio
Hi Dark,
I don't know much about how much control iOS has over the iPhone's
vibration, but I would imagine there should be some way to control the
rate of vibration and duration. After all we are just talking a
miniature motor that vibrates and should be programmable from a
developers standpoint.
Hi Thomas,
I don't guess that I ever installed any of the software that came with my
joysticks. So that would be one reason that I have never programmed with force
feedback. Another would be that I do not particularly care for things
vibrating in my hands. My vacuum cleaner doesn't even hav
Hi Tom.
As I said, I do know that force feedback hasn't been used much but I find it
interesting that the technology was there, at least in direct x 8 to make it
a much more major part of games (audio or otherwise).
I wonder if Ios development allows for the similar control of a phone's
vibr
Hi Charles,
Yes, using force feedback to determine if a car is on the track or in
the marbles is an excellent example of a good use for force feedback
technology. When racing on the track the racing wheel could lightly
vibrate, a steady and smooth feeling, but when a car is in the marbles
the vibr
A handheld game that used force feedback immediately comes to my mind. Lunker
Bass had a fairly realistic feel of a fish taking the bait and fighting back as
you tried to reel it in.
I would also think that force feedback could be used in a racing game when you
drive into the marbles on a pave
Hi Dark,
Well, I agree that force feedback is definitely one of those features
that has never really lived up to its full potential. It is something
that a game developer could use to add a new and much more unique
experience to any game, but has largely been ignored or misused.
Therefore it never
Hi Bryan,
Well, interesting enough you probably don't know this but those arcade
driving machines are basically big commercial joysticks specially built
for game x. The entire machine might have force feedback ability
allowing you to feel the boat, car, or bike to vibrate as you drive it.
For ex
Hi,
Sure can. Many force feedback controllers will allow you to reverse the
direction of the motor to act as a counter force thus making them hard
to steer or simulate hitting something. The only thing is if you try and
move the controller against the motor you can break your controller
forcing
scussion list"
Sent: Friday, May 16, 2008 7:39 AM
Subject: [Audyssey] Force Feedback: RE: Quick USA Games Survey.
> Hi,
> Good explanation there Tom. I think also if the device supports it, the
> game
> can make the controller wheel jerk in the player's hands to make it har
Hi,
Good explanation there Tom. I think also if the device supports it, the game
can make the controller wheel jerk in the player's hands to make it harder
to control when scraping against a wall or something. Trust me, it's so much
fun to play around with :). Of course you don't want the jerking t
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