Re: [Audyssey] Mach1 problems and bugs.

2006-10-11 Thread Jim Kitchen
Hi Shaun, A problem with having a mod, mods or just allowing sound files to be changed in Mach 1 is that the game code was written to work with the sound files that it comes with. Other sound files may cause the game to not work correctly, crash or work differently on different computers and

Re: [Audyssey] Mach1 problems and bugs.

2006-10-10 Thread Jim Kitchen
Hi Thomas, We had a discussion on the list about artistic copy write etc as with regards to modifying all of the sounds of Mach 1. Not to mention that the sound file that says By Jim Kitchen could have been changed. It was not, but could have been. I just feel that my games should be played

Re: [Audyssey] Mach1 problems and bugs.

2006-10-10 Thread shaun everiss
another thing is if the mods are good enough they will want to share it, and if the dev in question is willing to post a section on mods on their site well the game becomes endless. Audioquake for example is a mod of quake in itself. However the 2 popular mods, overkill and jedyquake are most

[Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi all and Jim, This week I thought I would make up a new sound theme for Mach1 racing when I discovered an Oh so lovely bug in the game. It appears for some reason the game only likes the wav files supplied with the game and absolutely nothing else. Most of the effects are 11000 KHZ 8 byt mono

Re: [Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Jim Kitchen
Hi Thomas, It was way back on like version 1 of Mach 1, A gentleman changed all of my sound files in Mach 1 using his voice for the game and distributed them via the gamers list etc. I did not like the fact that the game was no longer the way that I designed and produced it. Mach 1 uses

Re: [Audyssey] Mach1 problems and bugs.

2006-10-09 Thread shaun everiss
I think jim did this to stop people hacking the game. However after playing other games, eg railracer and topspeed those files really are crappy in comparison. It would be good if we could modify those. At 10:53 a.m. 10/10/2006, you wrote: Hi all and Jim, This week I thought I would make up a new

Re: [Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi Jim, Oh, I see what you mean. However, it has been my experience most gamers enjoy the ability to modify there games to personal preference. I forgot about you use to use TegoSoft. It's been along time since I played with it, and I understand why Mach1 was being so picky about the files. I

Re: [Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi Shaun, Yeah, I was going to try and put some Raceway effects in Mach1 to improve the sound quality, but preserve the game play as the game itself is quite fun. It's just I'd like some other sounds and a better tts voice better. Perhaps Jim will rewrite the game someday using DirectX 8 and