, August 07, 2011 12:32 PM
Subject: [Audyssey] MOTA first player
I was wondering if the first player version of the game is being developed
still?
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Hi Mike,
Absolutely. We are still working on the 3d FPS version of the game.
The only reason we haven't put out a demo or beta of the first-person
version of the game is that we've been trying out various things with
the standard version of the game, getting it stable enough for
release, and then
Aw nuts!
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:49 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've
Hi Bryan,
Well, yes and no. Its true that a handful of people had problems with
Sapi support, because for some strange reason Sapi is easy to screw
up. Yet, it was under ten people who had problems. From a technical
standpoint that's probably worth the risk of supporting the technology
as Jeremy,
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 9:00 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
Ah, I see what you mean, but there is a very good reason why you have
to release the jump keys and press them again to jump again.
Basically, what it boils
Hi Charles,
Unfix? That's a new one on me, but you are right. I'm learning after
10 years of programming sometimes its best to leave well enough alone.
Sometimes when trying to fix something I end up breaking it instead.
:D
Cheers!
On 8/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
If
Hi Charles,
That's a good point. A human being would have to pause even if it was
a second or so before trying to jump again. To rest if nothing else.
The way it worked in beta 18 was totally unrealistic because as soon
as Angela's feet hit the ground she bounced straight back up into the
air
Hi Thomas,
I think a way to tell when you have jumped past an obstacle is needed.
I think an increase in volume might do the trick.
For example the sound of the pit or spikes could be set at
50 percent volume.
As you jump when you reach the near edge the volume of the obstacle
increases to 100
Hi Thomas,
I noticed in the key list you have
running jump, shift plus control and an arrow key
What about those who can't use arrow keys?
Does shift plus control and l key work for jumping to the right?
I didn't try it out, and thought you just might have left those j and l
choices out for
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:19 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Charles,
That's a good point. A human being would have to pause even if it was
a second or so before
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:37 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas,
I think a way to tell when you have jumped past an obstacle is needed.
I think an increase in volume might do the trick.
For example the sound of the pit
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 1:53 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Charles,
Well, I've considered doing voice packs for the game at some point.
I.E. zip up
Hi Phil,
Grown. Please, no more work. I've already got too much work to do as it is. :D
Actually, I know what the problem is, and it might not be too hard to
fix. While jumping the sounds are not repositioned or updated as
Angela jumps. That's a hold over from before we actually had analog
of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 4:00 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Phil,
Grown. Please, no more work. I've already got too much work to do
Hi Charles,
I'm certainly going to look into it. After all as Angela jumps the
audio perspective should change in real time so I'm going to update
that code shortly.
As for the beta 21 patch. Its beginning to look like a full upgrade as
tbetween the suggestions and bug fixes sent in by the list
Hi Phil,
Yes the j, k, l, and i keys all work as alternative arrow keys. So if
you want to run and jump to the left shift+control+l would perform the
same action as shift+control+right arrow.
HTH
On 8/7/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I noticed in the key list you have
gamers@audyssey.org
Sent: Sunday, August 07, 2011 5:00 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Phil,
Grown. Please, no more work. I've already got too much work to do as it
is. :D
Actually, I know what the problem is, and it might not be too hard to
fix. While jumping the sounds
Jump right: control+l/right arrow
Standard Jump left: control+j/left arrow
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 5:31 PM
Subject: Re: [Audyssey] MOTA running jump keys
Hi Phil,
Yes
...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 4:47 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
That would deduct from the replay value. It's more of a challenge to have
to judge your distance. I can see where you're coming from, though.
---
Security
Hello Gamers,
USA Games Interactive would like to announce the immediate release of
Mysteries of the Ancients Beta 21 for public testing. This all new
test release addresses a number of bugs and key issues present in
betas 18 through 20. This is most likely the most stable test release
of the
Hey Tom!
I didn't see anywhere to download. It's n/a n/a.
Tommy
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Hi Tommy,
Try again. Near the bottom of the Mysteries of the Ancients home page
you will see a link labeled Windows (X86) in the downloads section.
That is the link to download the 32-bit version for Windows. The only
version currently with not available status is the Linux version as I
still
The download link is there. The laser sight still does not work though. It
says sight on but it doesn't turn it on.
- Original Message -
From: Tommy to...@sirinet.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 06, 2011 2:28 PM
Subject: Re: [Audyssey] MOTA
: [Audyssey] MOTA Beta 21 Released
Hi Tommy,
Try again. Near the bottom of the Mysteries of the Ancients home page you
will see a link labeled Windows (X86) in the downloads section.
That is the link to download the 32-bit version for Windows. The only
version currently with not available status
Hi Angela,
Thanks for letting me know. It appears the file Scope_Target.wav is
missing from the installation directory. That's why the laser sight
isn't working. I'll uploade a patch to correct this problem tonight or
tomorrow.
Other than that is anyone else experiencing any more problems, bugs,
Hi Darren,
I'm glad you like the new weapon sounds. I recently purchased them and
felt they sounded better than the ones I was using. So put them in
beta 21.
As for the dead end message Angela says when walking into a wall no
problem. I've got to release a patch anyway to fix the laser sight so
The scope for aiming isn't working when the s is pressed, and swinging the
sword takes strength away quickly. There is also no Dead end message spoken
when you find one. I'm not sure if the loss of energy when using the sword is
a bug or a design to add challenge, but could the other two bugs
Hi,
I also had the problem of the scope not working, but if it is a missing
file, that's no problem.
I haven't played the new version for long yet, but I have some questions not
related to bugs.
Why did you remove the cut-scenes and made the first scene apear before you
come into the main
Hey Tom!
I still didn't see anywhere. Still said, N/a.
Tommy
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Hello,
I just want to say that I will not play MOAT until the full release has
been made. Usually I just play a game once and that is it. To say that I
only play if I feel the need for some action.
Is there a way I can order the game?
Alfredo
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If
: [Audyssey] MOTA Beta 21 Released
Hi Darren,
I'm glad you like the new weapon sounds. I recently purchased them and felt
they sounded better than the ones I was using. So put them in beta 21.
As for the dead end message Angela says when walking into a wall no
problem. I've got to release a patch
You can press escape if you don't wish to hear the intro.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Gauler
Sent: Saturday, August 06, 2011 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
I'm downloading it now. I can't wait for the full game!
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 06, 2011 12:14 PM
Subject: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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of danger. It is the presence of the Lord.
- Original Message -
From: Alfredo birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 06, 2011 6:25 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hello,
I just want to say that I will not play MOAT
, August 06, 2011 7:45 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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: Saturday, August 06, 2011 7:27 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
I'm downloading it now. I can't wait for the full game!
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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Thanks! I found it!
Tommy
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All messages are
talking about).
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Tuesday, August 02, 2011 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi
Hi Dark,
No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales
juice to resolve this issue. I actually found the source of the bugs
quite by accident. :D
As for the change logs I tend to only announce changes that are of
interest to the general public. I don't necessarily mention
Hi Will,
Well, if its plane facts you want here are a couple. I officially
started Mysteries of the Ancients in April 2008. Its now August 2011
In all thats about 40 months or three and a half years give or take. I
don't know what universe you are from but that simply does not add up
to six years
At least it wasn't Beavis' Great Cornholio. LOL.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 03, 2011 5:04 AM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Shaun,
That doesnt' particularly bother me. If they want to joke and poke fun
at what I'm doing it just goes to show their own ignorance. I'm pretty
certain most of those doing the joking and poking fun wouldn't know
how to write their own name in C++ let alone a complex game engine
like
Hi Charles,
Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients
started being developed in 2008. What took so aweful long was instead
of creating Mysteries of the Ancients right away I had to create,
update, and debug the engine and then create the game itself using
said engine. Now,
I'm close to releasing my 16th beta, and it hasn't even been a month I don't
think. I believe Thomas has the right idea with releasing betas for the
community to give feedback on. This is not only a good way to catch bugs that
show up on different people's systems, but it also allows people
Hi Jeremy,
That's pretty much what I have discovered as well. By opening the game
up to public review and testing I've gotten a lot of feedback on what
works and doesn't work and what people like and don't like.
For Instance, in some prior betas I tested out FMOD Ex as a possible
replacement for
Hi Hayden,
Well, at the moment I'm checking that out. I did some testing
yesterday afternoon and the bugs, at least some of them, were caused
by the game engine and not the game itself. I've fixed the bugs in the
engine and recompiled beta 18 and beta 20 and found most of the
problems went away.
Ward
Sent: 02 August 2011 09:21
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Jeremy,
That's pretty much what I have discovered as well. By opening the game
up to public review and testing I've gotten a lot of feedback on what
works and doesn't work and what people
Hi,
Yes, I have a private testing team, but I've discovered that even with
a private test team bugs, issues, etc will get through that a the
wider community might notice and thus I can fix the issue faster than
if weeks go by without a private tester stumbling on a certain bug or
issue.
The
Hi Willem,
Well, in my opinion that kind of defeats the purpose of a beta though.
If I send a beta to a private test team, find all the bugs, and then
release it to the public with any and all bugs fixed its no longer
beta software but a stable release. There is no need for that second
public
Hi Shane,
Well, that might all depend on weather or not beta 21 resolves the
bugs and issues encountered in beta 20. Beta 20 had a long list of
issues, I know what to look for, and if I correct them I don't expect
anything really major to pop up after that. I can do a lot of initial
testing
Hi Tom.
I must admit this is slightly irritating news to me, who's been really
looking forward to the game. However, I will admit beta 18 is my favourite
version thus far and seemed the most stable, so what your doing here makes a
lot of sense and obviously this is all just part of software
gamers@audyssey.org
Sent: Monday, August 01, 2011 9:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce
Hi Dark,
No, that's alright. I have the change logs for beta 19 and beta 20 in
subversion. That's not really the problem. Its little bug fixes or
miner changes here and there that don't get into the change logs that
might get overlooked in updating beta 18 to beta 21.
That said I've finally
Hi Tom.
Wooo, that was fast, Has jeremy slipped you some of his super caffeinated
coacane impregnated extra hot tabasco flavoured red bull? ;D.
seriously, glad to here it's less of a task than it sounded at least to me,
sinse I was expecting this to add about an extra fortnight to a month
: Tuesday, August 02, 2011 2:55 AM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Shaun,
That doesnt' particularly bother me. If they want to joke and poke fun
at what I'm doing it just goes to show their own ignorance. I'm pretty
certain most of those doing the joking and poking fun wouldn't
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Monday, August 01, 2011 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
I'm guessing this was intended to be somewhat humourous. Well to put it
bluntly itwent over like
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Ron,
I agree. That was one of the most un-amusing things I heard yesterday, as
far as that goes. My advice to you is, learn to program,, write your own
game, we'll see how long it takes to get a good, bug-free, stable release.
Best Regards
] On
Behalf Of Ron Schamerhorn
Sent: Tuesday, August 02, 2011 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Haiden
I'm not sure where this came out of but I'm not criticising Tom and his
MOTA development by any means with the below post.
- Original Message
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21 on
the website, but there is no download available. Well, here is the
reason why.
Anyone who has been programming for any length of time knows that 25%
11:31 AM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21 on
the website, but there is no download available. Well, here is the
reason why.
Anyone who has
I say do what ya gotta do man. We can wait for it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 1:32 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Development setbacks
Hi
Duff wrote:
I say do what ya gotta do man. We can wait for it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 1:32 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA
Hi Bryan,
Smile. Any sensable person would want that. I just posted that message
to let everyone know the score here that I basically screwed the
source for Mysteris of the Ancients beyond repair when I converted it
to run on Linux and then back again, and somewhere along the line I
introduced
Hi Will,
I don't know where you get six years from. I started Mysteries of the
Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to
six years of development time do you?
Anyway, to answer your question the reason I'm putting out the public
betas instead of holding off for 1.0 is
Hi Darren,
Smile. I wasn't planning on doing anything else. Just wanted to give
everyone a heads up what to expect. The easiest way to forestall
questions is to answer them ahead of time.
Cheers!
On 8/1/11, Darren Duff duff...@gmail.com wrote:
I say do what ya gotta do man. We can wait for
Indeed. Fair enough then
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Darren,
Smile. I wasn't
: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol the game
will be out eventually but why not just wait for version 1 as i think
eventually people will lose interest most of us buying it have played levels
1 and 2 for the last ten or so betas
thomasward1...@gmail.com
Sent: Monday, August 01, 2011 1:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 2:26 PM
Subject: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i
think
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff happens.
Ironically, after I sent this post I tried to compile
Hey man. Do what you gotta do. I'm behind you.
tim Kilgore
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 12:31 PM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know
: [Audyssey] MOTA Development setbacks
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff happens.
Ironically, after I
: Monday, August 01, 2011 6:58 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Development setbacks
might I suggest you release to the private beta team before going public?
Just a suggestion.
-Original Message-
From: gamers-boun...@audyssey.org
, 2011 12:31 PM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21 on
the website, but there is no download available. Well, here is the
reason why.
Anyone
hours playing
beta 18, and it hasn't gotten old.
Just my personal opinions,
John.
--
From: Shane Davidson sh...@shaned.net
Sent: Monday, August 01, 2011 6:58 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Development
Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
Shane, I think that point of offering the betas at all
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Monday, August 01, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Shane, I think that point of offering the betas at all is so that everyone
can comment on the game. If Thomas
@audyssey.org
Sent: Monday, August 01, 2011 6:49 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
Shane, I think that point
: Monday, August 01, 2011 3:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce the number of harpies
Harpies add replay value.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: john jpcarnemo...@live.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 2:41 PM
Subject: Re: [Audyssey] MOTA Development
, 2011 1:26 PM
Subject: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i
think eventually people will lose interest
most of us buying it have played levels 1 and 2
] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 1:32 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have noticed
that the Mysteries of the Ancients home page says beta 21 on the website
true tom.
At 06:54 a.m. 2/08/2011, you wrote:
Hi Will,
I don't know where you get six years from. I started Mysteries of the
Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to
six years of development time do you?
Anyway, to answer your question the reason I'm putting out the
well thats good to know.
At 08:34 a.m. 2/08/2011, you wrote:
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff
Which is why I use an external for backup and an external for coman use.
In fact most stuff exists on the external drive for that reason.
on all systems the drives are devided into bits.
a small one for the os, and a large one for data and user settings.
At 04:14 p.m. 27/07/2011, you wrote:
Hi
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 26, 2011 10:14 PM
Subject: Re: [Audyssey] Mota link
Hi charles,
Oh, that would be a perfectly good reason for the system to slow down
alright. The thing a lot of people don't realize is they go out and
purchase
got 4450 gb and
have filled about 400 of that.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 27, 2011 5:14 AM
Subject: Re: [Audyssey] Mota link
Hi charles,
Oh, that would
If I remember rightly the traditional saying is
all work and no play makes jack a dull boy and was an old victorian saying
about the fact that if kids worked all the time they ended up pretty
miserable. I think various films and such picked up on that and obviously
Homer simpson had his own
Hi,
Thomas Can you put the link of mota to your website?
saygılar sevgiler.
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: Tuesday, July 26, 2011 10:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Mota link
Hi,
Thomas Can you put the link of mota to your website?
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Hi,
Beta 21 isn't quite ready yet. I've gotten tied up with other things,
and havent' gotten back to MOTA the last few days. Rest assured though
that I hope to have the new beta ready by the weekend. That's why I
didn't put the unstable setupfile for beta 20 back on the website.
Beta 20 had too
Discussion list
Subject: Re: [Audyssey] Mota link
Hi,
Beta 21 isn't quite ready yet. I've gotten tied up with other things,
and havent' gotten back to MOTA the last few days. Rest assured though
that I hope to have the new beta ready by the weekend. That's why I
didn't put the unstable setupfile
, 2011 10:57 AM
Subject: Re: [Audyssey] Mota link
Hi,
Beta 21 isn't quite ready yet. I've gotten tied up with other things,
and havent' gotten back to MOTA the last few days. Rest assured though
that I hope to have the new beta ready by the weekend. That's why I
didn't put the unstable setupfile
Hi Hayden,
Oh, there are a couple of nasty ones in beta 20 I didn't discover
until after I released it. For instance, if you alt+tab away from
MOTA, try and do something else like use your favorite chat program,
and alt+tab back to the game it will crash and lock up your system.
I've since fixed
Hi charles,
Oh, that would be a perfectly good reason for the system to slow down
alright. The thing a lot of people don't realize is they go out and
purchase these monster drives like 250 MB or 300 MB, put them in their
machine, and then fill them up with mp3s, games, movies, etc and
wonder why
Hi Thomas,
Yeah, as soon as I pressed enter and Jaws Eloquence started talking in a
foreign language I was like oops. I did remember how to get back to that menu
and then just arrowed down until it said something like English. But it did
scare me for a few seconds.
BFN
Jim
That's not
Hi Thomas,
Yeah, the only thing about switching Eloquence to another language is, you better
know that language or have the menu memorized so that you can switch it back to
English or whatever. grin
BFN
Jim
Learn C++ as a second language!
j...@kitchensinc.net
http://www.kitchensinc.net
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