THat last thread was right on topic.
if a player buys a game, Sim City 4, for example, and it doesn't work
right because E.A. servers screw off and take a coffee break, then the
player is ticked, and an internet meme begins.
It's a good point, though, that you don't have to stop everybody from
Yes but people do things like that all the time.
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That would depend on the country in witch the crime was committed. Do
they hold up the US copy right law or do they have one of there own?
Your walking a very gray area there.
At 01:47 AM 5/1/2013, you wrote:
Hi Enes,
I don't know. The law I sited earlier, the No Electronic Theft Act,
Ian,
Obviously, games which have nearly all of the content hosted only on
the server, such as muds, are much more piracy proof, but there are a
lot of shades of grey in between fully server side and fully client
side. Yes, there will always be ways to hack game executables, but
some are a lot
Hi Dennis,
Thanks for taking the time to explain that further. I found it very
enlightening.
I guess there are ways I had not thought about to further secure a
client side game.
Much appreciated,
Ian Reed
On 5/1/2013 9:41 AM, Dennis Towne wrote:
Ian,
Obviously, games which have nearly
: Allan Thompson allan1.thomp...@cox.net
To: gamers discussion list Gamers@audyssey.org
Sent: Tuesday, April 30, 2013 7:10 PM
Subject: [Audyssey] Piracy rate?
Hi guys,
I am incredibly curious.
JHow does an audio game developer discover how many people have pirated
their game? I mean, 90% is huge
Don't want to get into too many details publicly, but, at least for our part,
there are certain things we've been able to track over the course of many, many
years. By collecting as much data as possible, you can make reasonably well
educated guesses on how many users have pirated a particular
Hmmm,
Like a audio anti piracy defense fund?
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
- Original Message -
From: Charles Rivard
To: Gamers Discussion list
Sent: Tuesday, April 30, 2013 8:20 PM
Subject: Re: [Audyssey] Piracy rate?
Speaking of piracy
, April 30, 2013 9:09 PM
Subject: Re: [Audyssey] Piracy rate?
Don't want to get into too many details publicly, but, at least for our part,
there are certain things we've been able to track over the course of many, many
years. By collecting as much data as possible, you can make reasonably
Hi Charles,
Well, if a developer wants to prosecute a software pirate to the full
extent of the law all they have to do is report it to their local
prosecutor and report it as a theft. According to the 1997 No
Electronic Theft Act a convicted software pirate can receive five
years in jail and a
and spelling
errors!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 30, 2013 8:48 PM
Subject: Re: [Audyssey] Piracy rate?
Hi Charles,
Well, if a developer wants to prosecute a software pirate to the full
There have been a number of developers who have tracked piracy rates
in various ways, and the numbers I have are more from the mainstream
and sighted indy game scene. It's not that everyone is an elite
hacker, it's more that one or two elite hackers can produce a download
that works for everyone
-
From: enes enes.sari...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 30, 2013 9:58 PM
Subject: Re: [Audyssey] Piracy rate?
hi thomas,
doesn't that amount of jailtime and money change based on which country
the dev is in and the user is in?
On 5/1/2013 4
Hi Dennis,
You said: This is why I won't bother to produce any standalone games
unless I
intend to give them away. Anyone who thinks they can sell standalone
games without strong 'phone home' server authorization and make money
is fooling themselves.
I say: Very interesting comment.
I'd like
Message -
From: Dennis Towne
To: Gamers Discussion list
Sent: Tuesday, April 30, 2013 10:24 PM
Subject: Re: [Audyssey] Piracy rate?
There have been a number of developers who have tracked piracy rates
in various ways, and the numbers I have are more from the mainstream
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 30, 2013 8:48 PM
Subject: Re: [Audyssey] Piracy rate?
Hi Charles,
Well, if a developer wants to prosecute a software pirate to the full
extent of the law all they have to do is report it to their local
grammatical and spelling errors!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 30, 2013 8:48 PM
Subject: Re: [Audyssey] Piracy rate?
Hi Charles,
Well, if a developer wants to prosecute a software pirate
I aggree with you there.
And now the mpaa wants to screw over the blind on movies.
Ofcause the big issue I have with some stuff dvds mainly is you have
to basically pirate the dvds to listen to them on a computer and make an mp3.
Eventually I think there should be a way when you buy dvds to get
PM
Subject: Re: [Audyssey] Piracy rate?
There have been a number of developers who have tracked piracy rates
in various ways, and the numbers I have are more from the mainstream
and sighted indy game scene. It's not that everyone is an elite
hacker, it's more that one or two elite hackers can
Hi Stephen,
In this particular case stupid is more like it. What happened is some
person I shall leave nameless decided to send his name and product key
for Monkey Business directly to the Audyssey list. Before anyone could
blink an eye there were many members of this list downloading Monkey
Hi Enes,
I don't know. The law I sited earlier, the No Electronic Theft Act,
applies only to the United States and its citizens. I don't know what
is in place for international cyber crimes. I assume they must have
something in place.
Cheers!
On 4/30/13, enes enes.sari...@gmail.com wrote:
hi
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