Re: [Audyssey] Piracy rate?

2013-05-07 Thread Dakotah Rickard
THat last thread was right on topic. if a player buys a game, Sim City 4, for example, and it doesn't work right because E.A. servers screw off and take a coffee break, then the player is ticked, and an internet meme begins. It's a good point, though, that you don't have to stop everybody from

Re: [Audyssey] Piracy rate?

2013-05-01 Thread James Bartlett
Yes but people do things like that all the time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Piracy rate?

2013-05-01 Thread Trouble
That would depend on the country in witch the crime was committed. Do they hold up the US copy right law or do they have one of there own? Your walking a very gray area there. At 01:47 AM 5/1/2013, you wrote: Hi Enes, I don't know. The law I sited earlier, the No Electronic Theft Act,

Re: [Audyssey] Piracy rate?

2013-05-01 Thread Dennis Towne
Ian, Obviously, games which have nearly all of the content hosted only on the server, such as muds, are much more piracy proof, but there are a lot of shades of grey in between fully server side and fully client side. Yes, there will always be ways to hack game executables, but some are a lot

Re: [Audyssey] Piracy rate?

2013-05-01 Thread Ian Reed
Hi Dennis, Thanks for taking the time to explain that further. I found it very enlightening. I guess there are ways I had not thought about to further secure a client side game. Much appreciated, Ian Reed On 5/1/2013 9:41 AM, Dennis Towne wrote: Ian, Obviously, games which have nearly

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Charles Rivard
: Allan Thompson allan1.thomp...@cox.net To: gamers discussion list Gamers@audyssey.org Sent: Tuesday, April 30, 2013 7:10 PM Subject: [Audyssey] Piracy rate? Hi guys, I am incredibly curious. JHow does an audio game developer discover how many people have pirated their game? I mean, 90% is huge

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Draconis
Don't want to get into too many details publicly, but, at least for our part, there are certain things we've been able to track over the course of many, many years. By collecting as much data as possible, you can make reasonably well educated guesses on how many users have pirated a particular

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Allan Thompson
Hmmm, Like a audio anti piracy defense fund? al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Charles Rivard To: Gamers Discussion list Sent: Tuesday, April 30, 2013 8:20 PM Subject: Re: [Audyssey] Piracy rate? Speaking of piracy

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Allan Thompson
, April 30, 2013 9:09 PM Subject: Re: [Audyssey] Piracy rate? Don't want to get into too many details publicly, but, at least for our part, there are certain things we've been able to track over the course of many, many years. By collecting as much data as possible, you can make reasonably

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Thomas Ward
Hi Charles, Well, if a developer wants to prosecute a software pirate to the full extent of the law all they have to do is report it to their local prosecutor and report it as a theft. According to the 1997 No Electronic Theft Act a convicted software pirate can receive five years in jail and a

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Charles Rivard
and spelling errors! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 30, 2013 8:48 PM Subject: Re: [Audyssey] Piracy rate? Hi Charles, Well, if a developer wants to prosecute a software pirate to the full

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Dennis Towne
There have been a number of developers who have tracked piracy rates in various ways, and the numbers I have are more from the mainstream and sighted indy game scene. It's not that everyone is an elite hacker, it's more that one or two elite hackers can produce a download that works for everyone

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Charles Rivard
- From: enes enes.sari...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 30, 2013 9:58 PM Subject: Re: [Audyssey] Piracy rate? hi thomas, doesn't that amount of jailtime and money change based on which country the dev is in and the user is in? On 5/1/2013 4

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Ian Reed
Hi Dennis, You said: This is why I won't bother to produce any standalone games unless I intend to give them away. Anyone who thinks they can sell standalone games without strong 'phone home' server authorization and make money is fooling themselves. I say: Very interesting comment. I'd like

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Allan Thompson
Message - From: Dennis Towne To: Gamers Discussion list Sent: Tuesday, April 30, 2013 10:24 PM Subject: Re: [Audyssey] Piracy rate? There have been a number of developers who have tracked piracy rates in various ways, and the numbers I have are more from the mainstream

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Stephen
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 30, 2013 8:48 PM Subject: Re: [Audyssey] Piracy rate? Hi Charles, Well, if a developer wants to prosecute a software pirate to the full extent of the law all they have to do is report it to their local

Re: [Audyssey] Piracy rate?

2013-04-30 Thread shaun everiss
grammatical and spelling errors! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 30, 2013 8:48 PM Subject: Re: [Audyssey] Piracy rate? Hi Charles, Well, if a developer wants to prosecute a software pirate

Re: [Audyssey] Piracy rate?

2013-04-30 Thread shaun everiss
I aggree with you there. And now the mpaa wants to screw over the blind on movies. Ofcause the big issue I have with some stuff dvds mainly is you have to basically pirate the dvds to listen to them on a computer and make an mp3. Eventually I think there should be a way when you buy dvds to get

Re: [Audyssey] Piracy rate?

2013-04-30 Thread shaun everiss
PM Subject: Re: [Audyssey] Piracy rate? There have been a number of developers who have tracked piracy rates in various ways, and the numbers I have are more from the mainstream and sighted indy game scene. It's not that everyone is an elite hacker, it's more that one or two elite hackers can

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Thomas Ward
Hi Stephen, In this particular case stupid is more like it. What happened is some person I shall leave nameless decided to send his name and product key for Monkey Business directly to the Audyssey list. Before anyone could blink an eye there were many members of this list downloading Monkey

Re: [Audyssey] Piracy rate?

2013-04-30 Thread Thomas Ward
Hi Enes, I don't know. The law I sited earlier, the No Electronic Theft Act, applies only to the United States and its citizens. I don't know what is in place for international cyber crimes. I assume they must have something in place. Cheers! On 4/30/13, enes enes.sari...@gmail.com wrote: hi