What about a way to raise and lower the different sound effect
volumes, rather than through keys but through the menus. That way, you
could raise and lower the different footstep sounds, raise and lower
the weapon volume sounds, raise and lower voice file sounds, music
tracks, and even radar
: [Audyssey] Problem with buildings in swamp
Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm not
particularly familiar with yet on map 2, and with the current sounds
being so subtle, I'm not surprised that she's
I would like to suggest an alternate radar sound. I find the current one a
bit intrusive. I liked the general sound in Austen's mod, but the sound for
half walls was very loud and got in the way of using them. His clear and
barrier sounds were less obtrusive, though it also sounded like you
Out of interest Chris, would the standard sounds serve you any better
if they were a little quieter? Something about the radar was bugging
me, so I tried lowering the volume of it a touch and it got a lot less
intrusive.
Just throwing it out there... might not be the solution for you.
Scott
On
Hi everyone, whenever I accept a quest and go to a building, I find navigating
very hard, as a lot of times I'm told to go in a direction but when I try I run
into walls. I've lost a lot of reputation over failled quests and a lot of it
is to do with the way buildings are I think. Is there a
Hey Lori,
Dunno if you've seen them yet, but Shermanator and I both wrote
replies for you earlier on today. If you work your way through both of
our posts, practicing one tip at a time, I'm pretty sure you'll get
it. Try setting the custom map to have no zombies to start with, then
have a potter
Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm not
particularly familiar with yet on map 2, and with the current sounds
being so subtle, I'm not surprised that she's not picking up on them.
Kai, any mileage in the idea
hi what i tend to do is to find the co ordinates when you find a door,
take the ky mart for example on map one, i always go through the back
door of that particular shop and it lies on the 97 roe, so come out
the safe zone head west checking your compass, as you here your on the
97th roe turn
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2012 2:57 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm not
particularly
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2012 2:57 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm not
particularly
sounds for the helper to
let you guys try on a trial basis to gauge its utility.
Kai
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2012 5:44 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2012 2:57 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm
for the helper to
let you guys try on a trial basis to gauge its utility.
Kai
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2012 5:44 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
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