[Audyssey] Problems developing commercial games was Monty Opinions

2007-03-24 Thread Thomas Ward
Hi Michael and all, Ah, I do understand probably better than many developers what frustrations you must feel. I myself was sighted up until a few years ago, and believe it or not I rushed off to college wanting to learn to program and in particular write games. In my unexperienced mind I though

Re: [Audyssey] Problems developing commercial games was Monty Opinions

2007-03-25 Thread Michael Maslo
Thomas: I fully understand and I appreciate that explanation. It really does make sense to me and it is frustrating because since you, like me, lost vision after being able to play a game with sight is harder. I used to play those highly graphic games and loved them and never had a problem droppi

Re: [Audyssey] Problems developing commercial games was Monty Opinions

2007-03-27 Thread Thomas Ward
Hi Michael, Yes, in one way we are the victems of our own status of previously having sight. We have a knoledge of sighted games many here don't have. That said I do aspire to create more and more sighted like games that I liked to play. The only downer here is that when I took on Alchemy's proj