Re: [Audyssey] Quick question on something.

2013-10-05 Thread dark
Hi Tom. Well, really in genre terms I pick on this aspect in the top down games because we haven't really seen much advances. Perilous hearts had the complex enemy behaviour and different attack lengths, and I know this is something we discussed a great deal for your own side scroller, heck, e

Re: [Audyssey] Quick question on something.

2013-10-05 Thread Thomas Ward
Hi Dark, Thanks for the correction. I couldn't remember if Terraformers used that movement system or not, but I do know I have generally found it lacking in action games as you apparently have as well. It is okay in certain games like Entombed where it really does not depend on real time game pla

Re: [Audyssey] Quick question on something.

2013-10-05 Thread dark
Hi Tom. Just a miner correction, Terraformers doesn't actually use that system, Terraformers is full first person similar to swap or shades, however you cannot side step which makes movement a little clunky, though workable for the puzzle type game terraformers is. Operation Black square fro

Re: [Audyssey] Quick question on something.

2013-10-05 Thread Thomas Ward
Hi Michael, Well, off the top of my head I believe Self-Destruct and Teraformers are both setup that way. Beyond that I can't really help as I personally hate the movement in those games. They use a simplistic method of up arrow for north, down arrow for south, left arrow for west, and right arrow

[Audyssey] Quick question on something.

2013-10-04 Thread michael barnes
Hello. I am in the middle of playing Treasure Hunt and Night of Parasite. I play one game for a little while then I take a break for a few hours then I play the other. I am doing this until I complete the games. Now to my question. I really enjoy the format of both games and would like to know