Hi Tom.
Well, really in genre terms I pick on this aspect in the top down games
because we haven't really seen much advances. Perilous hearts had the
complex enemy behaviour and different attack lengths, and I know this is
something we discussed a great deal for your own side scroller, heck, e
Hi Dark,
Thanks for the correction. I couldn't remember if Terraformers used
that movement system or not, but I do know I have generally found it
lacking in action games as you apparently have as well.
It is okay in certain games like Entombed where it really does not
depend on real time game pla
Hi Tom.
Just a miner correction, Terraformers doesn't actually use that system,
Terraformers is full first person similar to swap or shades, however you
cannot side step which makes movement a little clunky, though workable for
the puzzle type game terraformers is.
Operation Black square fro
Hi Michael,
Well, off the top of my head I believe Self-Destruct and Teraformers
are both setup that way. Beyond that I can't really help as I
personally hate the movement in those games. They use a simplistic
method of up arrow for north, down arrow for south, left arrow for
west, and right arrow
Hello.
I am in the middle of playing Treasure Hunt and Night of Parasite.
I play one game for a little while then I take a break for a few hours
then I play the other.
I am doing this until I complete the games.
Now to my question.
I really enjoy the format of both games and would like to know