What vehicles folder...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 13 June 2010 21:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
yeah anything
I'm up for a star wars game! I can help if you want with sounds etc
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 June 2010 06:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both
Hi,
The guys from PKB Games created an unofficial mod for STFC that adds
some different sounds to the game. Some are quite good and a few of
them are good but not the correct sounds for the red alerts etc.
On 7/6/10, Ben wrote:
> What pkb soundpack
>
---
Gamers mailing list __ Gamers@audyssey.o
shaun everiss
Sent: 11 June 2010 03:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
well I must say I aggree especially if each ship has the sounds from
that series.
I think you should have the pkb soundpacks link since I put that up a
What pkb soundpack
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 11 June 2010 03:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
well I must say I
: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
yeah anything goes no control
emulaters and games, non related hacks, weird and stupid scripts that
can delete jaws settings and loads of junk.
If pkb were a house or a garrage we would be falling
ge-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: 13 June 2010 00:16
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
> 2000...
>
> Hi Shaun,
> That's pos
Hi Hayden,
As I recall the amount of torpedoes the enemy ships fired was random,
but the max was 15 torpedoes per turn for the Romulan warbirds. That
is assuming I remembr correctly. I don't have the original STFC source
code and would have to look to be sure.
On 6/12/10, Hayden Presley wrote:
>
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
well to tell you the truth tom no one knows what goes up till someone
puts it up and it comes down.
I had no idea of the packs till they appeared.
There is no messages necessarily about a
: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
well to tell you the truth tom no one knows what goes up till someone
puts it up and it comes down.
I had no idea of the packs till they appeared.
There is no messages necessarily about a new project or any other
hacks of one or
What you mean about this mod: I'm confused!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 13 June 2010 00:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
well to tell you the truth tom no one knows what goes up till someone
puts it up and it comes down.
I had no idea of the packs till they appeared.
There is no messages necessarily about a new project or any other
hacks of one or anything.
sometimes weird files come up in folders and we have to a
ght a borg cube.
Best Reagrds,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 11, 2010 10:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000
Hi Shaun,
That's possible I guess. Although, I'm rather surprised no one shared
this project with me until now. I would have been able to produce the
correct torpedo sound out of my Star Trek sound library for the mod.
It is still a good mod all things considered though.
On 6/12/10, shaun everiss
well there are several phaser sounds the romulan and klingon torps
sound just about the same my theory is that the origionall modder ran
out of sfx.
At 03:59 p.m. 12/06/2010, you wrote:
Hi Shaun,
Oh, that could be. Haven't watched DS9 in a while so I have forgotten
what the claxon sounds like.
Hi Shaun,
Oh, that could be. Haven't watched DS9 in a while so I have forgotten
what the claxon sounds like. Still I'm a bit surprised the red alert
for the Sovereign-Class ships seen in Star Trek 8 was replaced by
another claxon sound. To me that just sounds off. You know what I
mean?
However, som
Hi,
Oh, assuming I ever did that, creating a Star Wars fleet command game,
it would have to be freeware. I definitely would not try and sell it.
That would surely bring Lucas's lawyers down on me, and I could get
sued for selling it with out permission. However, if I released the
game as freeware
Hi,
Really? You destroyed a Borg Cube in a single turn?
I don't remember being able to do that. At least not on the higher
difficulty levels. Although, I do remember quite a lot of complaining
back when STFC was in beta testing that the Borg were "too hard to
beat" so I changed their stats. Apparen
: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
well the allert is the ds9 standard alert at least I think it is.
I think it was aron that put the sfx out.
At 05:13 p.m. 11/06/2010, you wrote:
>Yes, thanks. I have the STFC 1 soundpack from PKB. While I really
>like the new so
om: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, June 11, 2010 4:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
I think when you exit you can choose to save.
At 05:13 p.m. 11/06/
Hi,
Hmmm Thomas, interesting indeed!
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, June 11, 2010 4:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both
Particularly, I would rather see a turn based game that limits what
you can do per turn. You sort of set that up, limiting the number of
phaser and torpedo shots per turn, but the limits were, likely, still
too large. Especially if a borg cube can be destroyed in one go.
I love realtime stuff, but
how do the licences for that go though.
I suppose that would have to be free to or is that licence different
for starwars.
At 05:37 p.m. 11/06/2010, you wrote:
Hi Hayden,
Oh, it wasn't too bad all things considered. STFC is actually easier
than a lot of things I've written before or after it.
I
well the allert is the ds9 standard alert at least I think it is.
I think it was aron that put the sfx out.
At 05:13 p.m. 11/06/2010, you wrote:
Yes, thanks. I have the STFC 1 soundpack from PKB. While I really
like the new sounds a few of them are the wrong sounds. Wrong in that
the Romulan tor
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Thomas Ward
>Sent: Thursday, June 10, 2010 12:52 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
>2000...
&
Hi Hayden,
Oh, it wasn't too bad all things considered. STFC is actually easier
than a lot of things I've written before or after it.
In fact, now that it seams likely we might be going to a more Lone
Wolf style Star Trek game I have an idea for what to do with the old
STFC source code. I could cre
Games, both Final Conflict and Trekk
2000...
Hi Hayden,
If you mean the movies and television shows all of the sounds are
straight out of Next Generation, Deep Space 9, and the few Star Trek
movie sounds i could get my hands on. None were taken from the
original series as that was a different e
Hi Hayden,
If you mean the movies and television shows all of the sounds are
straight out of Next Generation, Deep Space 9, and the few Star Trek
movie sounds i could get my hands on. None were taken from the
original series as that was a different era of ships and the sounds
were totally different
AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
Hi Hayden,
Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of
different things motivated me to write it.
For one thing when I purchased Trek 2000 although I liked the game I
wan
Hi Hayden,
Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of
different things motivated me to write it.
For one thing when I purchased Trek 2000 although I liked the game I
wanted a game set in the TNG universe with Romulans, Klingons,
Cardassians, and the Borg. I also wanted to c
Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
Yes, thanks. I have the STFC 1 soundpack from PKB. While I really
like the new sounds a few of them are the wrong sounds. Wrong in that
the Romulan torpedoes someone used don't sound like those from the TN
riginal Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, June 10, 2010 9:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
its like trek 2000 but its easier to co
Yes, thanks. I have the STFC 1 soundpack from PKB. While I really
like the new sounds a few of them are the wrong sounds. Wrong in that
the Romulan torpedoes someone used don't sound like those from the TNG
and DS9 series. Plus for the Red Alert someone replaced the red alert
sound, from Star Trek
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 10, 2010 12:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
Hi Dakotah,
To tell the truth I sort of miss the turn-based style of play myself.
As it stands no
well I must say I aggree especially if each ship has the sounds from
that series.
I think you should have the pkb soundpacks link since I put that up a
bit ago, that should probably cover some of the ships I know for a
fact there are sounds not used and that may help you with things.
At 12:24 p
: Wednesday, June 09, 2010 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
Hi Shaun,
I haven't decided how many ships the game will be able to support, but
I am going to aim for at least 10 to 12 ships for each side for the
new ve
ehalf Of Thomas Ward
Sent: Thursday, June 10, 2010 12:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
Hi Dakotah,
To tell the truth I sort of miss the turn-based style of play myself.
As it stands now the game doesn't offer you mu
ay, June 10, 2010 4:24 PM
Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk
2000...
Hi Shaun,
Right. I use the Defiant quite a lot myself to run hit and run attacks
against the enemy forces. I generally use the other ships of the
fleet to draw the enemy Romulans and Klingo
Hi Shaun,
Right. I use the Defiant quite a lot myself to run hit and run attacks
against the enemy forces. I generally use the other ships of the
fleet to draw the enemy Romulans and Klingons out of hiding and then
unload on them. Usually it results in serious damage to the enemy
fleet.
Anyway, re
Hi Shaun,
I don't see any reason why you couldn't install STFC 1.x and STFC 2.0
side by side. Inno Setup lets you rename the install directory and
start menu groups if need be. However, as soon as 2.0 is released STFC
1.0 and 1.2 will be considered abandonware. I'm not supporting any of
my .Net bas
I'll miss that to but hopefully we can keep stfc1 and 2 on the same system.
sertainly if we can choose what the folder is called for program and
start menu group I will keep both.
At 05:29 a.m. 11/06/2010, you wrote:
I like the sound of the new game, but I'm really going to miss some
aspects of
hmmm
well I like turn based myself realtime is good as long as you can
handle it I have played soundrts with a one column map but any bigger
than 4 columns and rows I find it hard to track or keep track.
on the other hand if I know I have 12 ships I can have 2 of each say
going round the vario
Hi Shaun,
To be honest I'm not quite sure of all of the details yet. As I have
said many times most of this is on the drawing board so to speak.
Things can change a lot between now and a beta release. In fact, a lot
of what I have just mentioned on list hasn't been implemented yet, are
things I'd l
Hi Dakotah,
To tell the truth I sort of miss the turn-based style of play myself.
As it stands now the game doesn't offer you much control over the
ships once you asign them their patrol route, and it lacks the hands
on strategy value the previous game had. So I'd really be interested
in hearing yo
I like the sound of the new game, but I'm really going to miss some
aspects of the turn based stuff.
I suppose you could just call me nostalgic.
I'm sure it'll be fun, and maybe the things I'm seeing in my head for
turn based combat could be the impetous I need to bury my nose in a
programming bo
hmmm so will we have one class at one time then upgrade as we
progress in the game to higher classes or what.
At 04:09 p.m. 10/06/2010, you wrote:
Hi Shaun,
I haven't decided how many ships the game will be able to support, but
I am going to aim for at least 10 to 12 ships for each side for the
Hi Shaun,
I haven't decided how many ships the game will be able to support, but
I am going to aim for at least 10 to 12 ships for each side for the
new version of the game.
As I said before the new STFC isn't at all like Trek 2000 or even STFC
1.0. It is more of a strategy game along the lines of
will you be limited to just 5 ships?
I suppose you could add the cloak capability in later tom.
At 06:50 a.m. 10/06/2010, you wrote:
Hi,
Oh, I know. I rather liked Defiant's cloak myself. Only problem is
that the game never properly worked right ever since adding it to the
game. I could have fix
Hi,
Oh, I know. I rather liked Defiant's cloak myself. Only problem is
that the game never properly worked right ever since adding it to the
game. I could have fixed it by completely rewriting the A.I. from
scratch, but by then I was already involved on new games and had lost
the original source c
I've run into the problem where, on whatever the hardest difficulty
level is in STFC, which I can't remember the name for at present, I've
run a whole fleet of ships into enemy space, blown up both starbases
of the opposing fleets, and nothing's happened.
I eventually have to bring in two ships, t
Hi Peter,
Well, I'm looking at the Defiant-class itself not necessarily the
U.S.S. Defiant. The reason I mention this is that the U.S.S. Defiant
was the only ship in Starfleet ever to have a working cloaking divice,
and none of the other Defiant-class ships had one. Keeping this in
mind there probi
Hi Dark,
Well, that's part of the problem with turn based play. Everything
takes a turn and if you are attacked unexpectedly you will end up
getting shot at first. It is possible, even in the current release to
attack first, but it is tricky to work out a strategy where you
actually get to shoot th
-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, June 08, 2010 4:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
sounds cool Tom.
I would also very much like to see a way of actually being able to attack
the enemy first
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
hey, that's cool, I thought we wouldn't see the defiant, but I see we'll
actually do, and there'll be some more differences, with all the other
classes being available.
- Original Message -
Fro
: Tuesday, June 08, 2010 5:53 AM
Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk
2000...
Hi Hayden,
In STFC not all of the enemy ships will attack your ships and
starbases out right. They remain in enemy space as boarder patrols and
as a rear guard. So if you destroy the
argit just so that I can attack the enemy, simply because of the turn
order.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 08, 2010 4:53 AM
Subject: Re: [Audyssey] Star Trekk Games,both Final
Hi Hayden,
In STFC not all of the enemy ships will attack your ships and
starbases out right. They remain in enemy space as boarder patrols and
as a rear guard. So if you destroy the enemy fleet you must prepare a
fleet of your own and enter enemy space and destroy any ships/stations
you find there
Hi,
This is a two part message, so bare with me. Firstly, Thomas, this one'sfor
you. My strategy is, in general, to remain at my starbases so as to not be
too far away from friendly territory. After destroying three of the of each
kind of ship, I can wait and wait and wait, but I never get the oth
58 matches
Mail list logo