] USA Games Halloween Project
Hi Dark,
Good point, but that is part of the problem for us I think. Since
there are no graphics to speak of its difficult to completely
transfer
the right image via sound. I know in just sorting through my
extensive
sound library for monster sounds I'm having
Hi John,
Yeah, you did overlook a few. Off the top of my head you forgot Tarzan
Junior by PB Games, and Hunter by BSC. There is also a side-scroller
level in Pipe II although the game generally isn't really a
side-scroller throughout the entire game.
On 9/28/11, john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 7:45 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Off the top of my head:
super liam
mota
battlezome
q9
palace punch-up and kringle crash (though these two are debateable)
and I believe I'm missing a few others
Hi,
Well, I have Soundforge and Goldwave, and I did a decent job with the
zombies in MOTA simply by lowering the pitch of some screams and
growns. I'll probably end up doing something similar for the monsters
here once I find the right voice for the character. Not every voice
sounds quite right,
Hi Yes deffently 3d all the way
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 28, 2011 7:45 PM
Subject: Re: [Audyssey] USA Games Halloween Project
3d baby
-Original Message-
From
: [Audyssey] USA Games Halloween Project
Hi Greg,
Anything you got rip it to mp3 and Sendspace it my way. I've got some
horror stuff, but I could use a wider selection of sounds. Please, use
a high quality bit rate etc as I try to use cd quality sounds when and
where possible.
Cheers!
On 9/28/11
aah, well in that case I choose side scroler.
Though I would really like to see something with the full feature set
of the engine one day even if its only a couple rooms.
At 11:03 a.m. 29/09/2011, you wrote:
Hi Shaun,
Two comments here if I may.
To start with I don't think the VI community
Hi Tom.
that is indeed a problem, however i don't think it's an insummountable one
though the solution may be a litle odd.
I've been listening to a lot of the Doctor who audio dramas from big finish,
and as you'll know doctor who has always been famous for it's monsters.
What they do is have
: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 3:12 AM
Subject: Re: [Audyssey] USA Games Halloween Project
Still what I'd hardlycall too many. In fact not even close. Once we have
several hundred or even more
Hi greg.
I'd recommend getting 7zip from http://www.7zip.com/
this is a free zipping tool, and does an absolutely fantastic job as well as
being really easy to use.
When you've installed it, just hit the application key (or any right click
type thing), on the folder, and find the 7zip
: [Audyssey] USA Games Halloween Project
I'd also argue that only mota and hopefully perilous hearts are realside
scrollers in the sense of using vertical movement.
Compare this to where we have for instance over 20 space invaders games
and the difference should be obvious.
Beware the grue
will it if it 3d just b one big sprawling level?
On Sep 28, 2011, at 11:03 PM, Thomas Ward wrote:
Hi Shaun,
Two comments here if I may.
To start with I don't think the VI community has too many
side-scrollers. There is only like five or six that I know of.
Considering there were
Games Halloween Project
Hi greg.
I'd recommend getting 7zip from http://www.7zip.com/
this is a free zipping tool, and does an absolutely fantastic job as well
as being really easy to use.
When you've installed it, just hit the application key (or any right click
type thing), on the folder
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