Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread john
] USA Games Halloween Project Hi Dark, Good point, but that is part of the problem for us I think. Since there are no graphics to speak of its difficult to completely transfer the right image via sound. I know in just sorting through my extensive sound library for monster sounds I'm having

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi John, Yeah, you did overlook a few. Off the top of my head you forgot Tarzan Junior by PB Games, and Hunter by BSC. There is also a side-scroller level in Pipe II although the game generally isn't really a side-scroller throughout the entire game. On 9/28/11, john jpcarnemo...@comcast.net

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Bryan Peterson
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 7:45 PM Subject: Re: [Audyssey] USA Games Halloween Project Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi, Well, I have Soundforge and Goldwave, and I did a decent job with the zombies in MOTA simply by lowering the pitch of some screams and growns. I'll probably end up doing something similar for the monsters here once I find the right voice for the character. Not every voice sounds quite right,

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Mich
Hi Yes deffently 3d all the way - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 28, 2011 7:45 PM Subject: Re: [Audyssey] USA Games Halloween Project 3d baby -Original Message- From

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
: [Audyssey] USA Games Halloween Project Hi Greg, Anything you got rip it to mp3 and Sendspace it my way. I've got some horror stuff, but I could use a wider selection of sounds. Please, use a high quality bit rate etc as I try to use cd quality sounds when and where possible. Cheers! On 9/28/11

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread shaun everiss
aah, well in that case I choose side scroler. Though I would really like to see something with the full feature set of the engine one day even if its only a couple rooms. At 11:03 a.m. 29/09/2011, you wrote: Hi Shaun, Two comments here if I may. To start with I don't think the VI community

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread dark
Hi Tom. that is indeed a problem, however i don't think it's an insummountable one though the solution may be a litle odd. I've been listening to a lot of the Doctor who audio dramas from big finish, and as you'll know doctor who has always been famous for it's monsters. What they do is have

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread dark
: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 3:12 AM Subject: Re: [Audyssey] USA Games Halloween Project Still what I'd hardlycall too many. In fact not even close. Once we have several hundred or even more

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread dark
Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Bryan Peterson
: [Audyssey] USA Games Halloween Project I'd also argue that only mota and hopefully perilous hearts are realside scrollers in the sense of using vertical movement. Compare this to where we have for instance over 20 space invaders games and the difference should be obvious. Beware the grue

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread william lomas
will it if it 3d just b one big sprawling level? On Sep 28, 2011, at 11:03 PM, Thomas Ward wrote: Hi Shaun, Two comments here if I may. To start with I don't think the VI community has too many side-scrollers. There is only like five or six that I know of. Considering there were

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Games Halloween Project Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder

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