Agreed. So I'd hardly say we have too many. I wouldn't necessarily even say we have too many of any specific genre, although to many of one genre of game developed in a sort time could indeed get tedious, particularly if no one adds any inovation, whether it be in storyline or gameplay, to make it worth playing. Judgment Day, for instance, could have and probably would indeed have been extremely boring if Liam hadn't had the good sense to incorporate lots of unlockable trophies and audio movies and bonus games to liven it up. So it's not te number of any games in a genre bt the number of quality games tat make it worthwhile.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 28, 2011 11:17 PM
Subject: Re: [Audyssey] USA Games Halloween Project


I'd also argue that only mota and hopefully perilous hearts are realside scrollers in the sense of using vertical movement.

Compare this to where we have for instance over 20 space invaders games and the difference should be obvious.

Beware the grue!

Dark.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 29, 2011 3:12 AM
Subject: Re: [Audyssey] USA Games Halloween Project


Still what I'd hardlycall too many. In fact not even close. Once we have several hundred or even more, then maybe we'll talk.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
----- Original Message ----- From: "john" <jpcarnemo...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 28, 2011 7:45 PM
Subject: Re: [Audyssey] USA Games Halloween Project


Off the top of my head:
super liam
mota
battlezome
q9
palace punch-up and kringle crash (though these two are debateable)
and I believe I'm missing a few others.


----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Wed, 28 Sep 2011 13:36:46 -0600
Subject: Re: [Audyssey] USA Games Halloween Project

Too many side scrollers? Three or four isn't too many. MOTA, which isn't
even finished yet, Q9 and Super Liam. Well and Perilous Hearts which if I'm not mistaken is also going to be a side scroller. SO no, we don't have too
many side scrolers. Far from it in fact.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
----- Original Message -----
From: "shaun everiss" <sm.ever...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Wednesday, September 28, 2011 1:18 PM
Subject: Re: [Audyssey] USA Games Halloween Project


Hmmm.
A sidescroler would be nice.
However we have far to many of those.
so I will do 3d.
Another reason for me doing this is that no one publically has seen the
full power of genisus in 3d mode.
I am interested to see what the system can do.
 At 11:35 p.m. 28/09/2011, you wrote:
Hi everyone,

As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular Castlevania series
by Nintendo. As there isn't anything like this for the VI audio games
community I felt it would be a nice break from MOTA, and something we
can all enjoy for the Halloween season. Since the G3D engine is now at
1.0 stable it shouldn't take too long to produce a basic game within a
couple of weeks. The only question I have for you guys is format.

Now, I am well aware the original Castlevania series were all
side-scrollers. I am tempted to do that given that it would fit the
genre, but I'm also eager to sink my teeth into a full 3d environment.
After all, the G3D engine was specifically designed for 3d FPS style
game play. So here is the question.

Would you guys and girls prefer a full 3d FPS type game, or would you
like a 2d side-scroller more or less based on Castlevania?

Thanks.

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