Shaun, have you thought about getting into coding via modding AQ? I say
this as there are a lot of tutorials that will help you to learn QC, which
in my opinion, can be a good way to get introduced to some object oriented
concepts. You can also see your results pretty much immediately in a
I havn't thought about aq coding really.
At 09:27 p.m. 21/01/2007, you wrote:
Shaun, have you thought about getting into coding via modding AQ? I say
this as there are a lot of tutorials that will help you to learn QC, which
in my opinion, can be a good way to get introduced to some object
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
Hi Michael,
I guess I didn't look it exactly that way, but yeah engines can be
limiting if you don't have the source and skills to mold it into what
you want to do. A perfect example of this is Sarah.
Since it is written by the GMA Engine phil is locked in to a 2D world,
and can not stack rooms
sounds from
forks, knives, anything metal that would go shing!
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 12:22 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but you can do lots of things with lego blocks.
Josh
- Original Message -
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
all of your posts but I'd like to say a few things:
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi
and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Hi people!
I've been following this thread with much interest and I'm glad with many
of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I
with
Audio Game Maker.
Ah, but yes, all the tension and anxiety, no?... ;)
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Hi people!
I've been following this thread with much interest and I'm glad with many
of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts
will be different and maybe even original.
Josh
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Hi people!
I've been
gamers@audyssey.org
Sent: Saturday, January 20, 2007 5:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Hi,
If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having
I love the concept of this game engine because it seems like an easy or
relatively easy way to make games.
Tim Kilgore
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
: Saturday, January 20, 2007 3:14 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Hi people!
I've been following this thread with much
] a few thoughts about what audio game maker
couldcause
Hi,
If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having played any of the sighted
peoples
games I want to do remakes of for the blind
We will be able to use our own sounds.
Josh
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 9:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Hi Everett,
I think I am safe in saying you are not the only one who
21 matches
Mail list logo