Re: [Audyssey] bgt question

2013-08-24 Thread Philip Bennefall
- Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Saturday, August 24, 2013 2:34 AM Subject: [Audyssey] bgt question Hi all, I'm wondering if it's possible to pass in a string to a bgt program, similar to notepad/wordpad. I'd like to be able to use the bgt

[Audyssey] bgt question

2013-08-23 Thread john
Hi all, I'm wondering if it's possible to pass in a string to a bgt program, similar to notepad/wordpad. I'd like to be able to use the bgt program to open a filetype, but I can't tell if there's a way to have the program accept the path from windows. Thanks, John. --- Gamers mailing list __

Re: [Audyssey] bgt question

2010-07-16 Thread Hayden Presley
] On Behalf Of Damien Pendleton Sent: Thursday, July 15, 2010 2:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt question Hi Liam, True. Some people are very independent, but some people do need a bit of help. I am quite capable of sitting there for months slaving away at the keyboard coding

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
: Thursday, July 15, 2010 2:23 AM Subject: Re: [Audyssey] bgt question I must be the one person in the universe who gets annoyed by this. I had always hoped that BGt would be there for people to create new and original game concepts. Not to take a generic template and maybe modify a few lines

Re: [Audyssey] bgt question

2010-07-15 Thread Liam Erven
: Thursday, July 15, 2010 2:23 AM Subject: Re: [Audyssey] bgt question I must be the one person in the universe who gets annoyed by this. I had always hoped that BGt would be there for people to create new and original game concepts. Not to take a generic template and maybe modify a few lines

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
that would be brilliant for newbies. Regards, Damien. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 15, 2010 2:36 AM Subject: Re: [Audyssey] bgt question Even coming froma developer, I like BGT due

Re: [Audyssey] bgt question

2010-07-15 Thread Liam Erven
To: Gamers Discussion list Subject: Re: [Audyssey] bgt question Hi Liam, I don't think that Philip would just make a Space Invaders wizard. I'm sure that you could easily enough have a game builder, asking you what type of game you want to make, and in that situation you could have any game you want

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
: [Audyssey] bgt question I disagree. I think what is even more brilliant for newbies is learning a language and then understanding how it works. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Thursday, July 15, 2010 2

Re: [Audyssey] bgt question

2010-07-15 Thread Liam Erven
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Thursday, July 15, 2010 3:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt question Hi, If it comes natural, that's all well and good. If it doesn't though, they're

Re: [Audyssey] bgt question

2010-07-15 Thread dark
@audyssey.org Sent: Thursday, July 15, 2010 2:30 AM Subject: Re: [Audyssey] bgt question I tend to agree with you on that. That's partly why Audio Game Maker was such a flop...well that and the documentation was out of date and there was no support for it. We are the Knights who say...Ni

Re: [Audyssey] bgt question

2010-07-15 Thread Jim Kitchen
Hi Liam, Yep, I have been learning, practicing and producing computer games etc for 30 years. I certainly am not the fastest, sharpest or best at learning programming, but I like it, wanted to do it and have never given up at it. It is one thing that I can do eventually if I do not give up

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Damien, Well, unfortunately I don't think programming of any kind comes naturally for most people. I know it didn't come naturally to me. I went through a number of programming courses in college and whenI got out I still needed quite a bit of practice before I got fairly good at it. Bottom

Re: [Audyssey] bgt question

2010-07-15 Thread Muhammed Deniz
- Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 15, 2010 8:38 AM Subject: Re: [Audyssey] bgt question I have no problem with people getting a boost. That's what the help docs are there for, but it is not fair

Re: [Audyssey] bgt question

2010-07-15 Thread Muhammed Deniz
Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 15, 2010 8:38 AM Subject: Re: [Audyssey] bgt question Hi Liam, I don't think that Philip would just make a Space Invaders wizard. I'm sure that you could easily enough have a game builder

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Liam, Yes, in deed. the only way to become an expert at anything is understanding how it works from early on. I don't believe doing a lot of handholding, creating easy step by step wizards, etc would really help a new developer as much as they might think. Part of learning and growing is

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Liam, No, you definitely are not the only person in the universe that feels that way. I have no trouble with giving new developers a leg up, but spoon feeding is not the answer. Giving someone a wizard with the ability to click here and click that to make a game is just too restrictive and

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
:26 AM Subject: Re: [Audyssey] bgt question Hi Liam, No, you definitely are not the only person in the universe that feels that way. I have no trouble with giving new developers a leg up, but spoon feeding is not the answer. Giving someone a wizard with the ability to click here and click

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
a pretty quick learner. I think that's another reason why I grew so impatient with C++. Smile. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 15, 2010 4:56 PM Subject: Re: [Audyssey] bgt

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 15, 2010 5:03 PM Subject: Re: [Audyssey] bgt question Hi Liam, Yes, in deed. the only way to become an expert at anything is understanding how it works from early on. I don't believe doing a lot of handholding, creating

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi, Yes, AGM would have ended up being a flop. AGM was far to limited in what you could actually do with it. As a skilled developer I took one look at it and say no way. On 7/15/10, Bryan Peterson bpeterson2...@cableone.net wrote: Like I said, I think that's why Audio Game Maker was and would

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Damien, Well, when I started programming we took a corse on pseudo code to get us introduced to the concept of programming without actually handling a programming language. then, we took Visual Basic which was simple enough to learn, and by the end of the 12 week course I had written a number

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 15, 2010 5:26 PM Subject: Re: [Audyssey] bgt question Hi Liam, No, you definitely are not the only person in the universe that feels that way. I have no trouble

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 15, 2010 10:49 AM Subject: Re: [Audyssey] bgt question Hi, Yes, AGM would have ended up being a flop. AGM was far to limited in what you could actually do

Re: [Audyssey] bgt question

2010-07-15 Thread dark
, 2010 5:56 PM Subject: Re: [Audyssey] bgt question Yeah. While all I've accomplished with BGT is play an intro sound and then an ambience afterward, I can definitely see that it's much more what I've been looking for all these years. Of course life's gotten in the way so I haven't done much

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
Sent: Thursday, July 15, 2010 10:56 AM Subject: Re: [Audyssey] bgt question Hi Thomas, As much as I enjoy general purpose programming I must admit I did struggle with game development, since it had so many areas that I had never explored before, such as memory management, sorting, position

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi, True. There aren't that many side-scrollers, and that is a genre that has a lot of room to grow for us. As I have proven with MOTA there is a lot that could be done that wasn't done before with games like Super Liam and Q9. With the Space Invader type games those have been pretty much been

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Damien, Game programming is definitely a lot more than just programming. It is more than just learning the programming language of your choice. You have to learn various game programming APIs like DirectX, SDL, FMOD, or whatever. There are various programming techniques like fuzzy logic for

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
: Thursday, July 15, 2010 8:26 PM Subject: Re: [Audyssey] bgt question Hi Damien, Game programming is definitely a lot more than just programming. It is more than just learning the programming language of your choice. You have to learn various game programming APIs like DirectX, SDL, FMOD

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Damien, I believe that is really the problem with most VI gamers. There scope or experience with games is limited ot what has been rendered in audio so far. They might look at something like Q9 and go, so that's what all side-scrollers are like. Unfortunately, that is a narrow opinion based on

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
, July 15, 2010 11:50 AM Subject: Re: [Audyssey] bgt question Hi, True. There aren't that many side-scrollers, and that is a genre that has a lot of room to grow for us. As I have proven with MOTA there is a lot that could be done that wasn't done before with games like Super Liam and Q9

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 15, 2010 1:56 PM Subject: Re: [Audyssey] bgt question Hi Damien, I believe that is really the problem with most VI gamers. There scope or experience with games is limited ot what has been

Re: [Audyssey] bgt question

2010-07-15 Thread Hayden Presley
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, July 15, 2010 4:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt question That's the point I'm trying to make. And yet I've heard several people complain

[Audyssey] bgt question

2010-07-14 Thread Josh Kennedy
Hi Phil, For those who do not want to learn or dive head on into scripting right away, will you have a way to create certain types of games without any scripting? Josh Kennedy jkenn...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] bgt question

2010-07-14 Thread Philip Bennefall
@audyssey.org Sent: Thursday, July 15, 2010 3:07 AM Subject: [Audyssey] bgt question Hi Phil, For those who do not want to learn or dive head on into scripting right away, will you have a way to create certain types of games without any scripting? Josh Kennedy jkenn...@gmail.com --- Gamers mailing

Re: [Audyssey] bgt question

2010-07-14 Thread Liam Erven
...@audyssey.org] On Behalf Of Josh Kennedy Sent: Wednesday, July 14, 2010 8:08 PM To: gamers@audyssey.org Subject: [Audyssey] bgt question Hi Phil, For those who do not want to learn or dive head on into scripting right away, will you have a way to create certain types of games without any scripting? Josh

Re: [Audyssey] bgt question

2010-07-14 Thread Bryan Peterson
list' gamers@audyssey.org Sent: Wednesday, July 14, 2010 7:23 PM Subject: Re: [Audyssey] bgt question I must be the one person in the universe who gets annoyed by this. I had always hoped that BGt would be there for people to create new and original game concepts. Not to take a generic template

Re: [Audyssey] bgt question

2010-07-14 Thread Liam Erven
. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, July 14, 2010 8:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt question I tend to agree with you on that. That's partly why Audio Game Maker

Re: [Audyssey] bgt question

2010-07-14 Thread Bryan Peterson
are the Knights who say...Ni! - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 14, 2010 7:36 PM Subject: Re: [Audyssey] bgt question Even coming froma developer, I like BGT due to the fact that it takes concepts

Re: [Audyssey] bgt question

2010-07-14 Thread Liam Erven
] On Behalf Of Bryan Peterson Sent: Wednesday, July 14, 2010 8:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt question Exactly. Right now I'm slowly working on developing an audio adaptation of the old Atari game Berzerk, admittedly a fairly simple game, but that's in no way the extent

Re: [Audyssey] bgt question

2010-07-14 Thread Bryan Peterson
...Ni! - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 14, 2010 7:44 PM Subject: Re: [Audyssey] bgt question Thing is. You gotta start simple. And so it's a good start. I have to say my transission over

Re: [Audyssey] bgt question

2010-07-14 Thread Liam Erven
You could always do the intelevision rip off which was frog bog. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, July 14, 2010 8:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt question

Re: [Audyssey] bgt question

2010-07-14 Thread Ron Schamerhorn
' gamers@audyssey.org Sent: Wednesday, July 14, 2010 7:23 PM Subject: Re: [Audyssey] bgt question I must be the one person in the universe who gets annoyed by this. I had always hoped that BGt would be there for people to create new and original game concepts. Not to take a generic template

[Audyssey] BGT question

2010-04-14 Thread valiant8086
Hi. First, I'd like to say that using two sound objects and switching back and forth between them for my voiceover script worked fantastically. I was quite surprised by how easy it was to do. I am basically reading my auto it voiceover script and then typing it in bgt code to be as close to

[Audyssey] BGT question regarding handles.

2010-03-28 Thread Andy
Hi, I know this is a dumb question, but I don't really understand the point of handles or why I would need them. I mean, sound@ monster and sound monster, for instance. What's the difference between them? Why would I need handles? What's the point of them? Thanks for your help. --- Gamers

Re: [Audyssey] BGT question regarding handles.

2010-03-28 Thread Phil Vlasak
to stop looping the sound and that is the handle. - Original Message - From: Andy musicproa...@gmail.com To: gamers@audyssey.org Sent: Sunday, March 28, 2010 10:12 AM Subject: [Audyssey] BGT question regarding handles. Hi, I know this is a dumb question, but I don't really understand

[Audyssey] bgt question again

2010-03-28 Thread Valiant8086
Ok. This one is a whopper. I'm considering porting the auto it voiceover script I wrote for PKB group to bgt so we can have the same capabilities there as we do with auto it. I'd like to know if it's possible for bgt to run more than one loop at a time. In auto it, when the voiceover there runs

Re: [Audyssey] bgt question again

2010-03-28 Thread Philip Bennefall
Subject: [Audyssey] bgt question again Ok. This one is a whopper. I'm considering porting the auto it voiceover script I wrote for PKB group to bgt so we can have the same capabilities there as we do with auto it. I'd like to know if it's possible for bgt to run more than one loop at a time

Re: [Audyssey] bgt question again

2010-03-28 Thread Willem
blocking. Kind regards, Philip Bennefall - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 28, 2010 7:45 PM Subject: [Audyssey] bgt question again Ok. This one is a whopper. I'm considering porting

Re: [Audyssey] bgt question again

2010-03-28 Thread Valiant8086
other loops just including the file won't work. Regards: Valiant8086: website valiant8086.com - Original Message - From: Philip Bennefall To: Gamers Discussion list Sent: Sunday, March 28, 2010 1:55 PM Subject: Re: [Audyssey] bgt question again Hello there, BGT

Re: [Audyssey] bgt question again

2010-03-28 Thread Willem
valiant8086.com - Original Message - From: Philip Bennefall To: Gamers Discussion list Sent: Sunday, March 28, 2010 1:55 PM Subject: Re: [Audyssey] bgt question again Hello there, BGT does not support neither co-routines nor multithreading, as both of these concepts

[Audyssey] bgt question

2010-03-25 Thread Valiant8086
Can we have the ability to check the length and current position of a currently playing sound, assuming it isn't already in place? Also, I keep getting references to the function reference. What function reference? there are two in my .chm file. Neither seems to contain much info. Regards:

Re: [Audyssey] bgt question

2010-03-25 Thread Valiant8086
list Sent: Thursday, March 25, 2010 2:32 AM Subject: [Audyssey] bgt question Can we have the ability to check the length and current position of a currently playing sound, assuming it isn't already in place? Also, I keep getting references to the function reference. What function

Re: [Audyssey] bgt question

2010-03-25 Thread Valiant8086
- From: Valiant8086 To: Gamers Discussion list Sent: Thursday, March 25, 2010 2:33 AM Subject: Re: [Audyssey] bgt question Ok, I don't know what I got the small amount of information from, I just looked again and bumped easily into quite a lot of function reference. blah, I fail *lol

Re: [Audyssey] bgt question

2010-03-25 Thread Philip Bennefall
, 2010 7:40 AM Subject: Re: [Audyssey] bgt question right, now that I've explored the situation before I sent off another email, yeah, it appears that it's not possible at this point to check length and current playing position in a sound. Could you add that? Regards: Valiant8086: website