- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Saturday, August 24, 2013 2:34 AM
Subject: [Audyssey] bgt question
Hi all, I'm wondering if it's possible to pass in a string to a
bgt program, similar to notepad/wordpad. I'd like to be able to
use the bgt
Hi all, I'm wondering if it's possible to pass in a string to a
bgt program, similar to notepad/wordpad. I'd like to be able to
use the bgt program to open a filetype, but I can't tell if
there's a way to have the program accept the path from windows.
Thanks,
John.
---
Gamers mailing list __
] On
Behalf Of Damien Pendleton
Sent: Thursday, July 15, 2010 2:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
Hi Liam,
True. Some people are very independent, but some people do need a bit of
help. I am quite capable of sitting there for months slaving away at the
keyboard coding
: Thursday, July 15, 2010 2:23 AM
Subject: Re: [Audyssey] bgt question
I must be the one person in the universe who gets annoyed by this. I had
always hoped that BGt would be there for people to create new and original
game concepts. Not to take a generic template and maybe modify a few lines
: Thursday, July 15, 2010 2:23 AM
Subject: Re: [Audyssey] bgt question
I must be the one person in the universe who gets annoyed by this. I had
always hoped that BGt would be there for people to create new and original
game concepts. Not to take a generic template and maybe modify a few lines
that would be brilliant for newbies.
Regards,
Damien.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 15, 2010 2:36 AM
Subject: Re: [Audyssey] bgt question
Even coming froma developer, I like BGT due
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
Hi Liam,
I don't think that Philip would just make a Space Invaders wizard. I'm sure
that you could easily enough have a game builder, asking you what type of
game you want to make, and in that situation you could have any game you
want
: [Audyssey] bgt question
I disagree. I think what is even more brilliant for newbies is learning a
language and then understanding how it works.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Thursday, July 15, 2010 2
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Thursday, July 15, 2010 3:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
Hi,
If it comes natural, that's all well and good. If it doesn't though, they're
@audyssey.org
Sent: Thursday, July 15, 2010 2:30 AM
Subject: Re: [Audyssey] bgt question
I tend to agree with you on that. That's partly why Audio Game Maker was
such a flop...well that and the documentation was out of date and there was
no support for it.
We are the Knights who say...Ni
Hi Liam,
Yep, I have been learning, practicing and producing computer games etc for 30
years. I certainly am not the fastest, sharpest or best at learning
programming, but I like it, wanted to do it and have never given up at it. It
is one thing that I can do eventually if I do not give up
Hi Damien,
Well, unfortunately I don't think programming of any kind comes
naturally for most people. I know it didn't come naturally to me. I
went through a number of programming courses in college and whenI got
out I still needed quite a bit of practice before I got fairly good at
it. Bottom
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 15, 2010 8:38 AM
Subject: Re: [Audyssey] bgt question
I have no problem with people getting a boost. That's what the help docs
are
there for, but it is not fair
Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 8:38 AM
Subject: Re: [Audyssey] bgt question
Hi Liam,
I don't think that Philip would just make a Space Invaders wizard. I'm
sure that you could easily enough have a game builder
Hi Liam,
Yes, in deed. the only way to become an expert at anything is
understanding how it works from early on. I don't believe doing a lot
of handholding, creating easy step by step wizards, etc would really
help a new developer as much as they might think. Part of learning and
growing is
Hi Liam,
No, you definitely are not the only person in the universe that feels
that way. I have no trouble with giving new developers a leg up, but
spoon feeding is not the answer. Giving someone a wizard with the
ability to click here and click that to make a game is just too
restrictive and
:26 AM
Subject: Re: [Audyssey] bgt question
Hi Liam,
No, you definitely are not the only person in the universe that feels
that way. I have no trouble with giving new developers a leg up, but
spoon feeding is not the answer. Giving someone a wizard with the
ability to click here and click
a pretty quick learner. I
think that's another reason why I grew so impatient with C++. Smile.
Regards,
Damien.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 4:56 PM
Subject: Re: [Audyssey] bgt
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 5:03 PM
Subject: Re: [Audyssey] bgt question
Hi Liam,
Yes, in deed. the only way to become an expert at anything is
understanding how it works from early on. I don't believe doing a lot
of handholding, creating
Hi,
Yes, AGM would have ended up being a flop. AGM was far to limited in
what you could actually do with it. As a skilled developer I took one
look at it and say no way.
On 7/15/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Like I said, I think that's why Audio Game Maker was and would
Hi Damien,
Well, when I started programming we took a corse on pseudo code to get
us introduced to the concept of programming without actually handling
a programming language. then, we took Visual Basic which was simple
enough to learn, and by the end of the 12 week course I had written a
number
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 5:26 PM
Subject: Re: [Audyssey] bgt question
Hi Liam,
No, you definitely are not the only person in the universe that feels
that way. I have no trouble
!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 10:49 AM
Subject: Re: [Audyssey] bgt question
Hi,
Yes, AGM would have ended up being a flop. AGM was far to limited in
what you could actually do
, 2010 5:56 PM
Subject: Re: [Audyssey] bgt question
Yeah. While all I've accomplished with BGT is play an intro sound and then
an ambience afterward, I can definitely see that it's much more what I've
been looking for all these years. Of course life's gotten in the way so I
haven't done much
Sent: Thursday, July 15, 2010 10:56 AM
Subject: Re: [Audyssey] bgt question
Hi Thomas,
As much as I enjoy general purpose programming I must admit I did struggle
with game development, since it had so many areas that I had never
explored before, such as memory management, sorting, position
Hi,
True. There aren't that many side-scrollers, and that is a genre that
has a lot of room to grow for us. As I have proven with MOTA there is
a lot that could be done that wasn't done before with games like Super
Liam and Q9. With the Space Invader type games those have been pretty
much been
Hi Damien,
Game programming is definitely a lot more than just programming. It is
more than just learning the programming language of your choice. You
have to learn various game programming APIs like DirectX, SDL, FMOD,
or whatever. There are various programming techniques like fuzzy logic
for
: Thursday, July 15, 2010 8:26 PM
Subject: Re: [Audyssey] bgt question
Hi Damien,
Game programming is definitely a lot more than just programming. It is
more than just learning the programming language of your choice. You
have to learn various game programming APIs like DirectX, SDL, FMOD
Hi Damien,
I believe that is really the problem with most VI gamers. There scope
or experience with games is limited ot what has been rendered in audio
so far. They might look at something like Q9 and go, so that's what
all side-scrollers are like.
Unfortunately, that is a narrow opinion based on
, July 15, 2010 11:50 AM
Subject: Re: [Audyssey] bgt question
Hi,
True. There aren't that many side-scrollers, and that is a genre that
has a lot of room to grow for us. As I have proven with MOTA there is
a lot that could be done that wasn't done before with games like Super
Liam and Q9
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 15, 2010 1:56 PM
Subject: Re: [Audyssey] bgt question
Hi Damien,
I believe that is really the problem with most VI gamers. There scope
or experience with games is limited ot what has been
-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, July 15, 2010 4:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
That's the point I'm trying to make. And yet I've heard several people
complain
Hi Phil,
For those who do not want to learn or dive head on into scripting right away,
will you have a way to create certain types of games without any scripting?
Josh Kennedy
jkenn...@gmail.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
@audyssey.org
Sent: Thursday, July 15, 2010 3:07 AM
Subject: [Audyssey] bgt question
Hi Phil,
For those who do not want to learn or dive head on into scripting right
away, will you have a way to create certain types of games without any
scripting?
Josh Kennedy
jkenn...@gmail.com
---
Gamers mailing
...@audyssey.org] On
Behalf Of Josh Kennedy
Sent: Wednesday, July 14, 2010 8:08 PM
To: gamers@audyssey.org
Subject: [Audyssey] bgt question
Hi Phil,
For those who do not want to learn or dive head on into scripting right
away, will you have a way to create certain types of games without any
scripting?
Josh
list' gamers@audyssey.org
Sent: Wednesday, July 14, 2010 7:23 PM
Subject: Re: [Audyssey] bgt question
I must be the one person in the universe who gets annoyed by this. I had
always hoped that BGt would be there for people to create new and original
game concepts. Not to take a generic template
.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 8:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
I tend to agree with you on that. That's partly why Audio Game Maker
are the Knights who say...Ni!
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 14, 2010 7:36 PM
Subject: Re: [Audyssey] bgt question
Even coming froma developer, I like BGT due to the fact that it takes
concepts
] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 8:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
Exactly. Right now I'm slowly working on developing an audio adaptation of
the old Atari game Berzerk, admittedly a fairly simple game, but that's in
no way the extent
...Ni!
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 14, 2010 7:44 PM
Subject: Re: [Audyssey] bgt question
Thing is. You gotta start simple. And so it's a good start. I have to say
my transission over
You could always do the intelevision rip off which was frog bog.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 8:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
' gamers@audyssey.org
Sent: Wednesday, July 14, 2010 7:23 PM
Subject: Re: [Audyssey] bgt question
I must be the one person in the universe who gets annoyed by this. I had
always hoped that BGt would be there for people to create new and original
game concepts. Not to take a generic template
Hi.
First, I'd like to say that using two sound objects and switching back and
forth between them for my voiceover script worked fantastically. I was quite
surprised by how easy it was to do.
I am basically reading my auto it voiceover script and then typing it in bgt
code to be as close to
Hi,
I know this is a dumb question, but I don't really understand the point
of handles or why I would need them. I mean, sound@ monster and sound
monster, for instance. What's the difference between them?
Why would I need handles? What's the point of them?
Thanks for your help.
---
Gamers
to stop looping the sound and that is the
handle.
- Original Message -
From: Andy musicproa...@gmail.com
To: gamers@audyssey.org
Sent: Sunday, March 28, 2010 10:12 AM
Subject: [Audyssey] BGT question regarding handles.
Hi,
I know this is a dumb question, but I don't really understand
Ok.
This one is a whopper. I'm considering porting the auto it voiceover script I
wrote for PKB group to bgt so we can have the same capabilities there as we do
with auto it. I'd like to know if it's possible for bgt to run more than one
loop at a time. In auto it, when the voiceover there runs
Subject: [Audyssey] bgt question again
Ok.
This one is a whopper. I'm considering porting the auto it voiceover
script I wrote for PKB group to bgt so we can have the same capabilities
there as we do with auto it. I'd like to know if it's possible for bgt to
run more than one loop at a time
blocking.
Kind regards,
Philip Bennefall
- Original Message - From: Valiant8086
valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 28, 2010 7:45 PM
Subject: [Audyssey] bgt question again
Ok.
This one is a whopper. I'm considering porting
other loops just
including the file won't work.
Regards:
Valiant8086: website valiant8086.com
- Original Message -
From: Philip Bennefall
To: Gamers Discussion list
Sent: Sunday, March 28, 2010 1:55 PM
Subject: Re: [Audyssey] bgt question again
Hello there,
BGT
valiant8086.com
- Original Message -
From: Philip Bennefall
To: Gamers Discussion list
Sent: Sunday, March 28, 2010 1:55 PM
Subject: Re: [Audyssey] bgt question again
Hello there,
BGT does not support neither co-routines nor multithreading, as both of
these concepts
Can we have the ability to check the length and current position of a currently
playing sound, assuming it isn't already in place?
Also, I keep getting references to the function reference. What function
reference? there are two in my .chm file. Neither seems to contain much info.
Regards:
list
Sent: Thursday, March 25, 2010 2:32 AM
Subject: [Audyssey] bgt question
Can we have the ability to check the length and current position of a
currently playing sound, assuming it isn't already in place?
Also, I keep getting references to the function reference. What function
-
From: Valiant8086
To: Gamers Discussion list
Sent: Thursday, March 25, 2010 2:33 AM
Subject: Re: [Audyssey] bgt question
Ok, I don't know what I got the small amount of information from, I just
looked again and bumped easily into quite a lot of function reference. blah, I
fail *lol
, 2010 7:40 AM
Subject: Re: [Audyssey] bgt question
right, now that I've explored the situation before I sent off another
email, yeah, it appears that it's not possible at this point to check
length and current playing position in a sound. Could you add that?
Regards:
Valiant8086: website
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