Re: [Audyssey] diffferent types of games was RE: USA Games News

2012-03-30 Thread Thomas Ward
Hi Darren, Well, I think the reason there are more types of games available has to do with a lot of new developers working on projects. Many of the people we saw ten years ago like Liam, Justin, Daniel, James North, etc all have left our community to explore new horizons. Meanwhile we've had

Re: [Audyssey] diffferent types of games was RE: USA Games News

2012-03-30 Thread Thomas Ward
Hi Jeremy, Right. Basically, I consider this engine nothing more and nothing less than a set of building blocks to help automate or assemble something quickly. By defining certain class modules it would offer some advantages over starting from scratch like having a ready made module for audi

Re: [Audyssey] diffferent types of games was RE: USA Games News

2012-03-30 Thread Thomas Ward
Hi Darren, Well, in theory yes. All those types of games are possible using Python given the fact it is a full blown programming language. However, they are just as possible with BGT, C++, Visual Basic, or whatever a developer wants to use. Its not a case of them not being possible with the

Re: [Audyssey] diffferent types of games was RE: USA Games News

2012-03-30 Thread Jeremy Kaldobsky
Lol yep I'm still around, I've just been busy so these days I find myself reading more posts than I'm writing. The types of games have always been possible, but I think the ideas just weren't floating around as much as they are now. For example, if in 5 years some brand new game idea is though

Re: [Audyssey] diffferent types of games was RE: USA Games News

2012-03-30 Thread Darren Harris
March 2012 20:58 To: Gamers Discussion list Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News Darren, there isn't any limit on what games can already be made. Thomas' engine would offer advantages such as cross platform games and perhaps speeding up development

Re: [Audyssey] diffferent types of games was RE: USA Games News

2012-03-30 Thread Jeremy Kaldobsky
Darren, there isn't any limit on what games can already be made. Thomas' engine would offer advantages such as cross platform games and perhaps speeding up development time for people using it, but in the end the types of games people can make doesn't change. > Hi Thomas, > > So reading what

[Audyssey] diffferent types of games was RE: USA Games News

2012-03-30 Thread Darren Harris
Hi Thomas, So reading what you've written here, not that am a programmer I'm not am just thinking from a gamer point of view of perhaps what we could be looking forward too. Does this mean that in theory we can have more types of games? Like for example more simulator type games? Perhaps an elite