Hi Darren,
Well, I think the reason there are more types of games available has to
do with a lot of new developers working on projects. Many of the people
we saw ten years ago like Liam, Justin, Daniel, James North, etc all
have left our community to explore new horizons. Meanwhile we've had
Hi Jeremy,
Right. Basically, I consider this engine nothing more and nothing less
than a set of building blocks to help automate or assemble something
quickly. By defining certain class modules it would offer some
advantages over starting from scratch like having a ready made module
for audi
Hi Darren,
Well, in theory yes. All those types of games are possible using Python
given the fact it is a full blown programming language. However, they
are just as possible with BGT, C++, Visual Basic, or whatever a
developer wants to use. Its not a case of them not being possible with
the
Lol yep I'm still around, I've just been busy so these days I find myself
reading more posts than I'm writing.
The types of games have always been possible, but I think the ideas just
weren't floating around as much as they are now. For example, if in 5 years
some brand new game idea is though
March 2012 20:58
To: Gamers Discussion list
Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News
Darren, there isn't any limit on what games can already be made. Thomas'
engine would offer advantages such as cross platform games and perhaps
speeding up development
Darren, there isn't any limit on what games can already be made. Thomas'
engine would offer advantages such as cross platform games and perhaps speeding
up development time for people using it, but in the end the types of games
people can make doesn't change.
> Hi Thomas,
>
> So reading what
Hi Thomas,
So reading what you've written here, not that am a programmer I'm not am
just thinking from a gamer point of view of perhaps what we could be looking
forward too.
Does this mean that in theory we can have more types of games? Like for
example more simulator type games? Perhaps an elite