Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-02 Thread Cara Quinn
for programming advice: cyntaxdifferencebetween bgt and java Hi Ryan, yes and no. If you're using collision detection, you can actually have your player's avatar move and if he's unable to do that then the collision detection routines can stop him for you. YOu don't even need a flag. If your player

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-01 Thread Ryan Strunk
characters, you would just give them greater velocities? Thanks much, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 7:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-01 Thread Ian Reed
I just realized why my little snippet didn't fit so well into the conversation of basing things off player velocity. I used a playerSpeedConstant rather than velocity. Seems obvious, but sometimes I miss the obvious, smile. So here it is again: float distanceTravelledThisFrame =

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-01 Thread James Bartlett
Hello I think that sounds like a good idea. even just reading these post I've been larning a lot. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-31 Thread Thomas Ward
Hi Cara, I definitely think some intro lessons would be a good idea. A lot of people decide they want to write a game in BGT or some other language, but find that they don't have the math or other technical skills really necessary to pull off a very simple FPS game etc. I've often thought that

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-31 Thread Ian Reed
Hi Cara, Yes, perhaps it is too far for John, but in large part my response was directed to Ryan who had asked about the concept. The idea of putting together lessons is a great one. I personally have already gained benefit from your math primer emails you sent a while ago and even looking

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-31 Thread Ian Reed
Hi Tom, Lol, exactly! Fortunately dos box would let you adjust the processor speed back when I could see well enough to use it. I had the same experiences with dos games running on a Pentium 100MHz, smile. Ian Reed On 7/30/2013 7:10 PM, Thomas Ward wrote: Hi Ian, Yes, you are quite

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-31 Thread Paul Lemm
the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hey there y'all

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Thomas Ward
Hi Ryan, Good point. To be honest I didn't think of that. I always trim my footstep sounds to be the same length so weather you are walking on a concrete floor or a patch of grass your movement is consistant in my games. However, I do see your point that a timer would be more consistent in

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Cara Quinn
Hey there y'all, Maybe I'm missing something here, but rather than using a timer at all, would it not be more appropriate to simply calculate a velocity vector each frame which could either stay static or change depending on the player's surroundings. This way the player's movement could be

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Thomas Ward
Hi Cara, Yes, that is how most professional game developers do it. The update the player's position every frame or whatever the frame rate is rather than using a timer etc. Cheers! On 7/30/13, Cara Quinn caraqu...@caraquinn.com wrote: Hey there y'all, Maybe I'm missing something here, but

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Ryan Strunk
clarification. All the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hey

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Thomas Ward
Hi Ryan, Yes, that's the basic idea. You might have a walk flag and when an up or down arrow is pressed it triggers the walk flag, and your main loop simply acts upon the walk flag if the flag is true and ignores it if it is false. On 7/30/13, Ryan Strunk ryan.str...@gmail.com wrote: Hi Cara,

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Ian Reed
-Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hey there y'all, Maybe I'm missing something

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Cara Quinn
-Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hey there y'all, Maybe I'm missing

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Cara Quinn
the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hey there y'all, Maybe

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-30 Thread Thomas Ward
Hi Ian, Yes, you are quite right. You have to keep track of the amount of time that has elapsed else your game objects will bounce around the game like jack rabbits on speed. LOL! As you said some of the old Dos games didn't do that, and it was pretty amusing to try and play one of those games

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-29 Thread john
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 21:42:46 -0400 Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hi John, As I indicated before it all depends on exactly

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-29 Thread Thomas Ward
Hi John, Okay, I am glad you told me that, because what you want to do is going to require some basic understanding of trig and geometry to pull off. I can certainly help you with that, but there is absolutely no way out of the math requirements for movement in that type of game. First, simple

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-07-29 Thread Ryan Strunk
. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 29, 2013 7:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hi John, Okay, I am glad you told me