Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-15 Thread Cara Quinn
Hi Thomas, just as an FYI, you can also change the roll-off factor as well. I don't have the constants handy right this second, but you can definitely do it, and a linear distance model is one of the options. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQui

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-15 Thread Thomas Ward
Hi Shaun, Well, assuming I successfully find a decent way to pan sounds using OpenAL it would officially become a part of the Evolution 3D Engine. People using my engine would automatically get the simple 2d pan control for OpenAL if they needed it. Cheers! On 9/15/13, shaun everiss wrote: > we

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-15 Thread Thomas Ward
Hi Cara, Thanks for the tips. I'll have to try that when I get back into testing OpenAL. Its frustrating that the OpenAL developers just don't create a pan control and force us to build one on top of the 3d controls which just does not sound quite like DirectSound when panning no matter what I hav

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-15 Thread shaun everiss
well it appears that only way to make things work is make some of easily used panning control and release it opensource or something for other devs to use. panning has been one of the major things to do with audiogames, so if one can be developed others should be able to be developed to. even

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread Cara Quinn
Hi Thomas, If you switch to head-relative mode you can do a pseudo pan control. barring that, you can use right and lefthand normals of the vector you are facing to create a pan control which constantly updates with the listener. Also, if you send a stereo file to a source then that source bec

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread Thomas Ward
Hi Shaun, Yes, I remember. that is in part why we are doing more private testing with something like OpenAL before officially adopting it upstream. The 3d audio is fairly decent, but we haven't quite worked out a decent pan control as OpenAL simply doesn't have one, and we have to make our own cus

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread shaun everiss
yeah remember the sfml test of mota. ok I was able to handle things but it was a bit hit and miss, stuff was off centre till you got over the other side of the pit but there was no middle pan. At 07:58 AM 9/14/2013, you wrote: Hi Charles, Unfortunately, I don't see everyone being satisfied

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread shaun everiss
I'd pay for the upgrade, as long as there was a reasonable change. ie improvement and most of them are. however can you blame people for not paying when readers like jfw are the same product but you need to buy them again to use them on another os and its exactly the same. I wouldn't pay full p

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread Draconis
Hi Charles and Tom, I think it's a catch 22, especially in the case of the remaining games started by James North, since they were ordered so long ago. You're going to have a sizable portion of customers who, through necessity or what have you, have upgraded from XP, and those who have not. Bot

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread Thomas Ward
Hi Charles, Unfortunately, I don't see everyone being satisfied with what we are doing. One problem is, as I have mentioned before, is standard 2d panning like DirectSound has is basically a thing of the past. OpenAL, XAudio2, etc are focused on 3d audio and as a result although one can write a 2d

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread Charles Rivard
u're going to have to do. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, September 13, 2013 1:16 PM Subject: Re: [Audyssey] paying for upgrades

Re: [Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread Thomas Ward
Hi Josh, Thanks for that thoughtfully worded post, and you are right. It is a catch 22 situation precisely because games like Raceway, for example, were supposed to be released so long ago that XP customers have as much of a legitimate claim as the guy who just purchased a brand new HP laptop with

[Audyssey] paying for upgrades - Re: A Note to XP users

2013-09-13 Thread Charles Rivard
Wrong, at least in my case. If a game was to originally be developed that required XP, and I purchased it, and is now available for users of Windows 8 which I have just installed, I would actually expect to pay a small upgrade fee to get the game I now need. If the developer does not charge fo