yeah remember the sfml test of mota.
ok I was able to handle things but it was a bit hit and miss, stuff was off centre till you got over the other side of the pit but there was no middle pan.

At 07:58 AM 9/14/2013, you wrote:
Hi Charles,

Unfortunately, I don't see everyone being satisfied with what we are
doing. One problem is, as I have mentioned before, is standard 2d
panning like DirectSound has is basically a thing of the past. OpenAL,
XAudio2, etc are focused on 3d audio and as a result although one can
write a 2d pan control on top of the 3d virtualization I haven't found
a way that makes it as good as DirectSound in that regard. However, as
Microsoft has abandoned support for DirectSound we will have to make
do with whatever other alternatives are available.

Cheers!

On 9/13/13, Charles Rivard <wee1s...@fidnet.com> wrote:
> I hope your decision will satisfy all. I know you'll think about it as best
>
> you can, taking everyone's points into consideration.  Again, I will most
> likely support your approach.  One thing I hope that people take under
> consideration: This! will! take! time!, because of the work you're going to
>
> have to do.  Thanks.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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