Re: [Audyssey] Mota secrets

2011-02-03 Thread Arianna Sepulveda
That's not the point. I agree with Tom. There's always going to be spoilers for games out there, and I try not to look at them, but they're going to be posted anyhow, whether game devs agree with them or not; people should refrain from posting them as much as possible--but that's just my oppinion.

Re: [Audyssey] Mota secrets

2011-02-03 Thread shaun everiss
well there are still people that can solve that in a min or so. and quite fast. At 12:08 p.m. 4/02/2011, you wrote: This brings up what I've heard about, and I know I'm going to blow the spelling, the Rheubick's Cube. The creator got so frustrated when people were having contests to see who cou

Re: [Audyssey] Mota secrets

2011-02-03 Thread Charles Rivard
This brings up what I've heard about, and I know I'm going to blow the spelling, the Rheubick's Cube. The creator got so frustrated when people were having contests to see who could solve the cube the fastest, and some kids were solving it in under 30 seconds. The result? He came up with the

Re: [Audyssey] Mota secrets

2011-02-03 Thread dark
Hi Tom. Just to let you know as is my usual policy when a new game is released I've not viewed any messages about it until I've tried it in order not to bias my judgement or indeed spoilt the game, so I stil will be discovering secrets myself ;d. Beware the Grue! Dark. - Original M

Re: [Audyssey] Mota secrets

2011-02-03 Thread Liam Erven
At least if you're going to put in spoilers. Use the propper spoiler space. People finding secrets and posting them is normal. Look at mainstream games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, Febr

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread shaun everiss
amers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 03, 2011 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have to react f

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Thomas Ward
Hi, No, not necessarily. Usually, in the Tomb Raider games if you get locked out of a room or something you can just walk back to the correct pressure switch, lever, whatever the case might be and repush it again. Then, run back to the door, statue, gate, etc and open it. It is usually a case of b

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Charles Rivard
omas Ward" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 7:12 AM Subject: Re: [Audyssey] MOTA beta 17 Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have to react faster, but if you don't open certain statues and door

Re: [Audyssey] mota

2011-02-03 Thread Charles Rivard
I know. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 03, 2011 5:41 AM Subject: Re: [Audyssey] mota Hi Charles, Grin. You

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Darren Duff
Subject: Re: [Audyssey] MOTA beta 17 Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have to react faster, but if you don't open certain statues and doors with in a certain time limit they will relock. This is a classic puzzle element of the Tomb Raider

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Thomas Ward
Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have to react faster, but if you don't open certain statues and doors with in a certain time limit they will relock. This is a classic puzzle element of the Tomb Raider games that drives me crazy, but lots of

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Thomas Ward
Hi, Yeah, enemies can miss. Just because a centaur shoots an arrow, a skeleton takes a slash at your head, or a hharpy tries to claw you it doesn't mean it will connect. Part of the reason for ducking, jumping, etc is that some attacks will miss now and then. Cheers! On 2/2/11, Hayden Presley

Re: [Audyssey] mota

2011-02-03 Thread Thomas Ward
Hi Charles, Grin. You'll keep on looking then. There isn't one. The closest thing is the enchanted weapons which are specifically designed to slay big nasty monsters. Cheers! On 2/2/11, Charles Rivard wrote: > I'm still looking for the bazooka. > > --- > Laughter is the best medicine, so look

Re: [Audyssey] mota

2011-02-03 Thread Thomas Ward
Hi Hayden, Well, I guess I didn't think about it much, but you are essentially correct. Even though the Iliad and Odyssey were written in the iron age the events contained in them happened during the bronze age. We have plenty of archeological evidence that many of the battles and travels discusse

Re: [Audyssey] mota

2011-02-03 Thread Thomas Ward
Hi, Exactly. In beta 17 items can end up on any level in the game. It makes finding certain weapons, ammo, etc harder than before because they can appear in just about any room on any level. As you say it is the luck of the draw. I'm hoping this degree of random placement will make the game more r

Re: [Audyssey] mota

2011-02-03 Thread burakyuksek
I want. sevgiler saygilar - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 10:30 PM Subject: Re: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others but since winnin

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
scussion list Subject: Re: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others but since winning depends on you getting the sword or the spear well. At 02:10 a.m. 3/02/2011, you wrote: >Hi Shaun, >Can you make an audio playthrou? I dont pass because level 1. >se

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Hayden Presley
...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, February 02, 2011 11:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Daren, You duck. There is a little bug with that I'm fixing as we speak, but the basic answer is you duck and run away from the harpy. When yo

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Hayden Presley
, February 02, 2011 1:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 How about Three D effects? - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 6:29 PM Subject: Re: [Audyssey] MOTA bet

Re: [Audyssey] mota

2011-02-02 Thread Hayden Presley
al Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, February 02, 2011 2:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others but sinc

Re: [Audyssey] mota

2011-02-02 Thread Hayden Presley
list Subject: Re: [Audyssey] mota Hi Charles, Oh, definitely. The Lamia is one very miner boss in a game filled with monsters that will give you nightmares. For instance, one of the higher level bosses is going to be the Ladon. You know, the evil dragon with a hundred heads that guarded the golden f

Re: [Audyssey] mota

2011-02-02 Thread Hayden Presley
amers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, February 02, 2011 3:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota I never tried that. Of course I haven't gotten the spear very many times yet. We are the Knights w

Re: [Audyssey] mota

2011-02-02 Thread Hayden Presley
Subject: Re: [Audyssey] mota I'm still looking for the bazooka. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 3:39

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
y...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 2:39 PM Subject: Re: [Audyssey] mota Hi Bryan, On easy you can get away with that, but try fighting her on expert. Oh, that is a hard fight. Nothing sh

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
amers Discussion list Subject: Re: [Audyssey] mota I never tried that. Of course I haven't gotten the spear very many times yet. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, Februar

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
st" Sent: Wednesday, February 02, 2011 1:32 PM Subject: Re: [Audyssey] mota hmmm yeah. I do think the spear is quite a good weapon if you can find it. Actually any big blade is good. Guns against the boss monsters don't do much at all and you don't have time to chop and change. You may

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
y...Ni! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 1:30 PM Subject: Re: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others but since winning depends on you getting the

Re: [Audyssey] mota

2011-02-02 Thread Bryan Peterson
on list" Sent: Wednesday, February 02, 2011 2:39 PM Subject: Re: [Audyssey] mota Hi Bryan, On easy you can get away with that, but try fighting her on expert. Oh, that is a hard fight. Nothing short of a bazooka will slow her down. Lol! Cheers! On 2/2/11, Bryan Peterson wrote: The 12-gua

Re: [Audyssey] mota

2011-02-02 Thread Bryan Peterson
: "Darren Duff" To: "'Gamers Discussion list'" Sent: Wednesday, February 02, 2011 2:34 PM Subject: Re: [Audyssey] mota I haven't found the speer yet. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Br

Re: [Audyssey] mota

2011-02-02 Thread Charles Rivard
I'm still looking for the bazooka. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 3:39 PM Subject: Re: [Audyssey] m

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Thomas Ward
Hi, Also remember you can duck while walking up/down staircases. If you press and hold d while using the up/down arrow keys you can usually get up/down a staircase without taking any serious damage. HTH On 2/2/11, Bryan Peterson wrote: > You can get off the stairs. If the enemy's at the bottom

Re: [Audyssey] mota

2011-02-02 Thread Thomas Ward
Hi Bryan, On easy you can get away with that, but try fighting her on expert. Oh, that is a hard fight. Nothing short of a bazooka will slow her down. Lol! Cheers! On 2/2/11, Bryan Peterson wrote: > The 12-guage is actually quite effective against the Lamia at least. I've > killed her with it

Re: [Audyssey] mota

2011-02-02 Thread Darren Duff
I haven't found the speer yet. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, February 02, 2011 4:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota I never tried that. Of course I ha

Re: [Audyssey] mota

2011-02-02 Thread Bryan Peterson
I never tried that. Of course I haven't gotten the spear very many times yet. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 1:43 PM Subject: Re: [Audyssey] mota

Re: [Audyssey] mota

2011-02-02 Thread Bryan Peterson
riss" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 1:32 PM Subject: Re: [Audyssey] mota hmmm yeah. I do think the spear is quite a good weapon if you can find it. Actually any big blade is good. Guns against the boss monsters don't do much at all and you don&#

Re: [Audyssey] mota

2011-02-02 Thread Bryan Peterson
02, 2011 1:30 PM Subject: Re: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others but since winning depends on you getting the sword or the spear well. At 02:10 a.m. 3/02/2011, you wrote: Hi Shaun, Can you make an audio playthrou? I dont pass beca

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Bryan Peterson
To: "'Gamers Discussion list'" Sent: Wednesday, February 02, 2011 1:00 PM Subject: Re: [Audyssey] MOTA beta 17 Unless you are on the stares. Hahaha! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sen

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Thomas Ward
Hi Muhammed, If you are asking about 3d audio Mysteries of the Ancients currently doesn't use 3d audio. Instead it uses standard 2d panning and volume. I could add 3d audio support to the game, but I think that is overkill in a 2d platformer like this. cheers! On 2/2/11, Shiny protector wrote:

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Bryan Peterson
You can still shoot them. We are the Knights who say...Ni! - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Wednesday, February 02, 2011 10:51 AM Subject: Re: [Audyssey] MOTA beta 17 One time it was a harpy and ano

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Bryan Peterson
al Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Wednesday, February 02, 2011 9:41 AM Subject: Re: [Audyssey] MOTA beta 17 I am finding a problem where sometimes I encounter a monster that's right in front of me and when I try and e

Re: [Audyssey] mota

2011-02-02 Thread Thomas Ward
Hi, Yeah, the enchanted spear is a very good weapon. Unlike the sword it has tactical range, like 8 feet or something like that, and it is enchanted so it does a lot of damage to anything you spear with it. I just ran the Lamia through with it and she didn't have much of a fight on easy. On exper

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread shaun everiss
, and even hand-to-hand. It seems to be random as well. Any thoughts? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Wednesday, February 02, 2011 11:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA

Re: [Audyssey] mota

2011-02-02 Thread Thomas Ward
Hi Charles, Oh, definitely. The Lamia is one very miner boss in a game filled with monsters that will give you nightmares. For instance, one of the higher level bosses is going to be the Ladon. You know, the evil dragon with a hundred heads that guarded the golden fleace and all that. Well, you w

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
hmmm yeah. I do think the spear is quite a good weapon if you can find it. Actually any big blade is good. Guns against the boss monsters don't do much at all and you don't have time to chop and change. You may have a better chance if bosses did not have ranged weapons but if they do well. At 0

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
who else wants an playthrough. I'll do this along with a few others but since winning depends on you getting the sword or the spear well. At 02:10 a.m. 3/02/2011, you wrote: Hi Shaun, Can you make an audio playthrou? I dont pass because level 1. sevgiler saygilar - Original Message - F

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-02 Thread shaun everiss
irst ledge but when I want to jump on second ledge, I am dieing. Is this a bug? sevgiler saygilar - Original Message - From: "Petr Bláha" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 8:11 PM Subject: Re: [Audyssey] MOTA Beta 17 Released! Hi Thom

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Darren Duff
Unless you are on the stares. Hahaha! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, February 02, 2011 2:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 A possible solution to

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Charles Rivard
ay, February 02, 2011 10:41 AM Subject: Re: [Audyssey] MOTA beta 17 I am finding a problem where sometimes I encounter a monster that's right in front of me and when I try and engage it in combat nothing I do seems to harm it! I tried the sword, shooting, and even hand-to-hand. It seems to

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Shiny protector
How about Three D effects? - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 6:29 PM Subject: Re: [Audyssey] MOTA beta 17 YEAH. ME TOO, I think that's a little unfair because normally you should see th

Re: [Audyssey] mota

2011-02-02 Thread Charles Rivard
" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 7:50 AM Subject: Re: [Audyssey] mota Hi Shaun, Ahem...It is called a Lamia not a Lamier. Anyway, yeah, she is a bit of a serious challenge. Even I have difficulty killing her, and she is one of the miner bosses plan

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Pitermach
From: "Shiny protector" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 6:27 PM Subject: Re: [Audyssey] MOTA beta 17 Yeah, I entered a room, then next thing I know, a harpy is on me, she ripped me to death. - __ Information from ESET Smart S

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Shiny protector
Hi, Probably you have to look up. - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Wednesday, February 02, 2011 5:51 PM Subject: Re: [Audyssey] MOTA beta 17 One time it was a harpy and another a sinter. Sorry about the spe

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Thomas Ward
Hi Daren, You duck. There is a little bug with that I'm fixing as we speak, but the basic answer is you duck and run away from the harpy. When you are far enough away shoot and blow her away with whatever gun or weapon you have handy. Smile. On 2/2/11, Darren Duff wrote: > One time it was a h

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Darren Duff
: Wednesday, February 02, 2011 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Daren, Perhaps the enemy is too close. Sometimes if they are too close there is no room to fire a gun, swing a sword, etc. Also some enemies, primarily harpies, will fly over you and atack from above

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Darren Duff
, 2011 12:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Yeah, I entered a room, then next thing I know, a harpy is on me, she ripped me to death. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Shiny protector
Yeah, I entered a room, then next thing I know, a harpy is on me, she ripped me to death. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 5:05 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Daren, Perhaps th

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Thomas Ward
Hi Daren, Perhaps the enemy is too close. Sometimes if they are too close there is no room to fire a gun, swing a sword, etc. Also some enemies, primarily harpies, will fly over you and atack from above. What enemy or enemies specifically are you having difficulty with. On 2/2/11, Darren Duff w

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Shiny protector
She was meant to write potion. - Original Message - From: "Charles Rivard" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, February 01, 2011 11:51 PM Subject: Re: [Audyssey] MOTA beta 17 A what?? --- Laughter is the best medicine, so loo

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Darren Duff
amers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Wednesday, February 02, 2011 11:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Another free game from USA games interactive. Sony battle! This game is an impossible game fro

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Shiny protector
kill him. Every time you shoot him, he gets faster at speaking words and eventually he will take you out. Lol just kidding. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, February 01, 2011 11:20 PM Subject: Re:

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-02 Thread Bryan Peterson
Because the full version isn't available yet. We are the Knights who say...Ni! - Original Message - From: "Tommy" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 12:47 AM Subject: Re: [Audyssey] MOTA Beta 17 Released! I already got the de

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-02 Thread Tommy
2011 1:17 AM Subject: Re: [Audyssey] MOTA Beta 17 Released! Thankyou! sevgiler saygilar - Original Message - From: "Thomas Ward" To: Sent: Tuesday, February 01, 2011 7:20 PM Subject: [Audyssey] MOTA Beta 17 Released! Hello gamers, At long last Mysteries

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-02 Thread Thomas Ward
Hi, No, that's not a bug. You have to do something special to get from one ledge to the other. Cheers! On 2/2/11, burakyuksek wrote: > Hi Tomas, > I am jumping on first ledge but when I want to jump on second ledge, I am > dieing. Is this a bug? > sevgiler saygilar --- Gamers mailing list __

Re: [Audyssey] MOTA Last Minute Comments

2011-02-02 Thread Liam Erven
bject: Re: [Audyssey] MOTA Last Minute Comments It's because he's using the actual Greek spelling I believe, which is Kerberos. We are the Knights who say...Ni! - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Wed

Re: [Audyssey] MOTA Last Minute Comments

2011-02-02 Thread Bryan Peterson
It's because he's using the actual Greek spelling I believe, which is Kerberos. We are the Knights who say...Ni! - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Wednesday, February 02, 2011 7:15 AM Subject:

Re: [Audyssey] MOTA Last Minute Comments

2011-02-02 Thread Thomas Ward
Hi Liam, The choppiness could be processor speed and/or ram. When I run the game on my laptop that has a 3.6 GHZ processor it isn't too bad. When I load the game on an older 1.2 GHZ desktop, the one that recently died, it is kind of slow and choppy. This only really started once I stuck the 44100

Re: [Audyssey] MOTA Last Minute Comments

2011-02-02 Thread Liam Erven
: Wednesday, February 02, 2011 8:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi, The synth used in Mysteries of the Ancients is Accapela Heather. In my opinion the Accapela voices are some of the most human sounding Sapi voices out there. There is another one

Re: [Audyssey] MOTA Last Minute Comments

2011-02-02 Thread Thomas Ward
Hi, The synth used in Mysteries of the Ancients is Accapela Heather. In my opinion the Accapela voices are some of the most human sounding Sapi voices out there. There is another one, Rachel I think it is, that sounds better than Heather. On 2/2/11, burakyuksek wrote: > Hi Tomas, > What synthisi

Re: [Audyssey] mota

2011-02-02 Thread Bryan Peterson
I think I managed to kill her once, and that was with the 12-guage. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 02, 2011 6:50 AM Subject: Re: [Audyssey] mota Hi Shaun, A

Re: [Audyssey] mota

2011-02-02 Thread Thomas Ward
Hi Shaun, Ahem...It is called a Lamia not a Lamier. Anyway, yeah, she is a bit of a serious challenge. Even I have difficulty killing her, and she is one of the miner bosses planned for the game. Just imagine what something like a multiheaded Hydra or dragon will be like. Muhahahahaha! Cheers!

Re: [Audyssey] mota

2011-02-02 Thread burakyuksek
Hi Shaun, Can you make an audio playthrou? I dont pass because level 1. sevgiler saygilar - Original Message - From: "shaun everiss" To: Sent: Wednesday, February 02, 2011 7:24 AM Subject: [Audyssey] mota hi. Well I just completed the game on easy. I must say the platform was a bit

Re: [Audyssey] MOTA Last Minute Comments

2011-02-02 Thread burakyuksek
Hi Tomas, What synthisizer do you using wile developing mota? sevgiler saygilar - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 10:42 PM Subject: Re: [Audyssey] MOTA Last Minute Comments I know the feeling.

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-02 Thread burakyuksek
Hi Tomas, I am jumping on first ledge but when I want to jump on second ledge, I am dieing. Is this a bug? sevgiler saygilar - Original Message - From: "Petr Bláha" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 8:11 PM Subject: Re: [Audyssey] M

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread burakyuksek
Thankyou! sevgiler saygilar - Original Message - From: "Thomas Ward" To: Sent: Tuesday, February 01, 2011 7:20 PM Subject: [Audyssey] MOTA Beta 17 Released! Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new rele

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Bryan Peterson
Don't you mean Charles? LOL. Because I personally happen to love Englis and Australian accents. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, February 01, 2011 4:06 P

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Thomas Ward
Hi Charles, Ummm..that sounds more like a southern accent rather than Australian. Grin. On 2/1/11, Charles Rivard wrote: > I don't like any accent in which R's are dropped and R's that don't belong > there are inserted. As examples, you should hear "enter" instead of > "entuhh", or "Pensylvani

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, I'll consider it. No promises, but I'll consider lifting that restriction. At least for the betas anyway. I can always put it back in for 1.0. cheers! On 2/1/11, Liam Erven wrote: > What I'd really really like to see is the ability to

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
esday, February 01, 2011 6:02 PM Subject: Re: [Audyssey] MOTA beta 17 Hi, Ok...I've just tried mOTA and there are two things I've noticed that are strange. S P O I L E R SP A C E I find a rope paralleling a staircase partway through the level; at the top of this stair is a locked s

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam, I'll consider it. No promises, but I'll consider lifting that restriction. At least for the betas anyway. I can always put it back in for 1.0. cheers! On 2/1/11, Liam Erven wrote: > What I'd really really like to see is the ability to save while in the beta. > I know this is a pay onl

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Greg Steel
Hi you have to kill her and get past that room then you will come to the lever that unlocks that room. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, February 01, 2011 4:02 PM Subject: Re: [Audyssey] MOTA beta

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
rs-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Liam Erven > Sent: Tuesday, February 01, 2011 5:56 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] MOTA beta 17 > > Or. She just starts with a torch. Laughs. > > > -Original M

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA beta 17 Or. She just starts with a torch. Laughs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 5:55 PM T

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
uot;Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, February 01, 2011 5:20 PM Subject: Re: [Audyssey] MOTA beta 17 Hi, Games We'd Like to Play: Blind Gamer's Revenge. Recently, Thomas Ward has begun his impossible games series with such titles as

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Or. She just starts with a torch. Laughs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 5:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Or, she has the

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
quot; Sent: Tuesday, February 01, 2011 5:18 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then two steps in from the start, she could say Oops! and you hear a crash as the flash light falls from her fingers and breaks on

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Oo. Good idea charles. Laughs -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 5:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Don't ask. Oh, never

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
;" Sent: Tuesday, February 01, 2011 5:33 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, Lol...how crule can you possible be? Heheh. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Tu

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
A what?? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 5:35 PM Subject: Re: [Audyssey] MOTA beta 17 Or at least a po

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
ssage- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Tuesday, February 01, 2011 5:33 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, Lol...how crule can you possible be? Heheh. Best Regards, Hayde

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Lori Duncan
Or at least a posion. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 11:18 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then t

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
Hi Liam, Lol...how crule can you possible be? Heheh. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Tuesday, February 01, 2011 5:32 PM To: 'Gamers Discussion list' Subject: Re: [Audy

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
: [Audyssey] MOTA beta 17 Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then two steps in from the start, she could say Oops! and you hear a crash as the flash light falls from her fingers and breaks on the ground. smiles, Phil --- Gamers mailing list __ Gamers

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Tuesday, February 01, 2011 5:28 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA beta 17 Put the potion in room 2 with the fire pit, or room 4 at the bot

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Phil Vlasak
Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then two steps in from the start, she could say Oops! and you hear a crash as the flash light falls from her fingers and breaks on the ground. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Karl Belanger
Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Charles, Good point. Not much good putting a potion right in room 1 if you don't have a torch to find it. This does make the problem more complicated. Cheers! On 2/1/11, Charles Rivard wrote: > Maybe there could be one potion

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
on list Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, Grin. Oh, where is your sense of challenge. Don't you like impossible games? Just kidding. Cheers! On 2/1/11, Liam Erven wrote: > That would be a good idea. Cause there's nothing more frustrating than > getting poisoned fro

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 11:56 PM Subject: Re: [Audyssey] MOTA Last Minute Comments I don't like any accent in which R's are dropped and R's that don't belong there are inserted. As examples, you should hear &q

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Hayden Presley
56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments I don't like any accent in which R's are dropped and R's that don't belong there are inserted. As examples, you should hear "enter" instead of "entuhh", or "Pensylvani

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Charles Rivard
medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 3:23 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Petr, Actually, in myopinion Scansoft Karen is o

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
Yeah, like I said I don't mind the accent either. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 11:02 PM Subject: Re: [Audyssey] MOTA Last Minute Comments I actually like the accen

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