Note that the other thing I tried was pulling the edge of the main
polygon in to wrap around the opening. I.e., imagine a U-shaped
polygon with the top arms touching, to form what looks like a donut.
That crashed a lot also.
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> Even if I fatten them up, you don't seem to have completed an
> outline in that area.
I couldn't, it kept crashing ;-)
> I don't think making a few-unit wide clear is going to work very well.
> The LinePoly code is going to make a polygon with several degenerate
> segments.
It works if I use
On Mon, Aug 06, 2007 at 12:20:49AM -0400, DJ Delorie wrote:
>
> > It's caused by some non-clearing traces (probably accidental) drawn
> > on the GND layer just to the "south" of U300.
>
> If you mean the 0.04 mil lines, those are intentional. I was trying
> to use them to cut a hole in the groun
> It's caused by some non-clearing traces (probably accidental) drawn
> on the GND layer just to the "south" of U300.
If you mean the 0.04 mil lines, those are intentional. I was trying
to use them to cut a hole in the ground plane under the crystal
circuit. They clear polys, but have a negativ
On Sun, Aug 05, 2007 at 11:48:38PM -0400, DJ Delorie wrote:
>
> http://www.delorie.com/tmp/board-polygon-crash.pcb
>
> Scroll in to U300, shut off thindraw, grab the board with the middle
> button (pan) and wiggle it around.
It's caused by some non-clearing traces (probably accidental) drawn on
http://www.delorie.com/tmp/board-polygon-crash.pcb
Scroll in to U300, shut off thindraw, grab the board with the middle
button (pan) and wiggle it around.
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On Sun, Aug 05, 2007 at 08:37:52PM -0400, DJ Delorie wrote:
>
> I checked this in, although it didn't fix my crashes from last night.
Send me your crashing boards... I've got lots of debug code.
--
Ben Jackson AD7GD
<[EMAIL PROTECTED]>
http://www.ben.com/
I checked this in, although it didn't fix my crashes from last night.
Thanks!
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On Sun, Aug 05, 2007 at 12:03:01PM -0400, DJ Delorie wrote:
>
> I can't find the patch. Ben, did you ever post it anywhere?
I have two changes, one is to remove the duplicate clearance of pads,
which I've mailed to the list before and I'm attaching to this mail,
and another to fix the roundrect
I can't find the patch. Ben, did you ever post it anywhere?
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> Did this patch got into CVS?
I'm planning on working on pcb patches and bugs tomorrow, at the code
sprint.
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Did this patch got into CVS?
Ben Jackson <[EMAIL PROTECTED]> wrote:
> [-- text/plain, encoding 7bit, charset: us-ascii, 39 lines --]
>
> On Thu, Jul 26, 2007 at 03:31:04AM +0100, Peter Clifton wrote:
>> On Wed, 2007-07-25 at 19:27 -0700, Ben Jackson wrote:
>> >
>> > Ok, I have a fix for this.
>
On Sat, Jul 28, 2007 at 03:00:15PM +, Kai-Martin Knaak wrote:
>
> Just tried the polygon tool with the unofficial snapshot v1.99 that was
> posted on this list about a month ago. There were quite a few bugs and
> non-features
Definitely file them if you can reproduce with the CVS version.
Just tried the polygon tool with the unofficial snapshot v1.99 that was
posted on this list about a month ago. There were quite a few bugs and
non-features including a reproducible segfault. (Initial start point not
on the grid, unintended introduction of nodes when closing the polygon,
No fee
> I did something like that for autocrop, if someone wants to steal the
> code. While testing it I observed that the crop move was much faster
> than a subsequent 'undo'.
Patches welcome ;-)
(and for undo too)
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Note that there's a way to "activate" polygon islands. I forget what
it is, check the archives. Use the "check polygons" setting to see
the removed islands.
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On Fri, Jul 27, 2007 at 09:17:49AM -0400, DJ Delorie wrote:
>
> That code needs to be optimized so that it doesn't try to draw each
> item in the buffer as it's moved to the board. I.e. it needs to
> disable drawing, move everything, refresh the screen, then enable
> drawing again.
I did somethi
On Fri, Jul 27, 2007 at 10:43:49AM +0200, [EMAIL PROTECTED] wrote:
> It seems though the parts of the polygon that would be remove normaly but now
> wouldn't need to be removed any more because of lines connecting the inner
> part to ground again have to be redawn with a new rectangl
On 25/07/07 19:27:30, Ben Jackson wrote:
> On Wed, Jul 25, 2007 at 01:31:35AM -0700, Ben Jackson wrote:
> >
> > Tomorrow I'll try to see why the whole-board poly doesn't clear right.
> > I've got some leads, but I've got to get some sleep so I can stay awake
> > during a lonnng boring meeting tomm
> I still notice pcb is sometimes very slow when I use copy or cut to
> buffer of the whole board. When it is in the buffer and the
> redoutline is drawn moving happens in steps taking a second or
> so. But this is not always the case.
That code needs to be optimized so that it doesn't try to dra
Hello!
Thanks for the patch. It works well. With it I was able to find the rectangles
which happend to be there because when they weren't displayed any more I
thought I had deleted them accidentelly and drew a new one.
It seems though the parts of the polygon that would be remove normaly
On Wed, Jul 25, 2007 at 09:33:26PM -0700, Ben Jackson wrote:
> > And... out of curiosity, do you think the bug you found could be
> > responsible for all (most?) of the polygon related crashes observed?
>
> Quite possibly. I looked at the CVS and the bug has been there since
> the polygon code go
Ben Jackson wrote:
Figuring
> out why required making an animation of the entire polygon clearing
> process so I could see where it went wrong.
>
>> And... out of curiosity, do you think the bug you found could be
>> responsible for all (most?) of the polygon related crashes observed?
>
> Quite
On Thu, Jul 26, 2007 at 03:31:04AM +0100, Peter Clifton wrote:
> On Wed, 2007-07-25 at 19:27 -0700, Ben Jackson wrote:
> >
> > Ok, I have a fix for this.
>
> Please send the patch..
>
> I'll apply and test locally. This bug has kept biting me in the past.
>
> What was the issue?
Clearing pads
On Wed, 2007-07-25 at 19:27 -0700, Ben Jackson wrote:
> On Wed, Jul 25, 2007 at 01:31:35AM -0700, Ben Jackson wrote:
> >
> > Tomorrow I'll try to see why the whole-board poly doesn't clear right.
> > I've got some leads, but I've got to get some sleep so I can stay awake
> > during a lonnng borin
On Wed, Jul 25, 2007 at 01:31:35AM -0700, Ben Jackson wrote:
>
> Tomorrow I'll try to see why the whole-board poly doesn't clear right.
> I've got some leads, but I've got to get some sleep so I can stay awake
> during a lonnng boring meeting tommorow!
Ok, I have a fix for this. It even works wi
On Tue, Jul 24, 2007 at 10:52:06PM +0200, [EMAIL PROTECTED] wrote:
>
> It's here:
> http://www-nw.uni-regensburg.de/~.grr06742.back.physik.uni-regensburg.de/PCB/GPS_BUG.PCB
>
> If I try to draw a copper rectangle on GND-comp it either doesn't draw one at
> all or scrambles it in the lower left
On 24/07/07 15:11:37, joe tarantino wrote:
> On 7/24/07, DJ Delorie <[EMAIL PROTECTED]> wrote:
> >
> >
> >>
> >http://www-nw.uni-regensburg.de/~.grr06742.back.physik.uni-regensburg.de/PCB/GPS_BUG.PCB
> >
> >I reproduced it.
> >
> >> If I try to draw a copper rectangle on GND-comp it either doesn't
On Tue, Jul 24, 2007 at 05:23:32PM -0400, DJ Delorie wrote:
>
> > http://www-nw.uni-regensburg.de/~.grr06742.back.physik.uni-regensburg.de/PCB/GPS_BUG.PCB
>
> I've reported this before, but Harry hasn't offered a fix for it.
> He's the only one who really knows how the clipper works.
>
> With su
On 7/24/07, DJ Delorie <[EMAIL PROTECTED]> wrote:
>
http://www-nw.uni-regensburg.de/~.grr06742.back.physik.uni-regensburg.de/PCB/GPS_BUG.PCB
I reproduced it.
> If I try to draw a copper rectangle on GND-comp it either doesn't
> draw one at all or scrambles it in the lower left corner. Smaller
> http://www-nw.uni-regensburg.de/~.grr06742.back.physik.uni-regensburg.de/PCB/GPS_BUG.PCB
I reproduced it.
> If I try to draw a copper rectangle on GND-comp it either doesn't
> draw one at all or scrambles it in the lower left corner. Smaller
> areas work fine though. When zooming it sometimes
On 24/07/07 12:50:47, Ben Jackson wrote:
> On Tue, Jul 24, 2007 at 09:34:49PM +0200, [EMAIL PROTECTED] wrote:
> >
> > Doing my first board, I sadly had to notice at the last steps that
> > the
> > polygons and their clearance have a bug. At some point of layouting
> > the
> > copp
On Tue, Jul 24, 2007 at 09:34:49PM +0200, [EMAIL PROTECTED] wrote:
>
> Doing my first board, I sadly had to notice at the last steps that the
> polygons and their clearance have a bug. At some point of layouting the
> copperlay vanishes partly or even fully even if there is no rea
Hello!
Doing my first board, I sadly had to notice at the last steps that the
polygons and their clearance have a bug. At some point of layouting the
copperlay vanishes partly or even fully even if there is no reason for it. I
get a clipping error and the printout then has artefa
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