Hi,
I compiled the latest version of FreeCAD and OpenCASCADE on my machine
(with NVidia 8600 195.36.15, Debian 5.0.6). The compile worked reasonable
and FreeCAD starts, but when I try to model something, e.g. cut a sphere
out of a cube or chamfer and fillet the cube the screen-output is rubbish.
Matthew Wilkins wrote:
1. make FreeCAD 3D models for each of the components
2. generate an XY place file, board outline file and drill file in PCB
3. run a python script in FreeCAD that generates a model of the board
based on the outline gerber file.
Make holes using data from the
On 11/19/10 12:21 PM, Peter Clifton wrote:
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup3.png
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup4.png
Perhaps pixel shaders and bump mapping is a little overkill for a few
resistors, but it has
On 11/21/2010 11:49 AM, Dave McGuire wrote:
Perhaps pixel shaders and bump mapping is a little overkill for a few
resistors, but it has kept me amused for a while.
Looks fab! Will actually be useful. Why not have processors churn for us?
Overkill? There are so many ways to kill the problem
John Griessen wrote:
How could one have overkill?
Inefficient use of developer cycles. Traditionally, the most valuable
resource open source projects.
---)kaimartin(---
--
Kai-Martin Knaak
Öffentlicher PGP-Schlüssel:
http://pgp.mit.edu:11371/pks/lookup?op=getsearch=0x6C0B9F53
On Sun, 2010-11-21 at 22:45 +0100, kai-martin knaak wrote:
John Griessen wrote:
How could one have overkill?
Inefficient use of developer cycles. Traditionally, the most valuable
resource open source projects.
Developers having fun are happy developers, and might even find time for
some
, right in a 3D CAD
program
that can be used to model enclosures and other parts.
- Original Message
From: John Griessen j...@ecosensory.com
To: gEDA user mailing list geda-user@moria.seul.org
Sent: Sun, November 21, 2010 1:29:38 PM
Subject: Re: gEDA-user: PCB+GL resistor p0rn
On 11/21
On Sat, 20 Nov 2010 11:24:56 +0900
timecop time...@gmail.com wrote:
3D renderings of through-hole components is great and all, but this IS
2010, anyone still using through-hole stuff can just use Fritzing or
something. How about adding relevant features to PCB, like boolean
operations on
kai-martin knaak wrote:
I am playing
with writing a VRML importer - which should be able to read files
exported by Wings32 (like KiCad), but I can't for the life of me
figure out how to drive Wings32 to create a new model!
I'd strongly prefer to do 3D models with a full fledged 3D CAD
On Sat, 2010-11-20 at 03:58 -0600, Vanessa Ezekowitz wrote:
Whether an external tool would do the job or not, apparently you are
unaware of the immense quantity of through-hole components in use
today, right now, in mass-production modern-day devices. Power
supplies and audio equipment make
On Sat, 2010-11-20 at 10:59 +0100, Armin Faltl wrote:
You might have a look at http://gts.sourceforge.net/ .
PCB already uses that for the topological auto-router ;)
I had a thought in the back of my mind that it might also be useful
for rendering models, but I've not got that far yet. I've
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup3.png
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup4.png
Perhaps pixel shaders and bump mapping is a little overkill for a few
resistors, but it has kept me amused for a while.
I'm working on a
On Fri, 2010-11-19 at 17:21 +, Peter Clifton wrote:
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup3.png
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup4.png
Wow, they look amazing!
Perhaps pixel shaders and bump mapping is a little
On Fri, 2010-11-19 at 17:30 +, Richard Barlow wrote:
On Fri, 2010-11-19 at 17:21 +, Peter Clifton wrote:
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup3.png
http://www2.eng.cam.ac.uk/~pcjc2/geda/pcb+gl_3d/pcb+gl_3d_packages_mockup4.png
Wow, they look
Peter Clifton wrote:
I'm sure one day we'll be able to export the whole thing to a format
which can be used in blender for those times you need super
realistic renderings ;)
VRML is already such a format :-)
I wish I knew blender
This close-up of a laser diode package shows what blender
On Sat, 2010-11-20 at 02:39 +0100, kai-martin knaak wrote:
Did I mention, that mesh formats are a one way road, when it
comes to construction?
(Please tell me, that I don't need to make that point over and over
again ;-)
Got it ;)
--
Peter Clifton
Electrical Engineering Division,
Peter Clifton wrote:
when PCB+GL+3D lands and users start creating models).
^
I'd love to see PCB+GL enter the main repo rather than wait until
3D is mature enough, too.
---)kaimartin(
--
Kai-Martin Knaak
Öffentlicher PGP-Schlüssel:
On Sat, 2010-11-20 at 03:00 +0100, kai-martin knaak wrote:
Peter Clifton wrote:
when PCB+GL+3D lands and users start creating models).
^
I'd love to see PCB+GL enter the main repo rather than wait until
3D is mature enough, too.
I've been slowly tinkering with
3D renderings of through-hole components is great and all, but this IS
2010, anyone still using through-hole stuff can just use Fritzing or
something. How about adding relevant features to PCB, like boolean
operations on copper pours that aren't a hack or ... hey, who am I
kidding.
-tc
On Sat,
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