Colin D Bennett wrote:
If footprints are extended to allow text elements to be included, then
I really hope that general polygons will be allowed too.
plus arcs, two layers of silk, lines in copper, vias, mid layers, ...
In short: The footprint format should allow everything you can do in a
On Tue, 14 Dec 2010 12:09:45 +0100
Kai-Martin Knaak kn...@iqo.uni-hannover.de wrote:
If footprints are extended to allow text elements to be included, then
I really hope that general polygons will be allowed too.
plus arcs, two layers of silk, lines in copper, vias, mid layers, ...
In
John Coppens wrote:
I see no point in arbitrary restrictions.
That was mainly what I was wondering about in the first place.
Shouldn't footprints be something like functions in programming? Or
maybe slightly more similar to macros?
There is one caveat, though:
Layouts can contain layers
Layers in the footprint have to be mapped according to the principle
of least surprise.
Last we talked of this, I mentioned symbolic layer tags vs physical
layer tags. So footprints would have top/inner/bottom layers, boards
would have 1(top)/2/3/4(bottom) layers.
Yes, mapping everything is
DJ Delorie d...@delorie.com writes:
Layers in the footprint have to be mapped according to the principle
of least surprise.
Last we talked of this, I mentioned symbolic layer tags vs physical
layer tags. So footprints would have top/inner/bottom layers, boards
would have
We talked about that. It's hard to do but not impossible :-)
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Armin Faltl wrote:
The GUI might look up
letters as footprints in the library and arrange them to yield
human readable text.
This sounds like recursive call of footprints to me
No. In this scenario, the footprints do not contain real, editable
text. What looks like text to humans is just
Kai-Martin Knaak wrote:
There is a difference: The rendering happens on footprint creation time.
It is irreversible, meaning, the text cannot be edited after the fact.
I think I got you now: you want to place one footprint per character or
generate a footprint,
that displays your text -
On Mon, 13 Dec 2010 23:28:25 +0100
Armin Faltl armin.fa...@aon.at wrote:
Kai-Martin Knaak wrote:
There is a difference: The rendering happens on footprint creation
time. It is irreversible, meaning, the text cannot be edited after
the fact.
I think I got you now: you want to place one
John Coppens wrote:
I'm somewhat confused about the workings of PCB in this aspect - I
suspect this has something to do with the complexity of rotation etc.
Polygons are (usualy) defined by their corner points. Rotations of
points are
most often done by multiplying with a rotation matrix
On Fri, Dec 10, 2010 at 8:23 PM, John Coppens j...@jcoppens.com wrote:
On Fri, 10 Dec 2010 16:07:58 -0800
Colin D Bennett co...@gibibit.com wrote:
Unfortunately this may not work well for footprints since I have found
the best results from pstoedit to be achieved using the pcbfill
output
kai-martin knaak wrote:
John Coppens wrote:
Suggestions? Or maybe an estimate on how difficult it'd be for an
average programmer to add?
If the text in footprints should behave like any other text, I'd
say pretty hard. You'd have to adapt many places where footprints
get rendered.
On Fri, 10 Dec 2010 11:12:22 +0100
kai-martin knaak k...@familieknaak.de wrote:
A less ambitious way to achieve text in footprints would dissolve
letters into lines and add them to the footprint like you would
with ordinary lines. In silk they stay straight forward lines. In
copper they'd
On Thu, 9 Dec 2010 15:35:23 -0300
John Coppens j...@jcoppens.com wrote:
I'd like to put text into PCB elements (in this case to label pins of
a connector on the silk screen), but that doesn't seem possible...
Each time I try to add text to an element, it just disappears. I
checked the specs.
On Fri, 10 Dec 2010 16:07:58 -0800
Colin D Bennett co...@gibibit.com wrote:
Unfortunately this may not work well for footprints since I have found
the best results from pstoedit to be achieved using the pcbfill
output driver, which uses only polygons to render text, and PCB does
not support
On Fri, 10 Dec 2010 23:23:29 -0300
John Coppens j...@jcoppens.com wrote:
Probably someone is needed to code complex polygon rotations...
Sorry - that may not have come out as intended... This wasn't meant as
criticism...
John
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Hello all.
I seem to remember I read about this a time ago, but me and google can't
seem to find any reference:
I'd like to put text into PCB elements (in this case to label pins of a
connector on the silk screen), but that doesn't seem possible... Each
time I try to add text to an element, it
The current Element syntax doesn't allow for extra text in it, sorry.
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