On 2 November 2015 at 15:33, Randall S. Becker wrote:
>
> On November-01-15 11:57 PM dayong xie wrote:
>>To be specific
>>In my Unity project, there is a native plugin, and plugin's extension is
>>.dll, >and this plugin is under git version control, when Unity is running,
>>the plugin >file wil
Quoting Mr Guillaume Seren (2015-11-02 15:41:22)
> Quoting dayong xie (2015-11-02 05:56:55)
> > To be specific
> > In my Unity project, there is a native plugin, and plugin's extension
> > is .dll, and this plugin is
> > under git version control, when Unity is running, the plugin file will
> > be
Quoting dayong xie (2015-11-02 05:56:55)
> To be specific
> In my Unity project, there is a native plugin, and plugin's extension
> is .dll, and this plugin is
> under git version control, when Unity is running, the plugin file will
> be locked.
> If i merge another branch, which contains modifica
On November-01-15 11:57 PM dayong xie wrote:
>To be specific
>In my Unity project, there is a native plugin, and plugin's extension is
>.dll, >and this plugin is under git version control, when Unity is running,
>the plugin >file will be locked.
>If i merge another branch, which contains modifi
To be specific
In my Unity project, there is a native plugin, and plugin's extension
is .dll, and this plugin is
under git version control, when Unity is running, the plugin file will
be locked.
If i merge another branch, which contains modification of the plugin,
git will report error, looks
like
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