great work!
the design looks quite modern!
put into my save list for Go GUI topic,
BR fino
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1. What are the "distribution" considerations?
Considering Windows targets - can we have all the required libraries
bundled in the final executable?
2. Can the apps be cross built? i.e. Built on Linux for macOS and
windows`targets?
thanks for pointers, srini
On Friday, September 14, 2018
Hi There,
I tried it to test it.
But i am getting the below error :
# pkg-config --cflags -- eina evas ecore-evas ecore-evas ecore-input ecore
ecore-evas eina evas ecore-evas ecore-input ecore evas ecore ecore-evas
ecore-input evas
Package eina was not found in the pkg-config search path.
Per
Just wanted to drop in and say that I'm very impressed with the design and
quality of the examples I've seen.
Great work, and thanks for sharing!
On Friday, September 14, 2018 at 5:17:00 PM UTC, Andrew Williams wrote:
>
> Hi,
>
> Some time ago I realised that Go was a great language for buildi
Hi,
Great questions, thanks!
1. We can bundle in the libraries for Windows and for macOS - but on linux
probably not (unless your app is LGPL/GPL due to a licensing issue that I
have not found a better solution to). But distribution on Linux it is
normal to depend on external libraries :).
There
Hi,
As the Fyne toolkit depends on EFL you need to either install that yourself
or use our bootstrap tool[1]. If you have done one or other of those then
the error you are seeing is strange, I can try to help you off-list (if so
please provide info about OS etc).
I am trying to find ways to provi
Hi,
Many thanks for that feedback! We have a long way to go for a full toolkit
but it's close to supporting basic applications.
Being designed for the Go language makes it so much quicker and easier to
develop with than other possible toolkit choices - and I'm not just saying
that from a biased po
Thanks a bunch. I will give a serious "go".
Background - a tool that is command line now. Developed on Linux but
typical user in Windows. Just cross built for windows. Want to add a
minimal frontend - simple dialog. Being like a calculator - don't want to
have elaborate "install" procedures. In
Hi,
Ah I see what you mean. The cross compiled windows file will rely on the efl
library, but that can be packaged. This means that it would need to be a bigger
distribution than just the exe if you want all deps shipped (I’m not too
familiar with the windows terms yet).
I’ll try and get a doc
Hi,
For anyone still interested in this project but held back by the EFL build
or runtime dependency then I have good news:
* Our new default driver does not rely on additional libraries * :)
We have moved to an OpenGL driver - using go-gl and glfw so all you need is
the system libraries - and no
Great!
I'll give this a try.
Thanks.
-s
sent from my droid
On Sun, Dec 30, 2018, 23:19 Andrew Williams Hi,
>
> For anyone still interested in this project but held back by the EFL build
> or runtime dependency then I have good news:
> * Our new default driver does not rely on additional librari
Hey, the thread isn't that old... but have a question since you are in the
thick of GUI things: what do you think of Vulkan?
On Sunday, December 30, 2018 at 5:19:26 PM UTC-5, Andrew Williams wrote:
>
> Hi,
>
> For anyone still interested in this project but held back by the EFL build
> or runtim
Hi,
Vulcan looks like an interesting project and could provide an event higher
performance rendering for a Fyne driver. Unfortunately support does not seem to
be as widespread as OpenGL (and there seem to be some fun driver issues) so my
knowledge is currently theoretical.
Thanks,
Andrew
—
ht
I've been experimenting with writing games in Go ever since webAssembly came
out.
Are games a possible use case for the GUI?
I saw u mention you were working on...
"basically a canvas that can draw line/rect/text/images(including svg) and some
basic window handling."
Which sounds like all you'
Absolutely games are possible :)
In our examples repo we have “life”, “bugs”(like mines) and
“solitaire”(incomplete).
Maybe one of them will inspire you.
The canvas work is a little less polished than the main widget set but it
should be included in our upcoming release. (Warning: circle is cur
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