Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2019-01-02 Thread Andrew Williams
Absolutely games are possible :) In our examples repo we have “life”, “bugs”(like mines) and “solitaire”(incomplete). Maybe one of them will inspire you. The canvas work is a little less polished than the main widget set but it should be included in our upcoming release. (Warning: circle is

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2019-01-01 Thread Chris FractalBach
I've been experimenting with writing games in Go ever since webAssembly came out. Are games a possible use case for the GUI? I saw u mention you were working on... "basically a canvas that can draw line/rect/text/images(including svg) and some basic window handling." Which sounds like all

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2019-01-01 Thread Andrew Williams
Hi, Vulcan looks like an interesting project and could provide an event higher performance rendering for a Fyne driver. Unfortunately support does not seem to be as widespread as OpenGL (and there seem to be some fun driver issues) so my knowledge is currently theoretical. Thanks, Andrew —

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2019-01-01 Thread Mandolyte
Hey, the thread isn't that old... but have a question since you are in the thick of GUI things: what do you think of Vulkan? On Sunday, December 30, 2018 at 5:19:26 PM UTC-5, Andrew Williams wrote: > > Hi, > > For anyone still interested in this project but held back by the EFL build > or

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-12-31 Thread Sebastien Binet
Great! I'll give this a try. Thanks. -s sent from my droid On Sun, Dec 30, 2018, 23:19 Andrew Williams Hi, > > For anyone still interested in this project but held back by the EFL build > or runtime dependency then I have good news: > * Our new default driver does not rely on additional

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-12-30 Thread Andrew Williams
Hi, For anyone still interested in this project but held back by the EFL build or runtime dependency then I have good news: * Our new default driver does not rely on additional libraries * :) We have moved to an OpenGL driver - using go-gl and glfw so all you need is the system libraries - and

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-12 Thread Andrew Williams
Hi, Ah I see what you mean. The cross compiled windows file will rely on the efl library, but that can be packaged. This means that it would need to be a bigger distribution than just the exe if you want all deps shipped (I’m not too familiar with the windows terms yet). I’ll try and get a

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-11 Thread R Srinivasan
Thanks a bunch. I will give a serious "go". Background - a tool that is command line now. Developed on Linux but typical user in Windows. Just cross built for windows. Want to add a minimal frontend - simple dialog. Being like a calculator - don't want to have elaborate "install" procedures.

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-11 Thread Andrew Williams
Hi, Many thanks for that feedback! We have a long way to go for a full toolkit but it's close to supporting basic applications. Being designed for the Go language makes it so much quicker and easier to develop with than other possible toolkit choices - and I'm not just saying that from a biased

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-11 Thread Andrew Williams
Hi, As the Fyne toolkit depends on EFL you need to either install that yourself or use our bootstrap tool[1]. If you have done one or other of those then the error you are seeing is strange, I can try to help you off-list (if so please provide info about OS etc). I am trying to find ways to

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-11 Thread Andrew Williams
Hi, Great questions, thanks! 1. We can bundle in the libraries for Windows and for macOS - but on linux probably not (unless your app is LGPL/GPL due to a licensing issue that I have not found a better solution to). But distribution on Linux it is normal to depend on external libraries :). There

[go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-08 Thread ct via golang-nuts
Just wanted to drop in and say that I'm very impressed with the design and quality of the examples I've seen. Great work, and thanks for sharing! On Friday, September 14, 2018 at 5:17:00 PM UTC, Andrew Williams wrote: > > Hi, > > Some time ago I realised that Go was a great language for

[go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-08 Thread sounthar
Hi There, I tried it to test it. But i am getting the below error : # pkg-config --cflags -- eina evas ecore-evas ecore-evas ecore-input ecore ecore-evas eina evas ecore-evas ecore-input ecore evas ecore ecore-evas ecore-input evas Package eina was not found in the pkg-config search path.

[go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-06 Thread R Srinivasan
1. What are the "distribution" considerations? Considering Windows targets - can we have all the required libraries bundled in the final executable? 2. Can the apps be cross built? i.e. Built on Linux for macOS and windows`targets? thanks for pointers, srini On Friday, September 14,

[go-nuts] Re: Announcing a Fyne GUI toolkit

2018-09-17 Thread Fino
great work! the design looks quite modern! put into my save list for Go GUI topic, BR fino -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to