Hello Karel,
I host 3 browser games on App Engine. Neptune's Pride, Blight of the
Immortals and my new one Jupiter's Folly.
My oldest and largest game Neptune's Pride has about 2000 Daily active
users, and about 7000 visits a day according to Google Analytics. My
games are flash, so they don't he
Hey Jay,
I actually registered yesterday on your game to get an idea of a game hosted
on GAE. I'm enjoying it!
But the new pricing greatly disturbs me. I'm not sure if running this game
on GAE is actually viable at all in terms of costs. I did some research on
the new pricing (for example
htt
Hi Karel and Jay, I'm trying to project the cost of hosting and bandwith
for a social game we're developing. It's a flash game, sort of like Mafia
Wars Shake down (for comparison purposes). I was thinking of budgeting $70
per 1000 users. Not sure what cloud company should I use yet, although
Ri
Reads can be cached through the memcached service, and memcached hits are
free.
If you try GAE, I would highly recommend re-examining your architecture to
make optimal use of GAE's strengths. I haven't released my own app yet,
but when I started I tried to use JDO, and the performance was awfu
It sounds like your game has a relatively small amount of rapidly
mutating data. In general, this is the kind of thing that GAE is bad
at. GAE is great for large amounts of data, each piece of which
changes slowly. Aside from the read and write cost, there is an
update limit of one transaction p
> Although - since your dataset fits in RAM, you probably are
> best to stick with the database you already know - MySQL. Nothing is
> faster than a fetch from RAM.
And dont forget AppEngine provides MySQL instances
https://developers.google.com/cloud-sql/
https://developers.google.com/academy/a
On Wed, Sep 26, 2012 at 9:20 AM, Barry Hunter wrote:
>> Although - since your dataset fits in RAM, you probably are
>> best to stick with the database you already know - MySQL. Nothing is
>> faster than a fetch from RAM.
>
> And dont forget AppEngine provides MySQL instances
> https://developers.