Ivanov, Alexey A wrote:
-Original Message-
From: Igor Stolyarov [mailto:[EMAIL PROTECTED]
Sent: Friday, July 28, 2006 1:04 PM
To: harmony-dev@incubator.apache.org
Subject: Re: AWT 2D PERFORMANCE ISSUE
I think using WeakReference and ReferenceQueue can't help because
according
Thank you Paulex, may be it is that what is needed.
--
Igor V. Stolyarov
Intel Middleware Products Division
-Original Message-
From: Igor Stolyarov [mailto:[EMAIL PROTECTED]
Sent: Friday, July 28, 2006 9:25 AM
To: harmony-dev@incubator.apache.org
Subject: Re: AWT 2D PERFORMANCE ISSUE
I'm sorry. May be I don't clear explained my question. Main target of
my
question was discussion
@incubator.apache.org
Subject: Re: AWT 2D PERFORMANCE ISSUE
I'm sorry. May be I don't clear explained my question. Main target of
my
question was discussion of synchronization of two arrays one of these
is
java array, second is native array. Main issue of this synchronization
is
the fact that customer
-Original Message-
From: Igor Stolyarov [mailto:[EMAIL PROTECTED]
Sent: Friday, July 28, 2006 1:04 PM
To: harmony-dev@incubator.apache.org
Subject: Re: AWT 2D PERFORMANCE ISSUE
I think using WeakReference and ReferenceQueue can't help because
according
to RI I have to give customer array
PROTECTED]
Sent: Friday, July 28, 2006 9:25 AM
To: harmony-dev@incubator.apache.org
Subject: Re: AWT 2D PERFORMANCE ISSUE
I'm sorry. May be I don't clear explained my question. Main target
of
my
question was discussion of synchronization of two arrays one of
these
is
java array, second is native
Hi folks!
I want to discuss AWT 2D Performance Issue, especially performance of the
BufferedImage rendering.
In order to recieve best performance we have to use hardware acceleration.
Thus is appearing good thought using DirectDraw or Direct3D Surface as cache
of BufferedImage Raster
Igor
You suggest optimize rendering on BufferedImage, don't you?
You have decision but it has problem, isn't it?
I don't clearly understand the problem you have, may be some pictures
help us to help you. Could you please explain how
Graphics2D.drawLine() will work using new rendering?
Thanks
Denis I hope you understand that I discuss BufferedImage rendering. First of
all I offer draw all primitive for example on the DirectDrawSurface which
will be cache of BufferedImage and then blit this Surface to the
PrimarySurface (Screen). When we need Java access to the Raster of this
2006/7/27, Igor Stolyarov [EMAIL PROTECTED]:
Denis I hope you understand that I discuss BufferedImage rendering. First of
all I offer draw all primitive for example on the DirectDrawSurface which
will be cache of BufferedImage and then blit this Surface to the
PrimarySurface (Screen). When we
Denis Kishenko wrote:
2006/7/27, Igor Stolyarov [EMAIL PROTECTED]:
Denis I hope you understand that I discuss BufferedImage rendering.
First of
all I offer draw all primitive for example on the DirectDrawSurface which
will be cache of BufferedImage and then blit this Surface to the
2006/7/27, Stefano Mazzocchi [EMAIL PROTECTED]:
Keep in mind that most of java people (and most people around here) are
server side people. At the very best, they have written one swing
application in their life. If you're very lucky, they have written their
own swing components (me, for
I'm sorry. May be I don't clear explained my question. Main target of my
question was discussion of synchronization of two arrays one of these is
java array, second is native array. Main issue of this synchronization is
the fact that customer can recieve reference to the java array and we don't
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