Am Samstag, 7. März 2009 18:49 schrieb Roman Cheplyaka:
Great! I'll have more free time after March 15, and we can arrange an
IRC meeting to discuss this.
I’d be happy if you would also invite me to this IRC meeting when it will
finally happen.
Best wishes,
Wolfgang
On Sat, Mar 7, 2009 at 6:49 PM, Roman Cheplyaka r...@ro-che.info wrote:
* Peter Verswyvelen bugf...@gmail.com [2009-03-07 18:34:10+0100]
On Fri, Mar 6, 2009 at 10:39 PM, Roman Cheplyaka r...@ro-che.info
wrote:
Is it a performance issue?
Yes. As Roman Leshchinskiy explained it's because
* Peter Verswyvelen bugf...@gmail.com [2009-03-08 12:00:23+0100]
On Sat, Mar 7, 2009 at 6:49 PM, Roman Cheplyaka r...@ro-che.info wrote:
* Peter Verswyvelen bugf...@gmail.com [2009-03-07 18:34:10+0100]
On Fri, Mar 6, 2009 at 10:39 PM, Roman Cheplyaka r...@ro-che.info
wrote:
Is it a
Hi!
This should be a bit offtopic, but now I'd like to announce that I'm working
on a 3D rendering rengine in Haskell.
I take ogre3d (www.ogre3d.org) as a base. My code can import import a subset
of ogre model files (currently xml version) and material scripts
Awesome!
When you say you took Ogre as a base, do you mean your engine will be able
to load the meshes and material files, or are you also wrapping the C++ code
base?
Did you also consider Collada?
2009/3/8 Csaba Hruska csaba.hru...@gmail.com
Hi!
This should be a bit offtopic, but now I'd
Of course I write everything in haskell! I mean about Ogre that i use only
it's model and material formats and none of its code. Thats all.
Yes, later I'd like to write a collada importer. :)
2009/3/8 Peter Verswyvelen bugf...@gmail.com
Awesome!
When you say you took Ogre as a base, do you
Of course I write everything in haskell! I mean about Ogre that i use only
it's model and material formats and none of its code. Thats all.
That's a big relief :-) Will it all be in the IO monad, or do you aim for a
pure interface?
Yes, later I'd like to write a collada importer. :)
2009/3/8 Peter Verswyvelen bugf...@gmail.com
Of course I write everything in haskell! I mean about Ogre that i use only
it's model and material formats and none of its code. Thats all.
That's a big relief :-) Will it all be in the IO monad, or do you aim for a
pure interface?
I prefer pure
On Fri, Mar 6, 2009 at 10:39 PM, Roman Cheplyaka r...@ro-che.info wrote:
The blog
seems to be inactive since december 2008; has development ceased?
Sort of. One reason is that DPH does not seem to be ready for hpysics
yet, another one is that I don't see any potential users around (read: I
2009/3/6 Peter Verswyvelen bugf...@gmail.com:
Do alternatives exist? Maybe good wrappers (hopefully pure...) around
existing engines?
There's Hipmunk, but it is not pure and not that good ;). But if you
don't mess with the global variables (which you normally wouldn't mess
anyway) then you can
* Peter Verswyvelen bugf...@gmail.com [2009-03-07 18:34:10+0100]
On Fri, Mar 6, 2009 at 10:39 PM, Roman Cheplyaka r...@ro-che.info wrote:
The blog
seems to be inactive since december 2008; has development ceased?
Sort of. One reason is that DPH does not seem to be ready for hpysics
Regarding hpysics, did anybody did some experiments with this? The blog
seems to be inactive since december 2008; has development ceased?
Do alternatives exist? Maybe good wrappers (hopefully pure...) around
existing engines?
Integrating hpysics with Grapefruit might be a good topic for the
* Peter Verswyvelen bugf...@gmail.com [2009-03-06 11:17:50+0100]
Regarding hpysics, did anybody did some experiments with this?
Nothing I'm aware of.
The blog
seems to be inactive since december 2008; has development ceased?
Sort of. One reason is that DPH does not seem to be ready for
13 matches
Mail list logo