Re: [hlcoders] Impulse Commands

2001-11-22 Thread vasily987
>1) Does anyone either know the complete list of "impulse" commands or how to show a >list of them? Are you talking about one of existing MODs or about HL SDK? There is a function, void CBasePlayer::ImpulseCommands() in player.cpp, line 3215. >2) Is there a command to illuminate a dark map (

RE: [hlcoders] Impulse Commands

2001-11-22 Thread Ken Birdwell
These only work in software. r_fullbright 1 - show textures only r_fullbright 2 - show lightmaps only r_fullbright 3 - show lightmaps with luxel grids r_fullbright 4 - show mip level -Original Message- >2) Is there a command to illuminate a dark map (besides the flashlight)? > (f

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
checking the code was quazi helpful yes, i found then entire set of case commands for impulse there but their functions were somewhat obscure.   - Original Message - From: omega Sent: Wednesday, November 21, 2001 10:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands   ..

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
ooo ooo ooo you are sooo nice!   - Original Message - From: Reedbeta Sent: Thursday, November 22, 2001 12:18 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands  Impulse commands:76 -- Activates "Grunt-O-Matic"; if you use this and then reload the map, thiscommand will spawn

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
In half-life deathmatch.   I don't really want to do any coding, only built in functions.   - Original Message - From: vasily987 Sent: Thursday, November 22, 2001 3:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands  >1)  Does anyone either know the complete list of "impu

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
Oh,   Thanks  Nice Mr. Valve Man!     #include   int main(){ int valve=1; do cout<<"I love Valve!!!"; while (valve==1); return 0;}     - Original Message - From: Ken Birdwell Sent: Thursday, November 22, 2001 3:30 AM To: '[EMAIL PROTECTED]' Subject: RE: [h

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Chris 'Tal-N' Blane
www.vlatitude.com posted the useful impulse commands in their resources section after I dug them up for Vlad. You can also do a search in the code and it's lists them all together. Just search for 'impulse' and then the CASe is the number like 'Impulse 101' is Case '101'.   It's actually pai

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
Thanks.  I'll give it a look,   - Original Message - From: Chris 'Tal-N' Blane Sent: Thursday, November 22, 2001 6:16 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands  www.vlatitude.com posted the useful impulse commands in their resources section after I dug them up f