Re: [hlcoders] ghostinj.dll?

2001-11-29 Thread [DRP]Avatar-X
That's funny, because I coded a program that can do exactly what gamehost does, without any special DLL's :-) -av "Dave R. Meyers" wrote: > I started to think that might have been the case too. > > After reading over the code, it looks to me like you could code your own dll > of some sort, and

Re: [hlcoders] ghostinj.dll?

2001-11-29 Thread HoundDawg
Meeting the following conditions? 1) Using the standard hlds.exe 2) Runs in Win32 3) Basically pipes the console I/O Because, if you have, I'd be interested in knowing how. I've had to create a special hlds.exe launcher for my HLBP project just to add a command line parameter and a few other co

[hlcoders] NTDLL.dll crash on map change

2001-11-29 Thread OneEyedGhoul
Ok, this error is going to drive my mod to its death if I can't fix it.  I don't know WHAT causes it or why...  If I start up a map in SP, then go through a trigger_changelevel or use "map levelname" it crashes.  I have the option to debug and when I do MSVC++ says "Unhandled exception in hl.exe (N

Re: [hlcoders] NTDLL.dll crash on map change

2001-11-29 Thread OneEyedGhoul
Ok, the error is mostly fixed.  HL now changes between levels properly.  Now I need to fix these very annoying Invalid Function Pointer messages.  Go here: http://dynamic.gamespy.com/~wavelength/ib/ikonboard.cgi?s=3c06d1fc4052;act=ST;f=13;t=135 Thanks, see ya. ~Ghoul Lets leave it at that..

Re: [hlcoders] Virus on the list ?

2001-11-29 Thread skyork99
I'm pretty sure they won't sent this to everybody, but just suspected criminasl and the sort. I'm not a criminal and have never had a run in with the law, so they wouldn't waste time on me :) On Mon, 26 Nov 2001 20:05:35 -0800 "Andrew Foss" <[EMAIL PROTECTED]> writes: > UnLurk( ); > > Do you us

[hlcoders] Submodel hitboxes (hitting a player's shield)

2001-11-29 Thread Georges Giroux
Hello, I've been trying to get a hit on a submodel hitbox to register but it never does. Basically, I have a shield which is a submodel for the player model. The shield model has one bone will all the vertices assigned to it. Now, when I view in the hlviewer and within the game (with r_drawentit

[hlcoders] pparams->onlyClientDraw

2001-11-29 Thread James Williams
Got something wierd happening. I've set up a cvar (for testing only) that toggles pparams->onlyclientDraw between true and false in V_CalcRefDef to render the world or not. However, it seems that scripted sequences just sort of... stop when it equals TRUE. I started a new SDK2.2 project to test t