RE: [hlcoders] ogc required to play??

2001-12-31 Thread Leon Hartwig
Right, which was what I was explaining. The title of the original message was ogc required to play??, which is why I made the disclaimer about humor. -Original Message- From: Tom [mailto:[EMAIL PROTECTED]] Sent: Monday, December 31, 2001 2:40 AM To: [EMAIL PROTECTED] Subject: Re:

Re: [hlcoders] ogc required to play??

2001-12-31 Thread Nathan Taylor
Oh I am so sorry but that is wicked 1337 hahaha I hate Counter-Strike... - Original Message - From: Dave R. Meyers Sent: Monday, December 31, 2001 3:54 AM To: [EMAIL PROTECTED] Subject: [hlcoders] ogc required to play?? A regular on my server sent me this screenie of an attempt to play

Re: [hlcoders] ogc required to play??

2001-12-31 Thread Nathan Taylor
No comment other than - http://www.snpclan.com/myg0t/img/hax0r-strike.jpg - Original Message - From: Leon Hartwig Sent: Monday, December 31, 2001 4:15 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] ogc required to play?? Maybe this was humor, but just in case...successful exec's don't

[hlcoders] Why does all my triapi go white when I go into thirdperson mode

2001-12-31 Thread Tom
well not all of it, just the bits called from draw normal triangles. Heres just a test quad which is affected: gEngfuncs.pTriAPI-RenderMode(kRenderNormal);gEngfuncs.pTriAPI-CullFace( TRI_NONE );gEngfuncs.pTriAPI-Brightness( 1 );gEngfuncs.pTriAPI-Begin( TRI_QUADS

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-31 Thread Tim Holt
Yes, but what CAUSED the error? I see this mention about anti hacks - but tell me how come it would crash my card under a particular mod, and not under HL or CS? It's less likely to be a problem with a built in anti-hack issue I'd imagine. andrew wrote: they should have, I was the one to

Re: [hlcoders] Map cleanup

2001-12-31 Thread botman
Folks, Need a few pointers/tips/tricks to clean up the map after a round end. I have completed code to reset func_breakable's, doors and any monsters. Just need some pointers to clean up (remove) everything else like weapons, dropped items etc.. Regards, Ron For removing dropped

AW: [hlcoders] A little something you might like

2001-12-31 Thread Christian \Blair\ Schwartz
its great! ever thought of doing some kind of DanceDanceRevolution-Life mod? could be funny... well anyway: I really like the 1st video (and i'm downloading the second). Its great, its funny, and its innovative (and i'm not beeing paid to say that ;) ) And btw: Happy New Year to everyone ;)

Re: [hlcoders] Why does all my triapi go white when I go into thirdperson mode

2001-12-31 Thread Cortex
I had the same problem with TriApi (when I moved, color disappeard) :( The solution I found was to draw a colored sprite. Not very clean, but it works :) I saw a thing about this... go in "valve\hw\3dlabs.cfg", you can read this : // Paletted texture support doesn't seem to work on

[hlcoders] Happy New Year!

2001-12-31 Thread Dynerman David M
Happy New Year to everyone on the list I really think that we have a positive impact on the HL mod community and I hope we continue our trend into the next year. Party hard tonight J (Just dont drive afterwards) david

Re: [hlcoders] Happy New Year!

2001-12-31 Thread Philip Plante
Poor little me isnt doing anything. See ya all on IRC, for the loser IRC new years party! - Original Message - From: Neale Roberts To: [EMAIL PROTECTED] Sent: Monday, December 31, 2001 12:22 PM Subject: Re: [hlcoders] Happy New Year! Happy New Year!

[hlcoders] vgui newbie question.

2001-12-31 Thread Dave R. Meyers
I followed the tut on HL Programming planet, and I have a functioning vgui menu. Now, I want to make use of the commandmenu.txt. But if I have anything in it, the game crashes. I remove the text, game runs fine, but no menu. Anyone have an idea what is going on? I copied the commandmenu.txt

[hlcoders] Compile Zipping

2001-12-31 Thread Kevin Whittaker
I was wondering if anybody here knew how to compile my mods .dlls like valves .dlls are compressed? AKA instead of 2-3MB strait out of the SDK compiles I'd have the valve 500-950KB files? Thanks +) ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] Compile Zipping

2001-12-31 Thread Tom
they arnt zipped, they are simply compiled not as debug. Make sure u compile using release and not debug mode (project-options and select release I think). The debug code adds the extra 1-2 megs into the dll - Original Message - From: Kevin Whittaker [EMAIL PROTECTED] To: [EMAIL

Re: [hlcoders] Compile Zipping

2001-12-31 Thread Kevin Whittaker
oh! LOL never looked at the size diff =) I feel dumber now. . =) - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 31, 2001 5:16 PM Subject: Re: [hlcoders] Compile Zipping they arnt zipped, they are simply compiled not as debug. Make sure