RE: [hlcoders] VPP Code

2002-02-12 Thread Michael Shimmins
Ah good good as I can't find my CD. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jeff Fearn Sent: Tuesday, 12 February 2002 10:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] VPP Code

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread [DRP]Avatar-X
well i have a web browser on my phone with unlimited wireless web minutes, so i can check my normal POP email box. i also can browse any web page, and i catch up on whats happening in my forums and read The Onion for laughs :P makes my two-hour commute less boring -av Dynerman David M wrote:

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] shush you! I don't want to hear about your abundance of money. I have a 56k and my parent's desktop Compaq (although seriously tweaked due to all the hardware and software love I have given it...) - nate - Original Message - From:

RE: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Persuter
/me hugs his poor 700MHz clunker... Don't worry, you're just as good as the rest of the computers, even if little handhelds can outperform you! Don't let anyone tell you you're different!!! :) Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]]

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] haha, way to be! - Original Message - From: Persuter Sent: Tuesday, February 12, 2002 9:33 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Valve - confirm/shatter a myth for me /me hugs his poor 700MHz clunker... Don't worry, you're

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread botman
Question: why the heck do I keep getting this: -- [ Picked text/plain from multipart/alternative ] at the head of all my messages? Are you sending messages in HTML or RTF (Rich Text) format? If so, set your e-mail client to send e-mail in plain text mode only. Jeffrey botman Broome

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Neale Roberts
I keep getting that too. - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Tuesday, February 12, 2002 2:47 PM Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me -- [ Picked text/plain from multipart/alternative ] Question:

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] MSN =/ My copy of outlook fubared itself and I'm not sure how to fix it seeing as reinstalls haven't worked. I get this error: The .DLL file for the information service could not be found. MAPI was unable to load the information service

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Tim Holt
Hehe - you might like how this thread on the DoD forums has gone... http://forums.dayofdefeatmod.com/forums/showthread.php?s=threadid=18959perpage=15pagenumber=1 Tim Holt wrote: LOL - so maybe you can write a simple HL client for the phone? Then you can get in some games on the communte.

Re: [hlcoders] Map entities client-side

2002-02-12 Thread Pat Magnan
Two solutions come to mind: - parse the BSP client side... - transmit the value of that keyvalue to the client in a message, just once while the HUD is initializing should do it (keyvalues don't change do they?). I chose the latter for an entity that was placed in the map, and rendered client

Re: [hlcoders] VPP Code

2002-02-12 Thread Philip Plante
Thanks guys you are my heros now! Sarge_Spank www.illicitstudios.com - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 12, 2002 4:33 AM Subject: RE: [hlcoders] VPP Code Ah good good as I can't find my CD. Michael Shimmins

Re: [hlcoders] Map entities client-side

2002-02-12 Thread Tom
how can u render an entity clientside using TriApi? I mean like if it was a model then you woulldnt use triapi (efxapi?) and how do you get all of the planes of a brush entitiy? - Original Message - From: Pat Magnan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 12,

Re: [hlcoders] Map entities client-side

2002-02-12 Thread Pat Magnan
Oops, I guess that was as clear as mud.. ;) What we wanted to accomplish was this: - have an animated, transparent thing that our mappers could use for effects like swaying grass or brush or reeds or whatever - we thought about sprites, but the engine draws them at 90 degrees to the player's

Re: [hlcoders] Map entities client-side

2002-02-12 Thread Pat Magnan
Oops, I guess that was as clear as mud.. ;) What we wanted to accomplish was this: - have an animated, transparent thing that our mappers could use for effects like swaying grass or brush or reeds or whatever - we thought about sprites, but the engine draws them at 90 degrees to the player's

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread [DRP]Avatar-X
Abundance of money? Hardly :P The cell phone plan im on costs me $60 CDN a month And my computer is a P3 933, 512 mb ram, geforce 2, 133 GB over 3 HD's, 1 cd-rom, 2 burners, 1 dvd-rom, tv-card, 3d blaster banshee for secondary monitor, SB live!, etc etc i bought it all with my hard-earned

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] okay, what did i tell you about the damn tech. That is what we call a sex computer so go away cuz I don't want you to see me start crying. - Original Message - From: [DRP]Avatar-X Sent: Tuesday, February 12, 2002 9:06 PM To: [EMAIL

Re: [hlcoders] TriAPI WorldToScreen() Function

2002-02-12 Thread Philip Plante
Thank you so much, that will help me alot! Sarge_Spank www.illicitstudios.com - Original Message - From: James Williams [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 12, 2002 5:00 PM Subject: RE: [hlcoders] TriAPI WorldToScreen() Function Is there any example of the

RE: [hlcoders] TriAPI WorldToScreen() Function

2002-02-12 Thread James Williams
Whats the PosInCone function? Is this something you have made? If so would a DotProduct test work the same way? It's a quickie function I wrote that does a dot product with the viewangles, yes. -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums

RE: [hlcoders] TriAPI WorldToScreen() Function

2002-02-12 Thread David Flor
Don't see why you would need a function like that; I believe if you pass an origin outside the view cone to WorldToScreen, the X/Y/Z coordinates it returns are outside the drawing area anyway (the Z value would define the depth, negative values I believe are behind the player). -Original

RE: [hlcoders] TriAPI WorldToScreen() Function

2002-02-12 Thread James Williams
Don't see why you would need a function like that; I believe if you pass an origin outside the view cone to WorldToScreen, the X/Y/Z coordinates it returns are outside the drawing area anyway (the Z value would define the depth, negative values I believe are behind the player). It may, but

[hlcoders] Weapon Recoil

2002-02-12 Thread Commando
I am trying to simulate weapons pulling up and to the right when fired full auto by adjusting the punch angle client and server side and this works fairly well. The only problem is that the punch angle causes the point of aim and the player's eye direction to move, but it does not move the