Ah good good as I can't find my CD.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jeff Fearn
Sent: Tuesday, 12 February 2002 10:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] VPP Code
well i have a web browser on my phone with unlimited wireless web minutes, so i can
check my normal POP email box. i also can browse any web page, and i catch up on whats
happening in my forums and read The Onion for laughs :P
makes my two-hour commute less boring
-av
Dynerman David M wrote:
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shush you!
I don't want to hear about your abundance of money. I have a 56k and my parent's
desktop Compaq (although seriously tweaked due to all the hardware and software love I
have given it...)
- nate
- Original Message -
From:
/me hugs his poor 700MHz clunker... Don't worry, you're just as good as
the rest of the computers, even if little handhelds can outperform you!
Don't let anyone tell you you're different!!!
:)
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]]
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haha, way to be!
- Original Message -
From: Persuter
Sent: Tuesday, February 12, 2002 9:33 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Valve - confirm/shatter a myth for me
/me hugs his poor 700MHz clunker... Don't worry, you're
Question:
why the heck do I keep getting this:
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at the head of all my messages?
Are you sending messages in HTML or RTF (Rich Text) format? If so, set your
e-mail client to send e-mail in plain text mode only.
Jeffrey botman Broome
I keep getting that too.
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Tuesday, February 12, 2002 2:47 PM
Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me
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Question:
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MSN =/
My copy of outlook fubared itself and I'm not sure how to fix it seeing as reinstalls
haven't worked. I get this error:
The .DLL file for the information service could not be found. MAPI was unable to load
the information service
Hehe - you might like how this thread on the DoD forums has gone...
http://forums.dayofdefeatmod.com/forums/showthread.php?s=threadid=18959perpage=15pagenumber=1
Tim Holt wrote:
LOL - so maybe you can write a simple HL client for the phone? Then you
can get in some games on the communte.
Two solutions come to mind:
- parse the BSP client side...
- transmit the value of that keyvalue to the client in a message, just
once while the HUD is initializing should do it (keyvalues don't change
do they?).
I chose the latter for an entity that was placed in the map, and
rendered client
Thanks guys you are my heros now!
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: Michael Shimmins [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 12, 2002 4:33 AM
Subject: RE: [hlcoders] VPP Code
Ah good good as I can't find my CD.
Michael Shimmins
how can u render an entity clientside using TriApi? I mean like if it was a
model then you woulldnt use triapi (efxapi?) and how do you get all of the
planes of a brush entitiy?
- Original Message -
From: Pat Magnan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 12,
Oops, I guess that was as clear as mud.. ;)
What we wanted to accomplish was this:
- have an animated, transparent thing that our mappers could use for
effects like swaying grass or brush or reeds or whatever
- we thought about sprites, but the engine draws them at 90 degrees to
the player's
Oops, I guess that was as clear as mud.. ;)
What we wanted to accomplish was this:
- have an animated, transparent thing that our mappers could use for
effects like swaying grass or brush or reeds or whatever
- we thought about sprites, but the engine draws them at 90 degrees to
the player's
Abundance of money? Hardly :P
The cell phone plan im on costs me $60 CDN a month
And my computer is a P3 933, 512 mb ram, geforce 2, 133 GB over 3 HD's, 1 cd-rom, 2
burners, 1 dvd-rom, tv-card, 3d blaster banshee for secondary monitor, SB live!, etc
etc
i bought it all with my hard-earned
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okay, what did i tell you about the damn tech. That is what we call a sex computer so
go away cuz I don't want you to see me start crying.
- Original Message -
From: [DRP]Avatar-X
Sent: Tuesday, February 12, 2002 9:06 PM
To: [EMAIL
Thank you so much, that will help me alot!
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: James Williams [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 12, 2002 5:00 PM
Subject: RE: [hlcoders] TriAPI WorldToScreen() Function
Is there any example of the
Whats the PosInCone function? Is this something you have made?
If so would
a DotProduct test work the same way?
It's a quickie function I wrote that does a dot product with the viewangles,
yes.
-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums
Don't see why you would need a function like that; I believe if you pass
an origin outside the view cone to WorldToScreen, the X/Y/Z
coordinates it returns are outside the drawing area anyway (the Z
value would define the depth, negative values I believe are behind the
player).
-Original
Don't see why you would need a function like that; I believe if you pass
an origin outside the view cone to WorldToScreen, the X/Y/Z
coordinates it returns are outside the drawing area anyway (the Z
value would define the depth, negative values I believe are behind the
player).
It may, but
I am trying to simulate weapons pulling up and to the right when fired full
auto by adjusting the punch angle client and server side and this works
fairly well. The only problem is that the punch angle causes the point of
aim and the player's eye direction to move, but it does not move the
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