You should comment out the calls to UpdateMasks() in
CVoiceGameMgr::ClientCommand.
Really ?? I didn't know this tip... Is it a "home-made" fix or a Valve
approuved fix ? I mean "Does this fix not affect the Voice System ?".
- Cortex : mapper & coder www.hlalbator.fr.st
- Original Mess
Leon,
Yes he did include everything but the server_studio_api_t
In any case, thank you so so so so much - I've been dying to fix this
for about 4 weeks now, and its done. Hitboxes are perfect now!
I'll write up a summary of the problem and post the fixes so other mod
teams can quickly resolve
Hey all, having a bit of a problem here:
CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector
&origin, BOOL animate )
{
CSprite* pSprite = GetClassPtr( (CSprite *)NULL ); <-- This line
pSprite->SpriteInit( pSpriteName, origin );
pSprite->pev->classname = M
Hey all, having a bit of a problem here:
CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector
&origin, BOOL animate )
{
CSprite* pSprite = GetClassPtr( (CSprite *)NULL ); <-- This line
pSprite->SpriteInit( pSpriteName, origin );
pSprite->pev->classname = M
Here is the server_studio_api_t struct. Do you already know about the
Server_GetBlendingInterface() function that you need in your server DLL? I
can't remember exactly what Eric did or didn't explain in his message a
while back.
typedef struct server_studio_api_s
{
// Allocate number*si
Why not release an entirely new HL on a new engine that is maybe
half-compatible with older mods, release SDK, allow mod authors to do a
total conversion, or allow those just starting to get working on a newer
engine? HL will go out (if it isnt already) if there isnt an engine
update. People now
Eric,
You're right on the money. That fixed it. I tested NS for awhile and
didn't see any big problems, so as far as I'm concerned, 1.1.0.9 is good to
go. Thanks for the fast response.
-Charlie
>Send hlcoders mailing list submissions to
> [EMAIL PROTECTED]
>
>To subscribe or u
> non-Steam clients would have to authenticate with WON, though (unless you
> run the server in LAN mode), and the 1109 beta you guys have won't
> authenticate.
Yes, it was "-nomaster +sv_lan 1"
Jeffrey "botman" Broome
___
To unsubscribe, edit your li
> From: botman [mailto:[EMAIL PROTECTED]]
> Sent: Monday, April 22, 2002 1:43 PM
>
> > Ah, but I guess I would have to use a Steam client to connect.
> > Dang.
>
> No, the 3109 RC1 Linux release will also accept connections
> from standard
> Half-Life clients (updated to 1.1.0.9 before connecting)
> Ah, but I guess I would have to use a Steam client to connect.
> Dang.
No, the 3109 RC1 Linux release will also accept connections from standard
Half-Life clients (updated to 1.1.0.9 before connecting).
Jeffrey "botman" Broome
___
To unsubscribe, ed
get a copy of SeriousSam 2... 300,000+ wpolys
- Original Message -
From: "Adam Saltsman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 22, 2002 8:33 PM
Subject: [hlcoders] 1000+ are nice?
> yeah i guess they are, but by the time CZ comes out Unreal2 with its
> 5000+ tri
Leon Hartwig wrote:
>
> No, the purpose of the Linux release is to actually test it out there in the
> wild, so it does authenticate. :)
Ah, but I guess I would have to use a Steam client to connect.
Dang.
Florian.
___
To unsubscribe, edit your list p
> From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
> Sent: Monday, April 22, 2002 12:56 PM
>
> Eric Smith wrote:
> >
> > You won't be able to authenticate with WON using the
> pre-release installer.
> > Run with "+sv_lan 1" in your command line and you should be fine.
>
> Is this the same case wi
Eric Smith wrote:
>
> You won't be able to authenticate with WON using the pre-release installer.
> Run with "+sv_lan 1" in your command line and you should be fine.
Is this the same case with the pre-release Linux server?
Florian.
___
To unsubscribe,
You won't be able to authenticate with WON using the pre-release installer.
Run with "+sv_lan 1" in your command line and you should be fine.
-Eric
-Original Message-
From: Charlie Cleveland [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 22, 2002 12:42 PM
To: [EMAIL PROTECTED]
Cc: [EMAIL
First of all, I wanted to say I really appreciate the fact that you guys
are taking the time to run this update by us mod authors before unleashing
it upon the world.
I just installed the pre-release of 1109 and tried running Natural
Selection. I got this error:
http://www.natural-sel
I have a vague theory about this, wildly speculative, but who cares?
Valve can effectively replace the entire engine, piece-by-piece. That way,
the game code is mature and stable, the renderer can be updated to current
tech, all while (and this is the important bit) *maintaining compatibility
wit
--
[ Picked text/plain from multipart/alternative ]
hahahaha
I don't mean to bash HL, and part of the reason that Unreal can push out
so many games is because they've got like 5 development teams working on
their games...Digital Extremes, the Unreal Team, etc...it's just that
the original HL was
> Is there going to be a HL2 that delivers? And will it be released before I
> pass away?
That depends on how long it takes someone to kill you! :)
Jeffrey "botman" Brome
___
To unsubscribe, edit your list preferences, or view the list archives, ple
> yeah i guess they are, but by the time CZ comes out Unreal2 with its
> 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be
> out too...
Actually, you can't tell me there are really 100,000 polys on the screen.
But it looks like. I guess the biggest thing why the HL engine is
im guessing they aint never gonna release HL2 or TF2, i mean we havent heard
anything about it in ages, the UT team manage to push out new UT games
extreamly quickly, im not sure why valve would not do this unless it was
because they had scrapped it complelty. I mean they managed to get CS:CZ out
yeah i guess they are, but by the time CZ comes out Unreal2 with its
5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be
out too...i know open-ended modifications are nice to have, and trust me
i LOVE HL, and have since it was released, but i'd like to work with an
engine that
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey all,
I've already asked this question before and didn't get a clear response, so
I'll ask again:)
Will the engine updates that Condition Zero will bring be available to *all
mods*, and not just C
We've made a change to the function:
const char *(*pfnGetPlayerAuthId)( edict_t *e );
This function will now return the string "BOT" as the AuthID for fake
clients. This is the only change.
-Eric
___
To unsubscribe, edit your list preferences
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Note: Eric Smith posted a solution to this problem on 1/24/02, but I
can't figure out part of his code (read on for details)
With the 2.2 SDK, client-side model blending was added
(gamestudiomodelrend
--
[ Picked text/plain from multipart/alternative ]
I'm waiting for 2.0.0.0 myself...
Nathan Taylor wrote:
>You still have till 1.1.1.0 for that.
>
>Woah I like the sound of that ;)
>
>- Lakario
>"This has been another thrillingly useless mail from the mind of Nathan,
>cheers."
>
>- Origina
Some Interesting Things We Found Out During FLF 1.5's Development Part
#1
In the course of developing Front Line Force 1.5 we (the 2 coders, omega
and I) hit upon some stumbling blocks which I thought I would post (to
save other mod-makers time if they hit it)
I'll be posting problems as they co
/me notes that there's also WinDiff, which generally comes with the
Microsoft Visual Studio package.
Another great way to ensure ease of portability between SDK is usage of
object-oriented design principles, rather than "spaghetti code".
Persuter
> -Original Message-
> From: [EMAIL PROT
> Yea, how do change from SDK to SDK because I have a lot of uncommented
> spagetti code that seems to blend in nicely with the current HalfLife
> code (there should be a 'highlight changes' button).
There is. It's called BeyondCompare...
http://www.scootersoftware.com/
...just compare all the
Two methods, now watch out, these are intense.
1) The document with the list of changes
2)// or /* */
woah, that was crazy...
-Lakario
- Original Message -
From: "Philip (Fiber)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 22, 2002 12:02 AM
Subject: RE: [hlcod
30 matches
Mail list logo