Re: [hlcoders] Network metering source code

2002-04-22 Thread Cortex
You should comment out the calls to UpdateMasks() in CVoiceGameMgr::ClientCommand. Really ?? I didn't know this tip... Is it a "home-made" fix or a Valve approuved fix ? I mean "Does this fix not affect the Voice System ?". - Cortex : mapper & coder www.hlalbator.fr.st - Original Mess

RE: [hlcoders] Model Blending Problem

2002-04-22 Thread Dynerman David M
Leon, Yes he did include everything but the server_studio_api_t In any case, thank you so so so so much - I've been dying to fix this for about 4 weeks now, and its done. Hitboxes are perfect now! I'll write up a summary of the problem and post the fixes so other mod teams can quickly resolve

[hlcoders] Sprite problems

2002-04-22 Thread Persuter
Hey all, having a bit of a problem here: CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ) { CSprite* pSprite = GetClassPtr( (CSprite *)NULL ); <-- This line pSprite->SpriteInit( pSpriteName, origin ); pSprite->pev->classname = M

[hlcoders] (no subject)

2002-04-22 Thread Persuter
Hey all, having a bit of a problem here: CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ) { CSprite* pSprite = GetClassPtr( (CSprite *)NULL ); <-- This line pSprite->SpriteInit( pSpriteName, origin ); pSprite->pev->classname = M

RE: [hlcoders] Model Blending Problem

2002-04-22 Thread Leon Hartwig
Here is the server_studio_api_t struct. Do you already know about the Server_GetBlendingInterface() function that you need in your server DLL? I can't remember exactly what Eric did or didn't explain in his message a while back. typedef struct server_studio_api_s { // Allocate number*si

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread leming
Why not release an entirely new HL on a new engine that is maybe half-compatible with older mods, release SDK, allow mod authors to do a total conversion, or allow those just starting to get working on a newer engine? HL will go out (if it isnt already) if there isnt an engine update. People now

[hlcoders] Re: hlcoders digest, Vol 1 #429 - 11 msgs

2002-04-22 Thread Charlie Cleveland
Eric, You're right on the money. That fixed it. I tested NS for awhile and didn't see any big problems, so as far as I'm concerned, 1.1.0.9 is good to go. Thanks for the fast response. -Charlie >Send hlcoders mailing list submissions to > [EMAIL PROTECTED] > >To subscribe or u

Re: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread botman
> non-Steam clients would have to authenticate with WON, though (unless you > run the server in LAN mode), and the 1109 beta you guys have won't > authenticate. Yes, it was "-nomaster +sv_lan 1" Jeffrey "botman" Broome ___ To unsubscribe, edit your li

RE: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Leon Hartwig
> From: botman [mailto:[EMAIL PROTECTED]] > Sent: Monday, April 22, 2002 1:43 PM > > > Ah, but I guess I would have to use a Steam client to connect. > > Dang. > > No, the 3109 RC1 Linux release will also accept connections > from standard > Half-Life clients (updated to 1.1.0.9 before connecting)

Re: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread botman
> Ah, but I guess I would have to use a Steam client to connect. > Dang. No, the 3109 RC1 Linux release will also accept connections from standard Half-Life clients (updated to 1.1.0.9 before connecting). Jeffrey "botman" Broome ___ To unsubscribe, ed

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Oskar 'Zoot' Lindgren
get a copy of SeriousSam 2... 300,000+ wpolys - Original Message - From: "Adam Saltsman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 22, 2002 8:33 PM Subject: [hlcoders] 1000+ are nice? > yeah i guess they are, but by the time CZ comes out Unreal2 with its > 5000+ tri

Re: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Florian Zschocke
Leon Hartwig wrote: > > No, the purpose of the Linux release is to actually test it out there in the > wild, so it does authenticate. :) Ah, but I guess I would have to use a Steam client to connect. Dang. Florian. ___ To unsubscribe, edit your list p

RE: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Leon Hartwig
> From: Florian Zschocke [mailto:[EMAIL PROTECTED]] > Sent: Monday, April 22, 2002 12:56 PM > > Eric Smith wrote: > > > > You won't be able to authenticate with WON using the > pre-release installer. > > Run with "+sv_lan 1" in your command line and you should be fine. > > Is this the same case wi

Re: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Florian Zschocke
Eric Smith wrote: > > You won't be able to authenticate with WON using the pre-release installer. > Run with "+sv_lan 1" in your command line and you should be fine. Is this the same case with the pre-release Linux server? Florian. ___ To unsubscribe,

[hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Eric Smith
You won't be able to authenticate with WON using the pre-release installer. Run with "+sv_lan 1" in your command line and you should be fine. -Eric -Original Message- From: Charlie Cleveland [mailto:[EMAIL PROTECTED]] Sent: Monday, April 22, 2002 12:42 PM To: [EMAIL PROTECTED] Cc: [EMAIL

[hlcoders] 1109/NS out-of-date problem?

2002-04-22 Thread Charlie Cleveland
First of all, I wanted to say I really appreciate the fact that you guys are taking the time to run this update by us mod authors before unleashing it upon the world. I just installed the pre-release of 1109 and tried running Natural Selection. I got this error: http://www.natural-sel

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Neale Roberts
I have a vague theory about this, wildly speculative, but who cares? Valve can effectively replace the entire engine, piece-by-piece. That way, the game code is mature and stable, the renderer can be updated to current tech, all while (and this is the important bit) *maintaining compatibility wit

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Adam Saltsman
-- [ Picked text/plain from multipart/alternative ] hahahaha I don't mean to bash HL, and part of the reason that Unreal can push out so many games is because they've got like 5 development teams working on their games...Digital Extremes, the Unreal Team, etc...it's just that the original HL was

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread botman
> Is there going to be a HL2 that delivers? And will it be released before I > pass away? That depends on how long it takes someone to kill you! :) Jeffrey "botman" Brome ___ To unsubscribe, edit your list preferences, or view the list archives, ple

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Sebastian Steinlechner
> yeah i guess they are, but by the time CZ comes out Unreal2 with its > 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be > out too... Actually, you can't tell me there are really 100,000 polys on the screen. But it looks like. I guess the biggest thing why the HL engine is

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Tom
im guessing they aint never gonna release HL2 or TF2, i mean we havent heard anything about it in ages, the UT team manage to push out new UT games extreamly quickly, im not sure why valve would not do this unless it was because they had scrapped it complelty. I mean they managed to get CS:CZ out

[hlcoders] 1000+ are nice?

2002-04-22 Thread Adam Saltsman
yeah i guess they are, but by the time CZ comes out Unreal2 with its 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be out too...i know open-ended modifications are nice to have, and trust me i LOVE HL, and have since it was released, but i'd like to work with an engine that

[hlcoders] Condition Zero tech

2002-04-22 Thread Georges Giroux
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey all, I've already asked this question before and didn't get a clear response, so I'll ask again:) Will the engine updates that Condition Zero will bring be available to *all mods*, and not just C

[hlcoders] GetPlayerAuthID( )

2002-04-22 Thread Eric Smith
We've made a change to the function: const char *(*pfnGetPlayerAuthId)( edict_t *e ); This function will now return the string "BOT" as the AuthID for fake clients. This is the only change. -Eric ___ To unsubscribe, edit your list preferences

[hlcoders] Model Blending Problem

2002-04-22 Thread Dynerman David M
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Note: Eric Smith posted a solution to this problem on 1/24/02, but I can't figure out part of his code (read on for details) With the 2.2 SDK, client-side model blending was added (gamestudiomodelrend

Re: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread Tim Holt
-- [ Picked text/plain from multipart/alternative ] I'm waiting for 2.0.0.0 myself... Nathan Taylor wrote: >You still have till 1.1.1.0 for that. > >Woah I like the sound of that ;) > >- Lakario >"This has been another thrillingly useless mail from the mind of Nathan, >cheers." > >- Origina

[hlcoders] SITWFODF1D #1

2002-04-22 Thread Dynerman David M
Some Interesting Things We Found Out During FLF 1.5's Development Part #1 In the course of developing Front Line Force 1.5 we (the 2 coders, omega and I) hit upon some stumbling blocks which I thought I would post (to save other mod-makers time if they hit it) I'll be posting problems as they co

RE: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread Persuter
/me notes that there's also WinDiff, which generally comes with the Microsoft Visual Studio package. Another great way to ensure ease of portability between SDK is usage of object-oriented design principles, rather than "spaghetti code". Persuter > -Original Message- > From: [EMAIL PROT

Re: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread botman
> Yea, how do change from SDK to SDK because I have a lot of uncommented > spagetti code that seems to blend in nicely with the current HalfLife > code (there should be a 'highlight changes' button). There is. It's called BeyondCompare... http://www.scootersoftware.com/ ...just compare all the

Re: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread Nathan Taylor
Two methods, now watch out, these are intense. 1) The document with the list of changes 2)// or /* */ woah, that was crazy... -Lakario - Original Message - From: "Philip (Fiber)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 22, 2002 12:02 AM Subject: RE: [hlcod