Hello botman,
Thanks for reply :)
Just curios: why Blizzard and Sierra are owned by Vivendi?
can't they be free as they where in the beginning of
their career. Or this is some finansional trick in gaming
industry ;) ?
--
Vyacheslav
Level-designer
Deep-Shadows
Hi everyone -
While we're on the subject: whatever happened to Havas Interactive? I
thought they owned Blizzard and Sierra.
barret
- Original Message -
From: Vyacheslav Djura [EMAIL PROTECTED]
To: botman [EMAIL PROTECTED]
Sent: Wednesday, October 16, 2002 4:13 PM
Subject: Re[4]:
Just curios: why Blizzard and Sierra are owned by Vivendi?
can't they be free as they where in the beginning of
their career. Or this is some finansional trick in gaming
industry ;) ?
It doesn't really matter, soon everyone will be owned by Microsoft...
Homer: I reluctantly accept your
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Hello,
I'm talking with a graphics artist that has made many terrifice 3D models that support
skeletal animation. Although I have written extensive code in the past with the HL
SDK, that used the
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The what's new doc for HL SD version 2.3 says it added a first person mode. This
confuses me because HL's default mode is a first person shooter? So what does this
mean?
Thanks.
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What program can I use to verify the MD5 checksum for the HL SDK v 2.3 full
installation file I've downloaded?
Thanks.
--
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To unsubscribe, edit your
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 16, 2002 1:49 AM
Subject: RE: [hlcoders] Half-Life 2??
-glue-
ah, that has to be fake. I don't think anyone would shell out 248.99$
for
an
Xbox and the game, just to
Peter Immarco [EMAIL PROTECTED] nous disait :
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The what's new doc for HL SD version 2.3 says it added a first
person mode. This confuses me because HL's default mode is a first
person shooter?
http://unxutils.sourceforge.net/
Download. Use the md5sum.exe application.
It *should* give you further instructions.
- Original Message -
From: Peter Immarco [EMAIL PROTECTED]
To: HLCODERS [EMAIL PROTECTED]
Sent: Wednesday, October 16, 2002 8:24 PM
Subject: [hlcoders] HL SDK v 2.3
On 16 Oct 2002 at 15:16, Peter Immarco wrote:
The character the graphics artist is designing will have a neck bone
that allows the characters head to both:
1) Rotate left to right like the standard HL human model does
2) But also move the head up and down along the Y axis. Think of
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Yes, this is possible. Look at the camera seen in my server, it looks in
the direction that the user points it.
-av
Jim Hunter wrote:
On 16 Oct 2002 at 15:16, Peter Immarco wrote:
The character the graphics artist is designing will have a
From your description, I'm not sure why you want to control them with a
single bonecontroller. It seems that you should just set up two
bonecontrollers, one that controls the Z axis (or whatever it really is) of
the neck bone, and one that controls the X axis (or whatever) of the neck
bone.
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How do I get the spectator modes to work? The only ones I can get to
work on the old ones from before... chase cam, locked chase, free look
-Mazor
___
To
Linux on Xbox requires end-user warranty voiding. you have to install
modchips that are potentially illegal, or, make the xbox a non-game platform
permanmently.
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 16, 2002 12:24 AM
Subject: Re:
Ken,
No I don't want to control more than one bone (or multiple axes for the same
bone) with a single bone controller, I just didn't know that you could
assign more than one bone controller to the same bone, but for multiple
axes. Your answer was perfect, big thanks.
- Original Message
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I remember hearing somewhere that there were 2 or more config vars you could set to
improve the graphics resolution of the HL engine over the default values. I think
one had to do with raising
I thought something like that would be engine side?
- Original Message -
From: Peter Immarco [EMAIL PROTECTED]
To: HLCODERS [EMAIL PROTECTED]
Sent: Thursday, October 17, 2002 6:49 AM
Subject: [hlcoders] Config vars for improved graphics?
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