I mean that informing people about fact that mods could have a malicious
code is stupid (i got this message from bugtraq).
Bodek
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Pat Magnan
Sent: Wednesday, July 30, 2003 12:36 AM
To: [EMAIL PROTECTED]
Nevertheless, the report makes sense and in the DLL part it is correct.
We all know that we can place what ever code we want in the DLL files. A
programmer with bad intensions could perfectly create a fake mod (or even a
real one) and place the malicious code there...
Davide (DAV)
Email: [EMAIL
Of course people can do that. It's an issue with all software you
download, regardless of whether it's a mod for a game or a text editor
or something. Software like that can potentially contain malicious code.
It's just the whole stating the obvious thing that gets me. But people
(in general)
Hallo,
Wednesday, July 30, 2003, 11:20,
Steve Rukuts [EMAIL PROTECTED] wrote:
Of course people can do that. It's an issue with all software you
download, regardless of whether it's a mod for a game or a text editor
or something. Software like that can potentially contain malicious code.
Oi I'm sorry, I hpe you don't think I was calling you anything mate,
talking about the 'researcher' :).
At 10:25 AM 7/30/2003 +0200, you wrote:
I mean that informing people about fact that mods could have a malicious
code is stupid (i got this message from bugtraq).
Bodek
-Original
Hmm, I'm sitting on hot coals already (I hope this is also an English
saying and not only a German :p), but I see that the game is close to
beeing perfect. If they invest the time to make it perfect on current
computer systems and still good on slower machines I appreciate that. It
will become the
On Tue, 29 Jul 2003 18:38:16 -0400 Pat Magnan [EMAIL PROTECTED] wrote:
umm wait, that's a local exploit
anyhow, you'd have to crack the gameserver, modify the liblist.gam, then
insert malicious code, not the world's biggest threat, I think?
Pretty much, to exploit it to gain access to the
Hello there!
Maybe anyone could tell me where I can get the sources of hlds ?
I like to compile the sources on my debian box try to increase the
performace of all gameservers on that machine.
Or do anyone have some references if there will be a smaller cpu consumption
after recompile ?
Thanks
Maybe anyone could tell me where I can get the sources of hlds ?
I like to compile the sources on my debian box try to increase the
performace of all gameservers on that machine.
Or do anyone have some references if there will be a smaller cpu
consumption
after recompile ?
In the SDK in
Bodek:
This statement is false.
Games that use byte-code script interpreters which run a mod's code in
secure sandboxes in Java fashion -- with no actually machine contained
in the mod -- cannot be used to implement trojan mods.
At 10:50 PM 7/30/2003 +0200, you wrote:
No problem :)
But in this
Hallo,
Wednesday, July 30, 2003, 23:21,
Michael A. Hobson [EMAIL PROTECTED] wrote:
Games that use byte-code script interpreters which run a mod's code in
secure sandboxes in Java fashion -- with no actually machine contained
in the mod -- cannot be used to implement trojan mods.
However,
The interpreter could be bugged and the mod could still be a serious threat.
Alsoe, these interpreters are not written for security, but for efficiency.
So there will be most likely a lot of exploitable flaws to break out of the
interpreters constraints.
Anyways, the whole issue 'a mod could be a
This is possible, but it is only a possibility, not something that is
likely to happen.
If a game is scripted, it's possible to crash through the scripting
engine. I can design a level that crashes Half-Life if I want to.
It's unlikely that anyone is going to do this, but people should use all
due
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