I agree.. kinda like biting the hand that feeds you isn't it??
At 05:04 PM 10/2/2003 -0500, you wrote:
Yes. With a little setup, everything compiles.
On a side note... anyone know if the new Worldcraft can be compiled from
the leaked code?
Wow. C'mon guys, I know it's hard not to talk
Hello Vyacheslav,
Friday, October 3, 2003, 7:22:45 AM, you wrote:
VD Hello tei,
VD well, yeah... You TheBAT (http://www.ritlabs.com) instead of Outlook. Believe me
- it is much
VD better, much more stable and secure. Besides it doesn't use any
VD Internet Explorer controls...
Yea, actually is
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I do feel sorry for valve and I can't even imagine what is going on in the company
right now. But from a development point of view I really hope the HLDS source has been
leaked, it will give us the
Manip wrote:
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I do feel sorry for valve and I can't even imagine what is going on in the company
right now. But from a development point of view I really hope the HLDS source has been
leaked, it will
Hello tei,
Friday, October 3, 2003, 3:18:12 PM, you wrote:
t What do you think about the leak? Its very interesting. The webmail
t side looks like novice hackers. But the custom made keylogers and
t remove session looks more profesional, a bit more.
I don't think that custom made keylogers were
Manip is a moron. Stan covered it pretty well.
- Original Message -
From: Stan Bubrouski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 11:22 AM
Subject: Re: [hlcoders] Re: HL2 Source Leaked
Manip wrote:
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Why is it, that many in here seem to think that they can write a better
version of HLDS than say, oh I dunno.. they people who wrote it?!
James
Manip writes:
How does making a dedicated server for valves software help valves down-fall
? I don't have the source but I would like to have it. All I
Please think about this firstly, you're posting to a list owned and
operated by Valve... you're then suggesting that a bunch of 1337 h4x0rs can
somehow do a better job than they did with the dedicated server, as if
they're a bunch of amateurs..
I'm sorry, but you're being rude and displaying
Well at least we can now say Go make a better version yourself when
people whine about how 'laggy' HLDS is. if HLDS can be made from what's
in the source :)
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of James Couzens
Sent: 03 October 2003
Have you actually tried the Linux version of the dedicated server? Also if
you could integrate adminmod or amx, or whatever else you want to use that
would increase speed and how stable it is, without the source your left
using the api interface which has to travel though Metamod... so much room
Detritus wrote:
Well at least we can now say Go make a better version yourself when
people whine about how 'laggy' HLDS is. if HLDS can be made from what's
in the source :)
You haven't read this thread at all. Just having
the sources is illegal, Valve has surrendered no
rights to their stolen
...now I guess everyone will have oportunity to make game of the year.
Best regards,
Slava
Not really, c'mon. code is not everything that makes up a game. Creating content for this engine will take a few months, especiall when they have to merge their code with valves. No I guess it will serve as
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So you want to spend your time in court explaining your use of stolen
intellectual property?
A day trip is a day trip = ) I dunno if this will happen, the code is too hot (as you
have said) so
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I do think he has a point.
He has a point in that due to the sad release of the code, unknown bugs
and exploits can be fixed by many more programers then only those of valve,
and improvements to netcode can be made by more then some programers.
There are other company's intellectual property in
that source directory, and as such that archive
with that source being distributed is infringing
on many people's copyrights. Valve could not GPL
or make legal that source release. If they were
to GPL anything it would have to be officially
[EMAIL PROTECTED] wrote:
I do think he has a point.
He has a point in that due to the sad release of the code, unknown
bugs and exploits can be fixed by many more programers then only
those of valve, and improvements to netcode can be made by more then
some programers.
not everyone will be a
The problem is that this code is useless for anoyone trying to do 'good'.
You can't make a better hl(ds) since you don't have the final version, but a
beta version. And it will be virtually impossible to get it working just
like the final version, let alone improve on it.
The only thing you can
Hello Stan,
Sorry for stupid question, but I still fully do not understand how they stealed hl2
source if Gabe
was travelling... Or his PC was on all the time and connected to the
internet while he was out of office?
Best regards,
Slava
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Is there any documentation on how fonts have changed, and font usage for mods under
Steam? Most of the fonts throughout NS are now corrupted, and the community is hard
at work trying to fix the
In reply to someone who said my idea of inserting 'identity' code into
pre-release testing code was silly ... i agree, sorry, i'm not a coder so i
don't immediately think of the obvious flaws in my brainwaves ;)
As for the sad situation with HL2 code being released into the public
domain, can
I'm really pissed off today.
i really pissed off from what manip said: But from a development point
of view I really hope the HLDS source has been leaked, it will give us
the opportunity to develop the type of server we have always wanted but
never had. It will allow us to link into something
manip, you suggested things to valve about security after the fact that
this events occured, this like a psychic telling you the future from
three days ago. honestly, how useful is that? if you suggested these
things a few months ago then it might be useful but now your just
stating the could
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I guess so, my comp @ work is 24/7 online... And I'm not a game developper,
i'm just someone from an IT department :p
At 21:43 3/10/2003, you wrote:
Hello Stan,
Sorry for stupid question, but I still fully do not understand how they
stealed
In theory Valve could release it under GPL if the following is true:
- ID software agree (I don't see why they wouldn't actually but they might
not, as Quake 1, 2 are out and about)
- No third party has any code in the dedicated server, and if they do
couldn't only parts of the server be
Manip wrote:
In theory Valve could release it under GPL if the following is true:
- ID software agree (I don't see why they wouldn't actually but they might
not, as Quake 1, 2 are out and about)
ID software sells their engine software to third parties like Valve
to make games. They only
No, his e-mail was access while he was away. His computer was broken into
when he was there reading an e-mail. I understand all that, the only part I
don't understand is how they got the source OUT the internal network. I
think the e-mail hack and the source code being take are NOT related even if
Manip wrote:
No, his e-mail was access while he was away. His computer was broken into
when he was there reading an e-mail. I understand all that, the only part I
don't understand is how they got the source OUT the internal network. I
The payload of the e-mail exploit was a program that allows
Did you read what I said? Do you know what the GPL is... ?
Valve could release it under GPL
notice the valve... and I hope valve knows who's code is owned by a third
party.
The engine that valve got from ID is now GPL'ed by ID software that is why
they might agree to let valve release any code
Manip wrote:
Did you read what I said? Do you know what the GPL is... ?
Valve could release it under GPL
notice the valve... and I hope valve knows who's code is owned by a third
party.
The engine that valve got from ID is now GPL'ed by ID software that is why
they might agree to let valve
I'm with Stan and Mike, in fact I think the users who have admitted
downloading the source code and/or redistributing it should be banned from
this list and prosecuted for handling stolen property.
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No, his machine is on a NAT based network. That means you can have 500
machines on the inside but on the outside it only appears as one machine. So
if you installed a Trojan or remote control software on one of those 500
machines you couldn't connect with it. All the 'hacker' would be able to see
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You can easily install a software via Outlook if you know the bugs get
someone to open the mail without the proper patches (and even then).
After that you can if you're smart enuf, find a way to access your bug you
placed onto this computer (for
Im really pissed off today.
Why? Its the leak your problem?
i really pissed off from what manip said: But from a development point
of view I really hope the HLDS source has been leaked, it will give us
the opportunity to develop the type of server we have always wanted but
never had. It will
Lucky I didn't say that then isn't it.
- Original Message -
From: Mark Gornall [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 11:19 PM
Subject: [hlcoders] Re: HL2 Source Leaked
I'm with Stan and Mike, in fact I think the users who have admitted
downloading the
Manip wrote:
Manip,
Sorry if I've sounded like a tool but...
No, his machine is on a NAT based network. That means you can have 500
We're talking about a laptop here, it could have happened anywhere.
machines on the inside but on the outside it only appears as one machine. So
if you installed
Saturday, October 04, 2003, 12:13:58 AM, Manip wrote:
No, his machine is on a NAT based network. That means you can have 500
machines on the inside but on the outside it only appears as one machine. So
if you installed a Trojan or remote control software on one of those 500
machines you
No, his machine is on a NAT based network. That means you can have 500
machines on the inside but on the outside it only appears as one machine.
So
if you installed a Trojan or remote control software on one of those 500
machines you couldn't connect with it. All the 'hacker' would be able to
Wow. That really, really sucks.
Then again, hindsight really is 20/20 - you wouldn't be having this
problem if you used linux as your corporate desktop :)
Apart from the humor, this looks to be very well thought out by
professionals... The term 'corporate hackers' comes to mind.
Jeff Katz wrote:
Wow. That really, really sucks.
Then again, hindsight really is 20/20 - you wouldn't be having this
problem if you used linux as your corporate desktop :)
Apart from the humor, this looks to be very well thought out by
professionals... The term 'corporate hackers' comes to mind.
Releasing the source goes beyond the point of annoying
kid to federal criminal.
Yes and with the Millions and Million valve has invested into this thing you
can bet the FBI is involved.
Jeremy
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Read about Windows VPN...
http://www.microsoft.com/technet/treeview/default.asp?url=/technet/columns/profwin/pw0201.asp
If valve has VPN setup then this would be a way for the 'hacking' described to
Stupid question...
How many non-coders are on this list anyway? And why?
Sorry, just looking to change the subject ^^
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Cale 'Mazor' Dunlap
Sent: Friday, October 03, 2003 19:25
To: [EMAIL
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Does fog still work in Steam? Or did the engine call get changed or
something. The fog in Firearms works when using the old engine and old
launcher, but not with steam. Any ideas?
-Cale 'Mazor' Dunlap
Its broken, just use direct opengl calls for now (only works in opengl
anyway)
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cale 'Mazor'
Dunlap
Sent: October 4, 2003 1:13 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders]
uhh i remember some talk about fog shortly after steam was released.. you
might want to check back through the threads..
- Original Message -
From: Cale 'Mazor' Dunlap [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 04, 2003 12:13 AM
Subject: [hlcoders] Fog In Steam
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