Re: Re: [hlcoders] HL2 Source Leaked

2003-10-03 Thread Pat Magnan
I agree.. kinda like biting the hand that feeds you isn't it?? At 05:04 PM 10/2/2003 -0500, you wrote: Yes. With a little setup, everything compiles. On a side note... anyone know if the new Worldcraft can be compiled from the leaked code? Wow. C'mon guys, I know it's hard not to talk

[hlcoders] Re: Re: Re: Re: HL2 Source Leaked

2003-10-03 Thread tei
Hello Vyacheslav, Friday, October 3, 2003, 7:22:45 AM, you wrote: VD Hello tei, VD well, yeah... You TheBAT (http://www.ritlabs.com) instead of Outlook. Believe me - it is much VD better, much more stable and secure. Besides it doesn't use any VD Internet Explorer controls... Yea, actually is

[hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I do feel sorry for valve and I can't even imagine what is going on in the company right now. But from a development point of view I really hope the HLDS source has been leaked, it will give us the

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I do feel sorry for valve and I can't even imagine what is going on in the company right now. But from a development point of view I really hope the HLDS source has been leaked, it will

Re: [hlcoders] Re: Re: Re: Re: HL2 Source Leaked

2003-10-03 Thread Vyacheslav Djura
Hello tei, Friday, October 3, 2003, 3:18:12 PM, you wrote: t What do you think about the leak? Its very interesting. The webmail t side looks like novice hackers. But the custom made keylogers and t remove session looks more profesional, a bit more. I don't think that custom made keylogers were

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Shane Robinett aka Weaver
Manip is a moron. Stan covered it pretty well. - Original Message - From: Stan Bubrouski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 11:22 AM Subject: Re: [hlcoders] Re: HL2 Source Leaked Manip wrote: This is a multi-part message in MIME format. -- [

[hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread James Couzens
Why is it, that many in here seem to think that they can write a better version of HLDS than say, oh I dunno.. they people who wrote it?! James Manip writes: How does making a dedicated server for valves software help valves down-fall ? I don't have the source but I would like to have it. All I

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Pat Magnan
Please think about this firstly, you're posting to a list owned and operated by Valve... you're then suggesting that a bunch of 1337 h4x0rs can somehow do a better job than they did with the dedicated server, as if they're a bunch of amateurs.. I'm sorry, but you're being rude and displaying

RE: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Detritus
Well at least we can now say Go make a better version yourself when people whine about how 'laggy' HLDS is. if HLDS can be made from what's in the source :) -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of James Couzens Sent: 03 October 2003

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
Have you actually tried the Linux version of the dedicated server? Also if you could integrate adminmod or amx, or whatever else you want to use that would increase speed and how stable it is, without the source your left using the api interface which has to travel though Metamod... so much room

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Detritus wrote: Well at least we can now say Go make a better version yourself when people whine about how 'laggy' HLDS is. if HLDS can be made from what's in the source :) You haven't read this thread at all. Just having the sources is illegal, Valve has surrendered no rights to their stolen

[hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Marco Leise
...now I guess everyone will have oportunity to make game of the year. Best regards, Slava Not really, c'mon. code is not everything that makes up a game. Creating content for this engine will take a few months, especiall when they have to merge their code with valves. No I guess it will serve as

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So you want to spend your time in court explaining your use of stolen intellectual property? A day trip is a day trip = ) I dunno if this will happen, the code is too hot (as you have said) so

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] I do think he has a point. He has a point in that due to the sad release of the code, unknown bugs and exploits can be fixed by many more programers then only those of valve, and improvements to netcode can be made by more then some programers.

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
There are other company's intellectual property in that source directory, and as such that archive with that source being distributed is infringing on many people's copyrights. Valve could not GPL or make legal that source release. If they were to GPL anything it would have to be officially

RE: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Kevin Navia
[EMAIL PROTECTED] wrote: I do think he has a point. He has a point in that due to the sad release of the code, unknown bugs and exploits can be fixed by many more programers then only those of valve, and improvements to netcode can be made by more then some programers. not everyone will be a

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Jeroen \ShadowLord\ Bogers
The problem is that this code is useless for anoyone trying to do 'good'. You can't make a better hl(ds) since you don't have the final version, but a beta version. And it will be virtually impossible to get it working just like the final version, let alone improve on it. The only thing you can

Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Vyacheslav Djura
Hello Stan, Sorry for stupid question, but I still fully do not understand how they stealed hl2 source if Gabe was travelling... Or his PC was on all the time and connected to the internet while he was out of office? Best regards, Slava ___ To

[hlcoders] Fonts under Steam

2003-10-03 Thread Charlie Cleveland
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there any documentation on how fonts have changed, and font usage for mods under Steam? Most of the fonts throughout NS are now corrupted, and the community is hard at work trying to fix the

[hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?

2003-10-03 Thread Ashley
In reply to someone who said my idea of inserting 'identity' code into pre-release testing code was silly ... i agree, sorry, i'm not a coder so i don't immediately think of the obvious flaws in my brainwaves ;) As for the sad situation with HL2 code being released into the public domain, can

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread mike
I'm really pissed off today. i really pissed off from what manip said: But from a development point of view I really hope the HLDS source has been leaked, it will give us the opportunity to develop the type of server we have always wanted but never had. It will allow us to link into something

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
manip, you suggested things to valve about security after the fact that this events occured, this like a psychic telling you the future from three days ago. honestly, how useful is that? if you suggested these things a few months ago then it might be useful but now your just stating the could

Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] I guess so, my comp @ work is 24/7 online... And I'm not a game developper, i'm just someone from an IT department :p At 21:43 3/10/2003, you wrote: Hello Stan, Sorry for stupid question, but I still fully do not understand how they stealed

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
In theory Valve could release it under GPL if the following is true: - ID software agree (I don't see why they wouldn't actually but they might not, as Quake 1, 2 are out and about) - No third party has any code in the dedicated server, and if they do couldn't only parts of the server be

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: In theory Valve could release it under GPL if the following is true: - ID software agree (I don't see why they wouldn't actually but they might not, as Quake 1, 2 are out and about) ID software sells their engine software to third parties like Valve to make games. They only

Re: Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
No, his e-mail was access while he was away. His computer was broken into when he was there reading an e-mail. I understand all that, the only part I don't understand is how they got the source OUT the internal network. I think the e-mail hack and the source code being take are NOT related even if

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: No, his e-mail was access while he was away. His computer was broken into when he was there reading an e-mail. I understand all that, the only part I don't understand is how they got the source OUT the internal network. I The payload of the e-mail exploit was a program that allows

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
Did you read what I said? Do you know what the GPL is... ? Valve could release it under GPL notice the valve... and I hope valve knows who's code is owned by a third party. The engine that valve got from ID is now GPL'ed by ID software that is why they might agree to let valve release any code

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: Did you read what I said? Do you know what the GPL is... ? Valve could release it under GPL notice the valve... and I hope valve knows who's code is owned by a third party. The engine that valve got from ID is now GPL'ed by ID software that is why they might agree to let valve

[hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Mark Gornall
I'm with Stan and Mike, in fact I think the users who have admitted downloading the source code and/or redistributing it should be banned from this list and prosecuted for handling stolen property. ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
No, his machine is on a NAT based network. That means you can have 500 machines on the inside but on the outside it only appears as one machine. So if you installed a Trojan or remote control software on one of those 500 machines you couldn't connect with it. All the 'hacker' would be able to see

Re: Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] You can easily install a software via Outlook if you know the bugs get someone to open the mail without the proper patches (and even then). After that you can if you're smart enuf, find a way to access your bug you placed onto this computer (for

[hlcoders] (no subject)

2003-10-03 Thread 421621
Im really pissed off today. Why? Its the leak your problem? i really pissed off from what manip said: But from a development point of view I really hope the HLDS source has been leaked, it will give us the opportunity to develop the type of server we have always wanted but never had. It will

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
Lucky I didn't say that then isn't it. - Original Message - From: Mark Gornall [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 11:19 PM Subject: [hlcoders] Re: HL2 Source Leaked I'm with Stan and Mike, in fact I think the users who have admitted downloading the

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: Manip, Sorry if I've sounded like a tool but... No, his machine is on a NAT based network. That means you can have 500 We're talking about a laptop here, it could have happened anywhere. machines on the inside but on the outside it only appears as one machine. So if you installed

Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Florian Zschocke
Saturday, October 04, 2003, 12:13:58 AM, Manip wrote: No, his machine is on a NAT based network. That means you can have 500 machines on the inside but on the outside it only appears as one machine. So if you installed a Trojan or remote control software on one of those 500 machines you

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread botman
No, his machine is on a NAT based network. That means you can have 500 machines on the inside but on the outside it only appears as one machine. So if you installed a Trojan or remote control software on one of those 500 machines you couldn't connect with it. All the 'hacker' would be able to

RE: [hlcoders] HL2 Source Leaked

2003-10-03 Thread Jeff Katz
Wow. That really, really sucks. Then again, hindsight really is 20/20 - you wouldn't be having this problem if you used linux as your corporate desktop :) Apart from the humor, this looks to be very well thought out by professionals... The term 'corporate hackers' comes to mind.

Re: [hlcoders] HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Jeff Katz wrote: Wow. That really, really sucks. Then again, hindsight really is 20/20 - you wouldn't be having this problem if you used linux as your corporate desktop :) Apart from the humor, this looks to be very well thought out by professionals... The term 'corporate hackers' comes to mind.

RE: [hlcoders] HL2 Source Leaked

2003-10-03 Thread jeremy
Releasing the source goes beyond the point of annoying kid to federal criminal. Yes and with the Millions and Million valve has invested into this thing you can bet the FBI is involved. Jeremy ___ To unsubscribe, edit your list preferences, or view

Re: Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Read about Windows VPN... http://www.microsoft.com/technet/treeview/default.asp?url=/technet/columns/profwin/pw0201.asp If valve has VPN setup then this would be a way for the 'hacking' described to

RE: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?

2003-10-03 Thread Kevin Gerry
Stupid question... How many non-coders are on this list anyway? And why? Sorry, just looking to change the subject ^^ -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Cale 'Mazor' Dunlap Sent: Friday, October 03, 2003 19:25 To: [EMAIL

[hlcoders] Fog In Steam

2003-10-03 Thread Cale 'Mazor' Dunlap
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does fog still work in Steam? Or did the engine call get changed or something. The fog in Firearms works when using the old engine and old launcher, but not with steam. Any ideas? -Cale 'Mazor' Dunlap

RE: [hlcoders] Fog In Steam

2003-10-03 Thread Tony \omega\ Sergi
Its broken, just use direct opengl calls for now (only works in opengl anyway) -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cale 'Mazor' Dunlap Sent: October 4, 2003 1:13 AM To: [EMAIL PROTECTED] Subject: [hlcoders]

Re: [hlcoders] Fog In Steam

2003-10-03 Thread holden
uhh i remember some talk about fog shortly after steam was released.. you might want to check back through the threads.. - Original Message - From: Cale 'Mazor' Dunlap [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 04, 2003 12:13 AM Subject: [hlcoders] Fog In Steam