Alright, thanks. The fade thing was mostly what I was interested in.
Would be cool if seeking was added in one of the next Steam updates. That
way when the player saves and loads the music can be reloaded right to the
same point it was at.
--
Caleb 'Ghoul' Delnay
www.nocensmundus.net
That is
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I'm in desperate need to kill a temporary entity that isn't attached to
a player. Here's a description of what I'm doing:
To launch mortars in Firearms, you need a marker. To lay a marker, you
simply
Hello coders! :),
I can't find answer on this question anywhere, so I thought that
someone of you might help :)
Do you know how can I access image data, loaded into OpenGl.
I am working on 3d editor - it loads all textures when loads scene,
and then I have materials browser (like Hammer does) and
Keep pointers to all the images when you load them in, then use OpenGL to
render the materials preview window, using these textures :)
At 22:41 7/01/2004, you wrote:
Hello coders! :),
I can't find answer on this question anywhere, so I thought that
someone of you might help :)
Do you know how can
You'd have to have the array which holds the classnames. Those numbers
are just indexes, which index arrays of const char* or char* which
contain the names of the classes. At least, that's what I'm guessing
they do, it's the same way in TFC.
-Cale
-Original Message-
From: [EMAIL
If you can read the playerclass,why can't you just go in as one person,
and change classes one by one and write down what they all are? Or is
this not possible?
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength -
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