RE: [hlcoders] The mp3 command in Steam.

2004-01-07 Thread Caleb 'Ghoul' Delnay
Alright, thanks. The fade thing was mostly what I was interested in. Would be cool if seeking was added in one of the next Steam updates. That way when the player saves and loads the music can be reloaded right to the same point it was at. -- Caleb 'Ghoul' Delnay www.nocensmundus.net That is

[hlcoders] Killing Temp Ents

2004-01-07 Thread mazor579
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm in desperate need to kill a temporary entity that isn't attached to a player. Here's a description of what I'm doing: To launch mortars in Firearms, you need a marker. To lay a marker, you simply

[hlcoders] not a HL coding question

2004-01-07 Thread Vyacheslav Djura
Hello coders! :), I can't find answer on this question anywhere, so I thought that someone of you might help :) Do you know how can I access image data, loaded into OpenGl. I am working on 3d editor - it loads all textures when loads scene, and then I have materials browser (like Hammer does) and

Re: [hlcoders] not a HL coding question

2004-01-07 Thread Daniel Koppes
Keep pointers to all the images when you load them in, then use OpenGL to render the materials preview window, using these textures :) At 22:41 7/01/2004, you wrote: Hello coders! :), I can't find answer on this question anywhere, so I thought that someone of you might help :) Do you know how can

RE: [hlcoders] DoD pPlayer-v.playerclass

2004-01-07 Thread Cale 'Mazor' Dunlap
You'd have to have the array which holds the classnames. Those numbers are just indexes, which index arrays of const char* or char* which contain the names of the classes. At least, that's what I'm guessing they do, it's the same way in TFC. -Cale -Original Message- From: [EMAIL

Re: [hlcoders] DoD pPlayer-v.playerclass

2004-01-07 Thread Tony \omega\ Sergi
If you can read the playerclass,why can't you just go in as one person, and change classes one by one and write down what they all are? Or is this not possible? -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength -